Resonance strikes

Resonance strikes

By LukaEgmontGaines Published 8 Apr 2026 · Updated 16 Jun 2026
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Changelog

This update transitions the add-on from a basic radial-damage system to a structured, high-intensity combo mechanic. It also introduces important stability improvements, precise targeting logic, and API updates.


⚡ New features & Combat mechanics

  • Introduced Combo system:
    • Instead of hitting all nearby entities instantly, critical strikes now build a combo (up to a limit of 16).
    • The number of affected resonance targets is now dynamically capped by your current combo level (e.g., Combo 3 affects up to 3 nearby mobs).
  • Added Dynamic combo decay:
    • Combos now degrade over time rather than resetting instantly.
    • Added a dynamic grace period formula (17 - combo.count) seconds. High combos decay much faster than lower ones, introducing a fast-paced momentum system.
  • Targeting origin adjustment: The resonance detection now centers on the hurt target's location instead of the attacker's location, making the AoE chain-effect feel more natural and accurate to the impact point.
  • Extended range: Increased the resonance detection radius from 8 blocks to 16 blocks to accommodate the scaling combo mechanic.

🛠️ Balance, Fixes & Code refinement

  • Refined critical hit detection: Added conditions to prevent critical strike activation while climbing or swimming.
  • Improved entity safety checks:
    • Added .isValid and health component checks on entities before applying damage. This prevents the script from attempting to damage already dead or invalid entities, reducing console warnings.
    • Wrapped damage application and velocity checks in try-catch blocks to protect server runtime stability.
  • Memory & Performance optimization: Implemented world.afterEvents.playerLeave to automatically clear a player's combo data when they disconnect, preventing memory leaks.
  • Strict target exclusions: Explicitly blocked players from triggering or receiving resonance effects to avoid accidental team-killing or PvP imbalances.

Downloads

  • 1.1.2 (77.14 KB)

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