This is a project I have been working on for a while now. It was inspired by DeathlyTroll's version, but this one uses no texture packs or behavior packs. The texture packs you see in the screenshots are the ones I have in my Global Resources.
Select version for changelog:
Changelog
- Made it so players can end a ghost hunt when in a custom level
- Got rid of the flame that appeared where a ghost was. This was for development purposes
- Got rid of all the items in the chest that were not meant to be there
- Put the first player back in adventure when exiting the level editor
- Made it so the ghost doesn't spawn in the custom level if you start a round in a non-custom level
Other projects I'm working on (if you wanna know):
- A giant addon (it also doesn't use texture packs, and will most likely have content and gameplay similar to this in the form of haunted houses)
- The map teased in this game (yes, that one will be finished and released)
- Better Default (it's the only one out of them in the minecraft marketplace)
- Minecraft Enhanced
- Better Player Animation
- RainbowPie UI
Unfortunately I didn't manage to install the file on android. It would not show up in the game.
But I'll try it again.
However, how can I identify a ghost without items?