Select version for changelog:

Changelog

Sentinels and Units

  • Sentinel Upgrades Path: Upgrade Warders into Sentinels by crouching and interacting with a crossbow.

  • Dressed for Battle: Sentinel Falconers and Chevaliers can now wear armor (Chevaliers are restricted to helmets and chestplates).

  • Chevalier Animation: Added a new attack animation for the Chevalier when swinging their weapon.

  • New Unit (Javelier): A special entity that only spawns on Greek Ships, armed with a javelin and shield. Hit them 6 times to break their shield and open an attack window.

  • Ocean Variants: Added medieval Greek-inspired ocean and beach variants for the Ransacker, Vanquisher, Executioner, and Lancer.

  • Pathfinding Improvements: Improved pathfinding mechanics for both Warders and Templars and Chevaliers.

Mechanics, Settings, and Commands

  • Surrender System: Trigger a Surrender Flag interaction during PvP or PvE sieges. Losing players choose between daily or one-time payment expense options alongside other victor requirements. A messenger will arrive at the player to collect payments; killing the messenger triggers an immediate raid or war.

  • Advanced Formations: Introduced stationary defensive Phalanx and Turtle formations inside the Banner Guard menu (restricted to Warders only).

  • Formation March: Added a formation march button to the Banner Guard menu (Note: currently experimental, improvements coming in the future).

  • Improved "Follow Me" Command: Added new options to individually command Infantry, Cavalry, Ranged, All Units, or Banner Guards to follow you.

  • Ambush Modifications:

    • Ambushes no longer trigger within Kingdom territory.

    • Reduced the ceiling spawn rate for ambushes, making them rarer.

  • Dev & Base Settings: Added a Creative-only Dev Setting item to manually trigger script events, alongside a mass-equip weapon function for nearby units. The Base Settings item now includes ambush frequency options (Off, 20%, 50%, 75%, Default).

  • Logistics Ledger: Updated the ledger. The "Cart" purchase is renamed to Transport, which now unlocks both the Vassal Ship and the Siege Cart.

  • Catalog Adjustments: Moved specific items over to the Sieged Catalog.

Naval Warfare and Sieges

  • Vassal Ships & Fleet Drums: Command fleets by claiming a ship with a named banner, then use Fleet Drums to issue commands (Follow, Stop, Embark, Disembark).

  • Ship Upgrades: Permanent buffs can be applied by interacting with a ship using one of three items (Limit: 1 per ship):

    • Goat Horn: Grants Strength to onboard units.

    • Shield: Increases vassal ship durability.

    • Ballista: Summons two Warders to auto-fire a ballista at nearby enemies.

  • Naval Battles: When near water, naval battles will trigger instead of field battles, spawning 2 to 4 opposing Illager and Villager ships. (Tip: Increase simulation distance if spawning issues occur).

  • Field Battles: Field battles can now successfully spawn on sand blocks.

  • The Greek Ship: A new siegeable structure. Using a Goat Horn nearby summons ground units and enemy Illager ships. This function also triggers if a standard castle siege happens near an ocean.

  • Field Repairs: Repair built siege weapons and Wooden Gates using planks and logs by crouching and interacting with them.

  • Battering Rams: Edited the underlying code for more consistency during operation.

  • Ballista Tuning:

    • Improved target firing logic; ballistas will no longer fire if they lack a direct line of sight.

    • Ballistas now fire javelin entities, though they remain loaded with arrows to keep ammunition costs balanced.

Gear, Blocks, and Cosmetics

  • New Weapons: Javelin, Throwing Axe, Throwing Dagger, Billhook, Greatsword, Sabre, Gladius, Flail, Wooden Pike, Long Bow, Heavy Crossbow, and Repeating Crossbow.

  • New Armor: Added the Seafarer armor set.

  • Wooden Pike Mechanics: Can be placed on a surface by crouching and interacting. You can stack up to 3 pikes on a single block. Entities standing on them take damage (more pikes equal higher damage). Over time, the pikes degrade and the block self-destructs after dealing enough damage.

  • Defensive Blocks: Added Arrow Slit T, Arrow Slit I, and the Arrow Barrel.

    • Tip: Interact with arrows to stock the barrel. Barrels automatically reload nearby Sentinel Armed Ballistas and refill Falconer arrow counts.

  • Banners & Customization:

    • Added the Wayfinder castle banner style option.

    • Added a cosmetic banner flag item that changes colors upon interaction. Units are able to hold these colored flags.

    • There is new Cosmetic castle banner styles to choose from when defeating bosses Peace, Redemption, and Victory

Bosses, Balance, and Mythic Loot

  • The Tyrant:

    • Features fixed animations, new chat lines, and upgraded combat maneuvers.

    • Loot Balance Change: Now explicitly drops two special items along with crests and standard loot. The Summoning Bell (summons 4 Templars every 60 seconds) and the Repeating Crossbow are guaranteed drops, while the Crown of Domination now has a 50/50 drop chance.

    • War Grace Period: Added a delayed letter mechanic after completing the Tyrant threshold, granting the player a brief window of preparation before war is officially declared.

    • Invasion Logic: The Tyrant's invasion must now explicitly trigger at the player's castle.

  • Illager King Boss Battle & Invasion:

    • Increased overall difficulty by adding Javeliers and Ransackers to the fight.

    • During Phase 2 at 10% health, the Chieftain mini-boss will be summoned.

    • Late into the health pool, the Tyrant will summon the Chieftain to act as a personal guard for the King while his shield is active.

  • War Ravager: Now drops the Ravager Flail and a reworked War Horn that buffs surrounding units.

  • Forsaken Knight: Fixed animations. Drops his signature armor set featuring a unique ability: crouch and jump to convert select enemy mobs into Villager counterparts (e.g., Vanquishers turn into Templars). This ability includes a balance cooldown.

  • Finishing Blows: Custom death animations added for all bosses.

Fixes and Tweaks

  • Fixed a bug allowing the Castle Gate to link to any new horn; it is now strictly locked to a single designated horn.

  • Fixed a placement bug associated with the Tower Shield.

  • Fixed missing enchantments on specific loot items.

  • Distributed additional loot to special chests found within castles.

  • General performance improvements and various minor bug fixes.

Added morale penalty mechanics if morale is less than 30% theres a chance villagers and units might disband your kingdom if morale is critical 10% units have a chance to have a rebellion event converting a select # of units into their illager counterpart

 

Music disks for in game music drops off bosses on a 50% chance

 

Downloads

  • Ominous Horizons V1.6.0 (20.95 MB)

Show all downloads (6 older files)

Supported Minecraft versions

Installation Guides

1
8/10 good mod
1
This wold look cool with dark fantasy shader + Vinland Saga Map
1
is ominous horizon the new name???
1
the engineers dont spawn properly when used with hostile scaling and rarity forge, but still a great addon, just makes it annoying that they dont spawn properly with the 2 other addons
1
Can u add teams or factions that a player can make so he can do battle with other players and ransack their base. Also siege cannons and mortars are also cool additions and makes sense.
1
can u add cannons? like these from the napoleonic Wars or pirate ones (not medieval weapons but it will be cool if u add)
1
could you maybe add orcs to this world as it’s medieval also maybe next update could add a piglin faction led by a big fat piglin who lives gold he only will give you quests if your wearing full gold armor other wise he will attack you this way the addon could be expanded to the nether
1
Hello bro please add medieval caravans please
1
Ngl very good mod. i found that friendly soldiers will attack your own flag, which can be quite annoying if you accidentally punch it :/ I don't know if the siege cart is buggy or it's just me, but getting your soldiers to get inside it is difficult. Everything else is very good. 9/10 mod
1
Infamous or NotFamous April 06, 2026 at 7:26 pm
Yo you should consider adding Beefed Golem if we have Beefed Ravager!!
1
I really love this mod! Me and a few of my friends are planning on making a realm, and I just want to know if this mod would work on a realm.
1
need a versión of this but only with the catapult and etc
4
I sincerely apologize for the intrusion. Your outstanding creations works are deeply impressive and fascinating, and I extend heartfelt congratulations. I’d like to introduce them to the Chinese community, where I believe they’ll gain widespread recognition. To enhance visibility, I plan to include a link and your contact details in my article. Due to China’s network environment, I’ll redistribute the file—strictly free and aligned with your intentions. Please notify me promptly if you object, and I’ll adjust accordingly.
For further discussion, feel free to contact me on Discord: cheng_ai. Your support would be greatly appreciated.
1
tem um bug ou outro, um dos aldeões spawnna sem os braços, e no treino inicial o treinador desaparece e só vejo ele tomando dano, não consegui entender a mecanica talvez, de resto excelente! em estruturas, design, todo o resto. 9/10
1
guys, the addon is great but, how to dowload the new updat?