Raid Overload – Enhanced Raid Spawns

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Changelog

This addon enhances vanilla raids by increasing raid mob spawns and significantly boosting Evoker spawn rates, making raids more challenging and more rewarding. It is especially useful for Totem of Undying farms, allowing players to obtain approximately 2 to 13 totems per raid, depending on difficulty and luck.

The addon preserves normal vanilla raid behavior while spawning additional raid mobs gradually (one mob per second) to reduce sudden lag spikes and prevent game freezing. It is designed to work in singleplayer, multiplayer, and server environments without requiring any commands.

Please note: due to the increased number of mobs, this addon may cause lag on low-end devices, large worlds, or busy servers. It is recommended to adjust spawn values carefully and test performance before using it on public servers.

Requirements:

Minecraft Bedrock Edition 1.21.130

Behavior Pack only

Experimental Features required:

Beta APIs

Script API

Important:

Beta API and Experimental Features must be enabled, or the addon will not function.

Downloads

  • Raid Overload – Enhanced Raid Spawns (121.84 KB)

1
This addon is great, it is what I needed, it has some strange things like when the taos ends and you are victorious, pillagers are still generated, but even if it is very good, it would be great if later in an update you added the patrols, you know those pillager patrols that before were very constant and even several times a ravager came with them, now there is no ravager and they are super rare to happen