Do you hate the vanilla Bedrock Edition player animations and general feel of the new Bedrock, ever since 1.13.0? Or maybe you want yet another way to make Bedrock look and feel closer to Java Edition, especially for PVP. Look no further, because this pack makes many improvements and tweaks to player animations to more closely resemble Java edition 1.7 (and even bedrock 1.12.1!). This pack has been completely rewritten/revamped for 1.16, 1.17, and 1.18!
Select version for changelog:
v2.4.0:
- add 2 subpacks with no red armor overlay
- remove some dead code
v2.3.0
- tweak redder armor overlay values
- more minor tweaks to cape animations
v2.0.8:
- fix capes not being attached to the player when emoting
- add back fire visibility for flame arrows and fireballs
- show all 32 frames of fire texture instead of the first 16
v2.0.7:
- fix local player head rotation when sleeping
- redo cape animations to look more like java edition
v2.0.6:
- remove MCPE glint shaders due to invisibility glitches on some devices
v2.0.5:
- fix hat layer of helmets missing (for custom textures that had it)
v2.0.4:
- fix arms rotating strangely in 1st person when riding horses
v2.0.3:
- update glint shaders to 1.18 (backwards compatible)
v2.0.2:
- fix entities being invisible on some mobile devices
- tweak cape animation slightly
v2.0.1:
- fix food eating particles being too obtrusive in 1st person
- fix projectile break particles having no velocity and looking too big
v2.0.0:
Completely rewrote the pack from scratch
- fixed/remade all attachable animations in 1st in 3rd person
- fixed the sprint jump animation bug
- made the player head rotation look more like java
- show armor enchantment glint again
- semi-fix leather armor showing white (now shows brown except for in vanilla 1.16.0-40 worlds, I can't improve this)
- made smoother player attack rotations
- better swimming animations
- revamp damage particles, make them look more like Java
- fix slight delay when damage particles emit
- tweak eating particles
- fixed java fire model showing when player died
- add less pixelated enchantment glint for non-render dragon devices
- punch-eating animation has been removed due to inconsistencies on servers, and I also didn't like it
- increased food eating particles, improved their appearance
- many more small QOL fixes
- reduce pack size
- add new subpack configurations
- support version 1.16.0-1.18.x (in the form of 3 different packs for specific versions)
- removed Herobrine
:(
I tried to delete it myself but the Steve skin just wont go away >:(
Can you just tell me where the code is so I can delete it? I'm begging you.
(edited cuz I just noticed the cape fix sry)