LiftBlocks

LiftBlocks

By BLUCKS450 Published 4 May 2026 · Updated 12 May 2026
6.4k
2.4

Select version for changelog:

Changelog

📋 Changelog — LiftBlocks


v3.0 — Current Release

New

  • Added Physical Platform Elevator — a platform that moves block by block in real time up and down a shaft. No teleportation, pure physical simulation.
  • Added Elevator Control Block — a single block with both up and down arrows placed on the wall beside the shaft. Replaces the old separate arrow blocks.
  • Platform movement logic:
    • Right-click Control at your floor → calls platform to you
    • Platform already at your floor → right-click sends it to the next floor above · Sneak + right-click sends it to the next floor below
    • Platform always stops 1 block below the Control Block so the panel stays visible
  • Players standing on the platform ride along automatically each tick
  • Mechanical sound during movement, ding sound on arrival
  • Smoke particles during travel
  • Movement blocked if path is obstructed by a solid block
  • Cannot activate while platform is already moving

Removed

  • Separate Arrow Up and Arrow Down blocks replaced by the unified Control Block

v2.4 — Intermediate Build

New

  • First version of the physical platform system (experimental)
  • Added Arrow Up and Arrow Down as separate blocks (later unified)
  • Platform moved block by block with rider detection

v2.3

New

  • Added Group Elevator — transports all players standing on top simultaneously
  • Shows ✦ X players transported → Floor ~N on screen
  • Cooldown applies to the entire group at once
  • Added vanilla-accurate textures for all hidden elevators using real Minecraft sprite sheets
  • Updated Wood Elevator texture with oak log sprite
  • Updated Quartz Elevator texture with quartz block sprite

Changes

  • Cooldowns reduced across all elevator types:
    • Basic: 2.0s → 1.0s
    • Industrial: 1.25s → 0.6s
    • Ender: 1.5s → 0.4s
    • Luxury: 1.5s → 0.75s
  • Fixed Bookshelf Elevator crafting recipe (now uses Oak Planks + Iron + Redstone)

v2.2

New

  • Ownership Wrench item with full in-game UI menu — no chat commands needed
  • Right-click any elevator while holding the Wrench to claim ownership
  • Owner panel with 7 options: Public / Owner Only / Team / Add Player / Remove Player / View Team / Release Ownership
  • Players added to a team receive an automatic notification in chat

Fixes

  • Fixed UI menu reopening repeatedly after selecting an option
  • Fixed Wrench texture not displaying in inventory (wrong icon format for Bedrock 1.21)
  • Fixed right-click interaction not opening the menu (wrong API call for held item detection)
  • Wrench texture rebuilt at 32×32 for better in-game visibility

v2.1

New

  • Added 4 hidden camouflaged elevator variants:
    • Bookshelf Elevator
    • Quartz Elevator
    • Deepslate Elevator
    • Wood Elevator
  • All hidden elevators use vanilla Minecraft textures — visually identical to real blocks
  • First version of the Ownership Wrench (chat command based)
  • Permission system: Public / Owner Only / Team modes
  • ⛔ Access Denied screen message and sound when unauthorized player attempts to use a private elevator

Removed

  • Permission Panel block — replaced entirely by the Wrench system

v2.0

New

  • Permission Panel block — right-click to claim and configure access
  • !lift perm chat commands for permission management
  • Permission data saved persistently using Dynamic Properties (survives world reloads)
  • Access control applied to both origin block and destination block

Changes

  • Script fully rewritten for improved reliability
  • Block detection now checks multiple positions below player feet
  • Jump and sneak detection uses rising edge only — no accidental repeated triggers

v1.3

New

  • Crafting recipes added for all elevator types and the cable block
  • Cable recipe changed to use Chain items (3 in a column → 6 cables)

Changes

  • Industrial recipe rebalanced
  • Ender recipe now requires Amethyst Shard
  • Luxury recipe uses Quartz Block as the center piece

v1.2

Fixes

  • Elevator Cable restored to thin pole geometry — was accidentally overridden to a full block in v1.1
  • Cable now uses custom geometry with correct collision and selection boxes

v1.1

Fixes

  • All blocks switched to native Bedrock full block geometry to fix loading errors
  • Script rewritten with correct @minecraft/server API calls
  • Jump and sneak detection fixed — rising edge only, prevents infinite teleport loops
  • Give command simplified from !lift give to !lift
  • Added /function liftblocks:give as an alternative
  • Player state cleaned up automatically on disconnect

v1.0 — Initial Release

  • 4 elevator types: Basic, Industrial, Ender, Luxury
  • Jump to go up, sneak to go down
  • Automatic floor detection — elevators connect when aligned vertically in the same type
  • Unique particles and sounds per elevator type
  • Floor indicator shown on screen when traveling
  • Decorative Cable block
  • Multiplayer support with per-player cooldown
  • !lift give chat command to receive all blocks

Downloads

  • LiftBlocks_v3.mcaddon (52.94 KB)
  • LiftBlocks_v2.3.mcaddon (41.67 KB)

Show all downloads (1 older files)

Installation Guides

Pinned comment
1
If you find any errors, please let me know
1
Make a sliding door it where it basically used the vanilla textures so it's compatible with resource pack and also allow you to group any single block with a special style you can select from ul and also texture elevator platform And also group elevator platforms with super glue
1
That's actually a really cool idea. My current focus is getting the basic moving elevator system working first, but later I’d like to add grouped blocks, vanilla texture support, and maybe a glue system for moving multi-block structures.
1
is there a tutorial video I can watch.
1
No tutorial video yet, but one is planned for a future update! In the meantime, the CurseForge and MCPEDL description covers everything you need to get started.
1
If you find any errors, please let me know
1
GlamrockFreddyGaming May 07, 2026 at 7:11 am
Can you make it so I can use it with achievements
1
☆ℇനınent☆ May 07, 2026 at 4:32 am
fuckass ai bullshit 🖕
1
bro soooooo many more people would download ts if you got rid of the Ai thumbnail
1
For a first version of the mod, it's pretty good. I hope you can continue updating it; I'll be eagerly awaiting the next updates. Excellent work!