Do you hate the vanilla Bedrock Edition player animations and general feel of the new Bedrock, ever since 1.13.0? Or maybe you want yet another way to make Bedrock look and feel closer to Java Edition, especially for PVP. Look no further, because this pack makes many improvements and tweaks to player animations to more closely resemble Java Edition 1.7 (and even bedrock 1.12.1!). This pack has been completely rewritten/revamped for 1.21!
Select version for changelog:
v2.5.1
- Added No Armor Overlay + Console Edition Eat Animation subpack
- The trident charge animation now properly plays when the player is crawling
- The crawl animation no longer transforms the player root based on head pitch
- Minor bug fixes
v2.5.0
- Fixed most major bugs introduced since Minecraft Bedrock Edition v1.19.0, within the capacity that resource packs allow
- Minecraft Bedrock v1.21.0 to v1.21.51 are officially supported, but future versions can't be guaranteed
- Proper cape/persona support! (thanks to Rainvay_ZCYF) for sharing a workaround!)
- The cape overlay pack is now deprecated for this reason
- Revamped subpack configurations
- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
- This means that leather armor textures are no longer overwritten
- Tweaked armor hurt overlay color values
- Redder Armor Overlay subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
- Improved shield animations
- Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
- Improved elytra animations and model scale
- Tweaked spyglass animations/1st person positioning
- Tweaked trident wielding animations
- Tweaked swimming animations
- Tweaked crawling animations
- Projectile particles start to emit after 1 tick (instead of 2) after spawning
- Damage particle color now more closely aligns with Minecraft Java Edition
- Damage particles now emit at the center of a player's hitbox
- Armor and elytra models now use textures/misc/enchanted_actor_glint instead of textures/misc/enchanted_item_glint for the enchantment glint texture
- The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
- Partially fixed armor trims not showing
- Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
- Banners now properly render on shields
- The vanilla fire overlay now correctly shows on mobs
v2.4.01
- removed monetized links
v2.4.0:
- add 2 subpacks with no red armor overlay
- remove some dead code
v2.3.0
- tweak redder armor overlay values
- more minor tweaks to cape animations
v2.0.8:
- fix capes not being attached to the player when emoting
- add back fire visibility for flame arrows and fireballs
- show all 32 frames of fire texture instead of the first 16
v2.0.7:
- fix local player head rotation when sleeping
- redo cape animations to look more like java edition
v2.0.6:
- remove MCPE glint shaders due to invisibility glitches on some devices
v2.0.5:
- fix hat layer of helmets missing (for custom textures that had it)
v2.0.4:
- fix arms rotating strangely in 1st person when riding horses
v2.0.3:
- update glint shaders to 1.18 (backwards compatible)
v2.0.2:
- fix entities being invisible on some mobile devices
- tweak cape animation slightly
v2.0.1:
- fix food eating particles being too obtrusive in 1st person
- fix projectile break particles having no velocity and looking too big
v2.0.0:
Completely rewrote the pack from scratch
- fixed/remade all attachable animations in 1st in 3rd person
- fixed the sprint jump animation bug
- made the player head rotation look more like java
- show armor enchantment glint again
- semi-fix leather armor showing white (now shows brown except for in vanilla 1.16.0-40 worlds, I can't improve this)
- made smoother player attack rotations
- better swimming animations
- revamp damage particles, make them look more like Java
- fix slight delay when damage particles emit
- tweak eating particles
- fixed java fire model showing when player died
- add less pixelated enchantment glint for non-render dragon devices
- punch-eating animation has been removed due to inconsistencies on servers, and I also didn't like it
- increased food eating particles, improved their appearance
- many more small QOL fixes
- reduce pack size
- add new subpack configurations
- support version 1.16.0-1.18.x (in the form of 3 different packs for specific versions)
Can you add a subpack where they add the 3D fishing rob bob where the red and white ball insted of 2D be 3D and a lower shield animation where the shield is lower and can also add with "Console eat animation + No crit/projectitle paritcals + redder damage" ok that would be amazing in the next update Please :)
However, the bow, crossbow and trident are now displayed incorrectly.
Also, I don't like that the player's center position is the head when swimming or crawling.
I would like it to be centered on the body like in the Java version, but some people might like the head-centered pattern, so I think it should be possible to change it in the subpack.
Sorry this sounds like a complaint.
Also for some reason, with this pack applied, it does not allow me to have a custom cape texture, even if i put the custom cape resource pack, above this one... any fix for that??