The latest update for the Human Addon has dropped, including a revamped skin system, allowing for 1,664 different skins across all humans, a revamped upgrade system (now called Fighters), as well as a revamped scheduling system that allows humans to live in villages and sleep in beds.
Select version for changelog:
v1.8 (Revamp Update)
-completely revamped the skin system, allowing for 1,664 different skins across all humans
-added "shadows" to skins that previously didn't have any to improve overall quality
-completely retextured the armorsmith, digger, oceanologist, toolsmith and weaponsmith skins
-completely revamped upgrades, now called "fighters"
-added the juggernaut fighter
-added dweller component to all professions, fighters and "dismissed" followers
-this means they can live and villages and occupy beds
-dwelling humans now have a new schedule
-dwelling professions will "mingle" during noon and meet around village bell
-dwelling professions and followers will sleep during the night
-dwelling fighters have unique schedules and traits (see website)
-all humans now have the player tag, meaning hostile mobs will now target them (except the creeper for obvious reasons)
-removed ranged mode from all professions, rely on fighters now
-added sapphire shards (possibly useable in a later update)





So that when you are away the human leader can usher all your games humans to work. Thanks
WHY ARE ALL THE HUMANS STEVES
EVERY SINGLE HUMAN I SPAWN IS A STEVE
NOT EVEN A SINGLE ALEX WAS CONSIDERED TO BE IN THE MOD APPARENTLY
ADD ALEXES
other than that good mod