
Metallurgy
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Changelog
I would like to appologize for some features having notable bugs on launch and how fast hotfixes have been coming out.
Update 2.3.2
--- Fixed ---
- Backpacks did not store items properly
- Salt blocks atempted to heat entities that did not exist
- loot table typos
- toolsmith trades did not display
Downloads
- Metallurgy_V2.3.2.mcaddon (810.33 KB)
- Metallurgy_V2.3.1.mcaddon (809.48 KB)
- Metallurgy_V2.3.mcaddon (809.85 KB)
Show all downloads (2 older files)




Full bronze gives more armor than full iron, and so does full steel give more armor than full diamond.
Diamond sword is weaker than steel sword, even though it's harder to get.
When i tried out the rucksack it felt like a weaker bundle cause it used up a chestplate spot aswell, and when i logged back in all the items in it were gone. Guess it was hungry, lol.
Also, some higher tier swords do the same damage as the sword right before it.
that's all I've seen throughout the mod, it's well made, but I do think the guide should also mention that higher tier furnaces have a better yield than the one before it, cause it can cause a bit of confusion especially since it'd be more efficient to use campfires rather than brick kilns if it weren't for the better yield the kiln has (3 compared to 1)
I am way more than willing to add compatibility to metallurgy for more addons, it is something I want this addon to exceed at.
I will try to add more compatibility with that addon in the next patch!