Select version for changelog:

Changelog

-v26.0 support

-fixed script dependencies

Downloads

  • Koprium Invasion [v-1.1.3] [Download].mcaddon (3.65 MB)

Show all downloads (7 older files)

Supported Minecraft versions

Installation Guides

1
作者修复一下交易时看得到手臂抬起来,但是看不见商人手中的物品
1
I found a possible leftover developer testing feature that confused me for a bit. Whenever you hold down the touch screen on mobile/left click with a stick, like for breaking blocks, piles of ash fly out from your position and land everywhere. I originally thought it occurred when you broke nonsolid blocks, but it works if you just hold down with the stick any time, even if you're not breaking blocks.

I think it was used to test ash dispersal for the meteors, where it would fly out and land around the crater. It might just be a bug with all the addons I installed, though.
1
求求你了就上线修复一下好吗,我是基岩版玩家
1
goodd concept mod, i like it. now just add more types.
1
It would be nice to possibly expand on this, since the robots are early game enemies in the original mod they come from. Maybe they could add stronger robots as time progresses and ports of the Wulfrum weapons, tools and armor.

I recently learned of Calamity Fables, and it has different Wulfrum enemy types, like a mortar and a robot with a grappling hand, and a whole area called the Wulfrum Scrapyard.
1
It's a nice concept, and the alien cat is very Gnarpy-coded, but I have to ask, were the Koprium enemies based on the Wulfrum enemies from Terraria's Calamity Mod? I recognized the enemy types and designs from there. It's best to be honest about whether you got inspiration from it, to avoid being called out more harshly by other users, or even Calamity's developers.

On another note, it would be cool if you could add more tools from the mod, aside from the Digging Turtle. I feel like the Scaffolding Kit, Rover Drive and Wulfrum armor would be somewhat hard to implement, though.

All in all, it's a good concept, and I don't intend any harm with my observation.
1
Hello, yes, the Koprium robots are inspired by the Wulfrums from the Calamity mod. I've already updated the addon's description to clarify this and avoid misunderstandings. Thanks for your comment!
1
That's good to hear! Hopefully I can see more from you guys in the future.