By
Zorrocraft1
Published on
CurseForge
November 15, 2024
(Updated on April 03, 2025)
Realistic Modpack
Select version for changelog:
Changelog
- New Version supporting
- Fixed Quest error and add more
- Improve Zombie Boss
Downloads
- RS Craft beta 1.3.mcaddon (2.84 MB)
- RS Craft 1.2.2.mcaddon (2.84 MB)
- RS Craft 1.2.mcaddon (2.81 MB)
- RS Craft Modpack.mcaddon (2.79 MB)
- RModpack V2 Beta.mcaddon (2.79 MB)
- RModpack 1.1.mcaddon (2.66 MB)
- RModpack.mcaddon (2.43 MB)
1. Lower the mob spawning as it makes getting started almost impossible.
2. Try and improve the new mob skins. They look realy awful :(
3. Tower structures spawn WAY too frequently and their loot is very unbalanced. Maybe have the loot increase gradually every 2 levels of the tower (if thats posible)
4. Some kind of wiki/guide to explain the new systems in place.
Yeah😅, I’m working on it. My custom model entities are a bit glitched, so I rushed it.
I’ll optimize structure loot.
The quest system has errors since it's my first time, so there are many glitches.
I’ll keep improving with every update
also some of the hitboxes on the mobs are weird. The giftbrine can only be attacked if hitting its legs.
Is it normal for the illusioner to attack the newly added zombies?
1. Every time you break a block a Devilman has a chance to spawn, which has a vex movement and two hits you. Not to mention if you die it follows you towhere you respawn at to spawn kill you.
2. All passive animals for the most part are completely hostile. Hostile mobs can track you down of a MASSIVE distance. They can even see you through walls, which triggers explosions from creepers and gift brines.
3. Its impossible to purify water, the campfire doesn't boil or use the water bottle [item] like its supposed to, instead you're forced to drink dirty water which poisons you and with this type of mod pack that makes something like this extremely complicated to deal with since the way of purifying water both with the bottle and canteen is impossible.
Now I will talk about.. the structure spawning.
-9 My main issue is the rate in which battle towers spawn is so high, that its impossible to look around and not see wone within 6 chunks of you. Their spawn rate is way to high, which makes it extremely unfun. As is the rate of other structures being too high in spawn rate as well. I recommend making it so a stone block house spawns at world spawn and thin them out through the world. Make battle towers not spawn over the oceans, but only every hundred or so blocks that way it keeps the difficulty the same without ruining the fun and still makes it so you can see them in the horizon at a very far distance.
OVER ALL
While this is a very good modpack with a LOT and i mean a l o t of potential, it needs a LOT of fixes because theres a lot of bugs and exploits that ruin the difficulty of this type of modpack. If you need suggestions with how to fix this so its truly the Spitting image of what you envision im happy to assist in any way you may need. Im only a message away.