This is a project that I have been working on for a while, and it's finally done! This was inspired by DeathlyTroll's remake of Phasmophobia, except this one uses no resource packs, as I wanted to challenge myself with this map.
Select version for changelog:
Changelog
- Massive update - Everything changed!
- Updated the commands to use the new "execute" format instead of the old one
- The AI ghost can now do more stuff instead of just walking around and hunting.
- Added the DOTS Projector
- The way a player uses special things like hunts now uses items that appear in their inventory.
- Used different items for the equipment that looked more realistic to the original game
- Way less command blocks, so hopefully a performance boost
- When a player is dead, they become a spectator and can only get so far away from a player before teleporting to another player.
- When the ghost wins, it says why (either everyone died or the hunters chose the wrong evidence)
- If the game ends without a true winner, it will say "Game Ended Prematurely" (Ex. Trying to play Versus Mode on Singleplayer)
- Fixed a bug with previous "Massive Update" where the dead people don't come back to life.
- Fixed a bug where people's Sanity meter don't get set back to 100 after the game ends
- Added the Level Editor
- Better Default (it's the only one out of them in the minecraft marketplace)
- Minecraft Enhanced
- Better Player Animation
- RainbowPie UI
Unfortunately I didn't manage to install the file on android. It would not show up in the game.
But I'll try it again.
However, how can I identify a ghost without items?