Mutated Items Add-on

Mutated Items Add-on

By Euforia Published 6 Dec 2025 · Updated 22 May 2026
21.9k
3.7

Select version for changelog:

Changelog

-V26.20 Support

-Fixed script dependencies

Downloads

  • Mutated Items v1.1.2.mcaddon (496.36 KB)

Show all downloads (10 older files)

Installation Guides

1
What is the label I should put on the items so that the quartz crab gives me experience, since the one it mentions doesn't work for me?
1
Could you please design the add-on to avoid using experiments?
1
what this new update changes? (btw, this mod it's only for 1.21.130 or also work in 1.21.131?, looks like the same but 1.21.130 it's like a beta versión and 1.21.131 it's a bug fix)
1
i can throw more than 1 item at the time? and how, i throw them directly in the portal and the entities spawn in the nether? (also, the same ítems the mobs drops is the needed for get them again?)
1
I recommend throwing the items into the portal one by one; there's a 10% chance that the normal item will become a mutated item.
1
the furnace and torch always follow You, maybe You can add the tame mechanic to them? (also, the redstonemite feels useless, maybe You can rework it, make it a redstone farm, but still agressive) (i'm Bad at English)
1
They've already been tamed by whoever spawned them.
1
i found a few error, first of all: the way to makes mutated ítems don't works, i try many times, nothing (also You can update the descripción or make a book explaining how to make every mob), also the spawner mob don't spawn, the echo warden just throw your xp around (i continue in other comment)
1
You need to be in the Nether portal and then throw items; you'll have a 10% chance of getting a mutated item.
1
The Hutch spawner has a cooldown to summon entities
1
That is the expected behavior of the echo warden
1
Regarding the description book, the full description is on the add-on page itself; however, I would still consider adding a guide 🤔