Historical Weapons Add-on Beta v2

Historical Weapons Add-on Beta v2

By Lumbercraftstar Published 20 Jul 2021 · Updated 15 Jul 2022
4.5

Historical weapons are in the used in the combat in the past events of war (In real life). This is the 2nd beta update for this Add-on. But now, I made those weapons possible in Minecraft Bedrock. With total of 16 different weapons, I made in Minecraft Bedrock (13 Melee and 3 Range weapons I made in-game). With some of the weapons has custom animations in third person view and with certain abilities, this is a good Add-on for you.

Select version for changelog:

Changelog

Changes:
-Netherite weapons can now be made using a smithing table instead of a crafting table.

Bug Fixes:
-Fixed the names of the weapons having error name reader due to the update 1.18.30.

-This Add-on is now available on the latest versions of Minecraft (1.18+).

Installation

Supported Minecraft versions

Installation Guides

1
Achievement friendly please
1
Will this be receiving any updates anytime soon? I would like to use this in 1.21.114
1
You should add stone,iron,wood,gold,copper,diamond,netherite shields
1
You should add a canon, Roman style shield, conquistador armor and a catapult
1
as well as greek fire
1
You should make armor too!
1
Weapons are great, but I have an issue. When I use this add-on I cannot use any custom skins from the dressing room in game. Nothing else causes this until I use this add-on.
1
Same, I have an issue just like that on my SMP, which is an issue since I have Xbox players who use dressing room skins.
1
Could you update plzzz, love your addon
1
Will you be updating this for 1.18.12? Also the resource pack is now broken on my end is their anyway to get a direct download of the textures?
1
Hi! could you add machetes, a double barrel musket, scythes and great swords? that would be awesome.
1
Oh and also can you add a wooden bow staff and nun chucks.
1
This is really great. . Is there a way to make the spears and halberds have slightly longer reach?
1
Currently this addon is not working. Please try to check and fix this problem.
1
I REALLY like this add-on but can I ask one thing? Can there be a version that doesn't have the abilities?
1
Highly detailed musket shots! Good Addon!
1
Can you add the cannon how it should go is you load with a cannon ball and then use a flint and steel to fire it you can also move it around by mounting on it like a horse
1
I agree but i think the cannon should be able to go on a minecart.
1
Hello! I'm having some trouble with getting this mod to work. I'm seeing a bunch of errors in the logs. Can you help? I'm on Windows 10 Bedrock Edition version 1.17.10. Here's the errors from the logs. I've shortened the path to save on character spaces.

22:50:10[Actor][inform]-My World | actor_definitions | C:/Users/.../behavior_packs/Historical | pa:shuriken | minecraft:entity | events | on:hit | run_command | {
"command" : []
}

22:50:10[Actor][error]-My World | actor_definitions | C:/Users/.../behavior_packs/Historical | pa:shuriken | minecraft:entity | events | on:hit | run_command | child 'run_command' not valid here.

22:50:10[Actor][inform]-My World | actor_definitions | C:/Users/.../behavior_packs/Historical | pa:chakram | minecraft:entity | events | on:hit | run_command | {
"command" : []
}

22:50:10[Actor][error]-My World | actor_definitions | C:/Users/.../behavior_packs/Historical | pa:chakram | minecraft:entity | events | on:hit | run_command | child 'run_command' not valid here.

22:50:11[Recipes][error]-recipes/pa_chakram.json | chakram_e9f855db | The Item: pa:chakram is missing, cant make the recipe

22:50:11[Recipes][error]-recipes/pa_chakram.json | chakram_e9f855db | Recipe result malformed

I see the above error for all the weapons.

Additionally, I see the below errors as well.

22:50:12[Commands][warning]-Error on line 69: command failed to parse with error 'Syntax error: Unexpected "pa:diamond_warhammer": at "give @s >>pa:diamond_warhammer
1
Do you have experimental gameplay on in world settings if not it will not work(only the ones to do with modding so caves/cliffs is optional)