Published on July 05, 2023 (Updated on November 28, 2024)

Raboy's Zombie Apocalypse v1.2.3 | 4 New Turrets and Zombies + More!

Immerse yourself with the most realistic and vanilla-friendly Zombie Apocalypse Add-on for Minecraft Bedrock! This add-on adds a bunch of new mechanics to the vanilla game and an apocalyptic landscape and ambience to truly immerse yourself in a post-apocalyptic environment where tons of zombies roam around the land.

Select version for changelog:

Changelog

Raboy's Zombie Apocalypse v1.2.3

CHANGES AND ADDITIONS

Zombies

  • NEW ZOMBIE BEHAVIORS: Mutated Zombies
    • existing and new zombie types now have a chance to have a unique mutation on the 60th day. Mutated zombies also drop more XP than regular ones and have a distinguishable red glowing eyes!
    • ferals now don't break blocks
    • reduced feral detection range from 128 blocks to 96 blocks
    • improved feral behavior: ferals now doesn't switch between turrets and other attackables (players, villagers and illagers) as targets every tick.
    • other zombies now doesn't alert the feral when they acquire a target
    • after 30 minecraft days, miner zombies will now have a chance to become a TNT throwing miner and will throw TNT at targets
    • when not on a full moon, the walker zombie now has a 10% chance of becoming a mutated walker which has more health, moves faster, and slightly has more damage on easy difficulty, 20% on normal, and 40% on hard difficulty. When on a full moon, it has a 25% chance to mutate on easy difficulty, 40% on normal, and 60% chance on hard difficulty on spawn
    • when not on a full moon, the miner zombie now has a 3% chance of becoming a mutated miner which is a TNT throwing miner, has more health and moves faster on easy difficulty, 8% on normal, and 12% on hard difficulty. When on a full moon, it has an 8% chance to mutate on easy difficulty, 16% chance on normal, and 30% on hard on spawn
    • when not on a full moon, the feral zombie now has a 10% chance of becoming a mutated feral which has the ability to leap really high, more health, slightly has more damage, and a chance to headbutt its target on easy difficulty, 20% on normal, and 40% on hard difficulty. When on a full moon, it has a 25% chance to mutate on easy difficulty, 40% on normal, and 60% chance on hard difficulty on spawn

 

  • NEW ZOMBIE: The Spitter
    • a tall, slender, low health and ranged zombie that spits balls of acid that explode on impact and leaves an area of effect that damages and poisons nearby entities for 10 seconds
    • starts spawning on day 15
    • minimum firing range is 8 blocks, if its target is less than that, it will move away first before shooting
    • targets: players, villagers, illagers, golems and turrets - turrets are the least prioritized targets
    • acid projectiles that directly hit the player gives them nausea for 3 seconds
    • normal spitters have 10 hitpoints, movement speed the same as a normal miner, have a maximum firing range of 12 blocks and their acid puddle effect radius is 3 blocks, damage per tick is 2 and inflicts poison I effect to entities that are not zombies
    • mutated spitters have 20 hitpoints, movement speed the same as a mutated walker, have a maximum firing range of 24 blocks and their acid puddle effect radius is 5 blocks, damage per tick is 4 and inflicts poison II effect to entities that are not zombies

 

  • NEW ZOMBIE: The Alpha
    • a giant zombie that applies buff to nearby zombies, but not its own kind. Actively avoids players until it reaches half of its health
    • starts spawning on Day 70
    • Attack Type: Melee
    • Mutation:
    • Normal:  
      • HP: 100
      • Speed: 0.25
      • Damage: 8
      • Zombie Buff Application Radius: 8 blocks
      • Zombie Buffs:  
        • Resistance 1 - Duration: 1 minute
        • Regeneration 1 - Duration: 1 minute
        • Strength 1 - Duration: 1 minute
    • Mutated:  
      • HP: 160
      • Speed: 0.25 multiplied by 1.7 when it has a target (70% faster)
      • Damage: 12
      • Zombie Buff Application Radius: 8 blocks
      • Zombie Buffs:  
        • Resistance 2 - Duration: 2 minutes
        • Regeneration 2 - Duration: 2 minutes
        • Strength 1 - Duration: 2 minutes
      • Mutates zombies within its radius except its own kind
      • Drops: Drops a golden apple and a chance to drop a notch

 

Turrets

  • NEW TURRET FEATURE:
    • Turrets are now configurable to what zombie type they should prioritize targeting!
    • Right click on the turret that you want to configure and select the zombie types and mutant priority to your liking

 

  • Turret Priorities:
    • Don't Prioritize Mutants: Will target a zombie that is nearest to the turret within its detection range
    • Prioritize Mutants: Will target the nearest mutated zombie within its detection range - will still target unmutated zombies if there are not any mutated ones inside its detection range
    • All Zombies: Targets any zombie that is nearest to the turret within the turret's detection range
    • Walkers: Only targets walkers
    • Miners: Only targets miners
    • Ferals: Only targets ferals

 

  • NEW TURRET: The Storm Weaver
    • fires a bolt of lightning that bounces off zombies!
    • Rate of fire: 10 seconds
    • Detection range: is 24 blocks
    • Firing range: 24 blocks
    • Hitpoints: 200
    • Configurable

 

  • NEW TURRET: The Pulsar System
    • a turret that emits a strong radial pulse that gradually increases in size which converts items on the ground to either charcoal or XP orbs, the pulse also temporarily slows down zombies for 5 seconds and gives players the following buffs for 10 seconds: haste, regeneration, and strength
    • Rate of fire: 10 seconds
    • Firing range: 48 blocks
    • Hitpoints: 200
    • converts items within the pulse radius except for all netherite items and the following rare items: Totem of Undying, Golden Apple, Golden Carrot, Enchanted Apple, Nether Star and the Beacon.
    • Strengthens players and weakens zombies within the pulse radius for a few seconds.
    • Configurable

 

  • NEW TURRET: The Witherator
    • Fires 8 homing wither skulls that target nearby zombies.
    • Rate of Fire: 5 seconds
    • Detection Range: 48 blocks
    • Firing Range: 96 blocks
    • Hitpoints: 200
    • Chance to fire a Dangerous Skull: 28%
    • Normal Skull Explosion Radius: 2
    • Normal Skull Damage: 6
    • Normal Skull Wither Effect Duration: 3 seconds
    • Normal Skull Wither Effect Amplifier: 1
    • Dangerous Skull Explosion Radius: 4
    • Dangerous Skull Damage: 9
    • Dangerous Skull Wither Effect Duration: 4 seconds
    • Dangerous Skull Wither Effect Amplifier: 2
    • Configurable

 

  • NEW TURRET: The Repair Array
    • repairs nearby turrets, damaged player equipment and drones. Can also repair turrets of the same type but not itself.
    • Rate of Fire: 2 seconds
    • Detection Range: 32 blocks
    • Firing Range: 32 blocks
    • Hitpoints: 200
    • repairs up to 5 turrets, drones and players with damaged equipment at the same time
    • repair amount for turrets and drones: 4
    • repair amount for each piece of damage player equipment: 2

 

  • Other Turret Changes:
    • the sonic cannon now fires its sonic blast similar to the warden
    • zombies now get pushed back by the sonic blast of the sonic cannon
    • reduced sonic cannon firing rate
    • slightly reduced sonic cannon damage
    • improved pyro charger particle physics
    • pyro charger now only burns zombies

 

Utility

  • NEW UTILITY ENTITY: The Collector Drone
    • an incredibly useful tool for the player when they want to collect items and XP in the area but there are too many zombies
    • the drone can collect whether items or XPs within a radius of 64 blocks
    • fully configurable by the player by right clicking it
    • it also has a remote control that the player can use to whether set between two modes: Collection Mode and Follow Owner
    • when first spawning the drone, you have to set it to active first before it can start collecting anything by right clicking and setting the active toggle to on
    • in the configuration UI, there are 2 collection modes for the drone: Auto Collect - collects nearby items or XPs until it reaches full capacity, delivers the collected items to the player owner and repeat the same process. Manual Collection - Collects nearby items or XPs until full capacity, delivers the collected items/XPs to the player owner and deactivates, but can be reactivated again
    • there is an optional delivery location for items: Player owner or a player-owned hopper
    • Health points: 100
    • there can only be a maximum of 3 drones for each player to avoid lag

 

Mechanics

  • NEW MECHANIC: Sweep Attack
    • any entity that's holding a sword or an axe now have a sweeping attack by default, similar to the java version
    • The sweep attack has a cooldown of 1 second
    • base damage is 1 if it does not have a sharpness enchantment
    • if it has a sharpness enchantment, the damage is based on the enchantment level
    • entities will always have a sweep attack damage of 1 regardless if whether their weapon has a sharpness enchantment or not

 

Loot Drops

  • ferals now have a chance to drop a phantom membrane when killed

 

Visuals

  • added 5 new zombie idle and walk animations that are played randomly

 

Bug Fixes

  • miner zombies now don't overpopulate caves

Installation

Supported Minecraft versions

Installation Guides

1
i cant add to minecraft
1
bruh fix the link pliss
1
also, what's you discord?
1
update artillerycraft please and add the AA turrets and stuff
1
pls update to 1.21.50.1
1
I will support you and wish you good health. I know you have to work hard whether it is your health or the need to fix your shortcomings.
1
cannot download
1
cannot download
1
please update
1
Already updated but the author is very lazy updating it in the MCPEDL website. He updated it in discord instead. Lol
1
Is a very good addon, thanks you so much.
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This comment has been removed
1
QUARTERPOUNDER™️ March 18, 2025 at 4:58 pm
DUDE FIX THE LINK I CANT TRUST 9MINECRAFT
1
I can't download:(
1
download it from website not app
1
Hope you update this mod to be downloadable again soon. Looks very impressive and I would love trying to play it with my friends. Good work.