Immerse yourself with the most realistic and vanilla-friendly Zombie Apocalypse Add-on for Minecraft Bedrock! This add-on adds a bunch of new mechanics to the vanilla game and an apocalyptic landscape and ambience to truly immerse yourself in a post-apocalyptic environment where tons of zombies roam around the land.
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Changelog
Raboy's Zombie Apocalypse v1.2.3
CHANGES AND ADDITIONS
Zombies
- NEW ZOMBIE BEHAVIORS: Mutated Zombies
- existing and new zombie types now have a chance to have a unique mutation on the 60th day. Mutated zombies also drop more XP than regular ones and have a distinguishable red glowing eyes!
- ferals now don't break blocks
- reduced feral detection range from 128 blocks to 96 blocks
- improved feral behavior: ferals now doesn't switch between turrets and other attackables (players, villagers and illagers) as targets every tick.
- other zombies now doesn't alert the feral when they acquire a target
- after 30 minecraft days, miner zombies will now have a chance to become a TNT throwing miner and will throw TNT at targets
- when not on a full moon, the walker zombie now has a 10% chance of becoming a mutated walker which has more health, moves faster, and slightly has more damage on easy difficulty, 20% on normal, and 40% on hard difficulty. When on a full moon, it has a 25% chance to mutate on easy difficulty, 40% on normal, and 60% chance on hard difficulty on spawn
- when not on a full moon, the miner zombie now has a 3% chance of becoming a mutated miner which is a TNT throwing miner, has more health and moves faster on easy difficulty, 8% on normal, and 12% on hard difficulty. When on a full moon, it has an 8% chance to mutate on easy difficulty, 16% chance on normal, and 30% on hard on spawn
- when not on a full moon, the feral zombie now has a 10% chance of becoming a mutated feral which has the ability to leap really high, more health, slightly has more damage, and a chance to headbutt its target on easy difficulty, 20% on normal, and 40% on hard difficulty. When on a full moon, it has a 25% chance to mutate on easy difficulty, 40% on normal, and 60% chance on hard difficulty on spawn
- NEW ZOMBIE: The Spitter
- a tall, slender, low health and ranged zombie that spits balls of acid that explode on impact and leaves an area of effect that damages and poisons nearby entities for 10 seconds
- starts spawning on day 15
- minimum firing range is 8 blocks, if its target is less than that, it will move away first before shooting
- targets: players, villagers, illagers, golems and turrets - turrets are the least prioritized targets
- acid projectiles that directly hit the player gives them nausea for 3 seconds
- normal spitters have 10 hitpoints, movement speed the same as a normal miner, have a maximum firing range of 12 blocks and their acid puddle effect radius is 3 blocks, damage per tick is 2 and inflicts poison I effect to entities that are not zombies
- mutated spitters have 20 hitpoints, movement speed the same as a mutated walker, have a maximum firing range of 24 blocks and their acid puddle effect radius is 5 blocks, damage per tick is 4 and inflicts poison II effect to entities that are not zombies
- NEW ZOMBIE: The Alpha
- a giant zombie that applies buff to nearby zombies, but not its own kind. Actively avoids players until it reaches half of its health
- starts spawning on Day 70
- Attack Type: Melee
- Mutation:
- Normal:
- HP: 100
- Speed: 0.25
- Damage: 8
- Zombie Buff Application Radius: 8 blocks
- Zombie Buffs:
- Resistance 1 - Duration: 1 minute
- Regeneration 1 - Duration: 1 minute
- Strength 1 - Duration: 1 minute
- Mutated:
- HP: 160
- Speed: 0.25 multiplied by 1.7 when it has a target (70% faster)
- Damage: 12
- Zombie Buff Application Radius: 8 blocks
- Zombie Buffs:
- Resistance 2 - Duration: 2 minutes
- Regeneration 2 - Duration: 2 minutes
- Strength 1 - Duration: 2 minutes
- Mutates zombies within its radius except its own kind
- Drops: Drops a golden apple and a chance to drop a notch
Turrets
- NEW TURRET FEATURE:
- Turrets are now configurable to what zombie type they should prioritize targeting!
- Right click on the turret that you want to configure and select the zombie types and mutant priority to your liking
- Turret Priorities:
- Don't Prioritize Mutants: Will target a zombie that is nearest to the turret within its detection range
- Prioritize Mutants: Will target the nearest mutated zombie within its detection range - will still target unmutated zombies if there are not any mutated ones inside its detection range
- All Zombies: Targets any zombie that is nearest to the turret within the turret's detection range
- Walkers: Only targets walkers
- Miners: Only targets miners
- Ferals: Only targets ferals
- NEW TURRET: The Storm Weaver
- fires a bolt of lightning that bounces off zombies!
- Rate of fire: 10 seconds
- Detection range: is 24 blocks
- Firing range: 24 blocks
- Hitpoints: 200
- Configurable
- NEW TURRET: The Pulsar System
- a turret that emits a strong radial pulse that gradually increases in size which converts items on the ground to either charcoal or XP orbs, the pulse also temporarily slows down zombies for 5 seconds and gives players the following buffs for 10 seconds: haste, regeneration, and strength
- Rate of fire: 10 seconds
- Firing range: 48 blocks
- Hitpoints: 200
- converts items within the pulse radius except for all netherite items and the following rare items: Totem of Undying, Golden Apple, Golden Carrot, Enchanted Apple, Nether Star and the Beacon.
- Strengthens players and weakens zombies within the pulse radius for a few seconds.
- Configurable
- NEW TURRET: The Witherator
- Fires 8 homing wither skulls that target nearby zombies.
- Rate of Fire: 5 seconds
- Detection Range: 48 blocks
- Firing Range: 96 blocks
- Hitpoints: 200
- Chance to fire a Dangerous Skull: 28%
- Normal Skull Explosion Radius: 2
- Normal Skull Damage: 6
- Normal Skull Wither Effect Duration: 3 seconds
- Normal Skull Wither Effect Amplifier: 1
- Dangerous Skull Explosion Radius: 4
- Dangerous Skull Damage: 9
- Dangerous Skull Wither Effect Duration: 4 seconds
- Dangerous Skull Wither Effect Amplifier: 2
- Configurable
- NEW TURRET: The Repair Array
- repairs nearby turrets, damaged player equipment and drones. Can also repair turrets of the same type but not itself.
- Rate of Fire: 2 seconds
- Detection Range: 32 blocks
- Firing Range: 32 blocks
- Hitpoints: 200
- repairs up to 5 turrets, drones and players with damaged equipment at the same time
- repair amount for turrets and drones: 4
- repair amount for each piece of damage player equipment: 2
- Other Turret Changes:
- the sonic cannon now fires its sonic blast similar to the warden
- zombies now get pushed back by the sonic blast of the sonic cannon
- reduced sonic cannon firing rate
- slightly reduced sonic cannon damage
- improved pyro charger particle physics
- pyro charger now only burns zombies
Utility
- NEW UTILITY ENTITY: The Collector Drone
- an incredibly useful tool for the player when they want to collect items and XP in the area but there are too many zombies
- the drone can collect whether items or XPs within a radius of 64 blocks
- fully configurable by the player by right clicking it
- it also has a remote control that the player can use to whether set between two modes: Collection Mode and Follow Owner
- when first spawning the drone, you have to set it to active first before it can start collecting anything by right clicking and setting the active toggle to on
- in the configuration UI, there are 2 collection modes for the drone: Auto Collect - collects nearby items or XPs until it reaches full capacity, delivers the collected items to the player owner and repeat the same process. Manual Collection - Collects nearby items or XPs until full capacity, delivers the collected items/XPs to the player owner and deactivates, but can be reactivated again
- there is an optional delivery location for items: Player owner or a player-owned hopper
- Health points: 100
- there can only be a maximum of 3 drones for each player to avoid lag
Mechanics
- NEW MECHANIC: Sweep Attack
- any entity that's holding a sword or an axe now have a sweeping attack by default, similar to the java version
- The sweep attack has a cooldown of 1 second
- base damage is 1 if it does not have a sharpness enchantment
- if it has a sharpness enchantment, the damage is based on the enchantment level
- entities will always have a sweep attack damage of 1 regardless if whether their weapon has a sharpness enchantment or not
Loot Drops
- ferals now have a chance to drop a phantom membrane when killed
Visuals
- added 5 new zombie idle and walk animations that are played randomly
Bug Fixes
- miner zombies now don't overpopulate caves