Bug Report: When you unequip the Fire Resistance Charm from the Mystical Charm Pocket it gives back the incorrect one, the Resistance Charm (Regular one).
Pretty cool addon my friend, feels made with love and care, everything works. Loved the Charm Pocket design and the balance feels fine too, it takes a few important diamonds and other items to craft them all, but they definitely compensate. Feels like many addons or extras but pretty well implemented, at last.
I've even thought of some ideas for future charms, if that's planned. Lets see:
- A "bodyguard charm" that warns you when a creeper is near your back, with sound or some kind of flash, or maybe one that works like a tamed cat just scaring them away.
- A "healthy charm" that gives you double food saturation when eating, or it can be called "carnivorous charm" and just work with raw meat. Maybe that's two ideas that could work well together.
- A "lightweight charm" that lets you run above water and don't sink. If that's tricky to made it could work like that enchantment that freezes water to walk on the ice, "cold feet charm".
- A "dangerous charm" that lets you set mobs and blocks on fire, perfect for damage, cooking and portals, but just barehands.
- A "lucky charm" that boosts the xp obtained from all sources and reduces the xp used in enchants and anvil.
- A "nature connection charm" that helps you grow crops and trees faster using the ticks or something like that.
Well, I'll keep playing with your addon active and hopefully get more ideas, loved the concept. Thanks for your work.
I've even thought of some ideas for future charms, if that's planned. Lets see:
- A "bodyguard charm" that warns you when a creeper is near your back, with sound or some kind of flash, or maybe one that works like a tamed cat just scaring them away.
- A "healthy charm" that gives you double food saturation when eating, or it can be called "carnivorous charm" and just work with raw meat. Maybe that's two ideas that could work well together.
- A "lightweight charm" that lets you run above water and don't sink. If that's tricky to made it could work like that enchantment that freezes water to walk on the ice, "cold feet charm".
- A "dangerous charm" that lets you set mobs and blocks on fire, perfect for damage, cooking and portals, but just barehands.
- A "lucky charm" that boosts the xp obtained from all sources and reduces the xp used in enchants and anvil.
- A "nature connection charm" that helps you grow crops and trees faster using the ticks or something like that.
Well, I'll keep playing with your addon active and hopefully get more ideas, loved the concept. Thanks for your work.