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Sieged Wildlands Changelog - V1.8
New Faction: The Nomads
A new neutral faction has entered the world. Allied to neither Villager nor Illager, they seek to overthrow both in the name of the Khan! Nomads will organically appear in your world after day 50 and place war flags. Over time, their territory grows, spawning more flags and structures while mustering forces.
Nomad Invasions in your world triggers a custom HUD icon showing the coordinates of the nearest war camp. Beware, as they are tricky foes and may deliberately mislead you to protect their camps.
Leaving Nomads unchecked permanently alters your world because standard ambushes will be replaced by Nomad forces, which scale in difficulty based on their regional expansion level. The longer you wait, the more difficult it will be to take back the land.
You will also experience night raids, which are random night events where Nomads launch high intensity attacks on your kingdom with their strength determined by their current expansion level, at difficulty 3 or higher, Nomads will use flaming arrows during these raids.
A dense fog of war now covers Nomad lands, obscuring player vision and making it difficult to gauge your surroundings. For mobile users or those using vibrant visuals, a Disabled or Reduced toggle is available in the Sieged settings.
Added 3 new tracks for the Nomads credits to MangyNateDDog
New Nomad Units
The Trampler is a specialized, horseback archer unit armed with a Recurve Bow. They will circle their targets in volleys, making them incredibly difficult to hit.
The Harasser is a ground based archer unit that will immediately mount a Nomad horse if a Trampler falls in battle.
The Outrider is a swift melee cavalry unit that charges directly at players, delivers a devastating slash having a chance to inflict blindness, and retreats. (they cannot be dismounted)
P.S a billhook will be your best friend…
The Nomadic Crest (New Playstyle)
A unique kingdom crest that completely transforms your gameplay. Applying the Nomadic Crest destroys your traditional kingdom and converts it into a mobile weapon of war. Your war flag can now be moved dynamically via the menu. Completing menu quests to fight Villagers and Illagers makes you an automatic enemy to Villagers and a permanent ally to the Nomads. The crest has a rare chance to spawn in nomad tents.
Player will recieve a status bar in the menu titled relentless, killing villager and illager type mobs will fill up this bar letting you recieve khans blessings, dying or doing nothing will deplete this bar receiving the Khans Curses. Letting this bar hit zero will revoke you of your Nomad Status.
Completing Nomad quests grants access to unique items like the Nomad Horn, which summons 4 allies consisting of the 3 different Nomad types. Quest completion also rewards items like the Nomad Tent and Nomad Tower, allowing you to place structures containing loot to grow your region.
Be warned that you become an enemy to the server and are only allied to other Nomads. Players may hunt you down for your loot. If you are successfully defeated, you will lose your Nomad status and your kingdom will no longer be nomadic.
New Gear and Balancing
Added the base Steel Nomad armor set along with its Hardened version.
All Hardened in game armors now reflect Netherite stats, including toughness and knockback resistance, providing more protection than Netherite but with less durability.
Added the Recurve Bow and the Curved Sword.
The Curved Sword deals bleeding damage to targets for 3 seconds and then goes on cooldown.
The Recurve Bow deals bleeding damage with an increased duration the closer you are to the target.
The Glaive has been reworked to use this bleed mechanic as well, featuring a longer cooldown but a longer bleed duration on the target.
The Wooden Pike now stacks up to 3, and the Longbow has been adjusted and rebalanced.
Player vs Player
Castle flags now provide land protection that applies exclusively to players you are at war with. Enemies can no longer place blocks or entities, and they receive Mining Fatigue upon entering your kingdom. This can be disabled via the Castle Flag menu or globally in the Developer Settings menu.
Player vs player sieges These function differently now. Once an enemy enters your kingdom, they must use a Goat Horn to initiate a castle siege. Invaders must capture a set number of chunks based on the size of the kingdom. Defenders standing inside chunks that invaders are trying to capture will trigger a Contested sign, meaning invaders must eliminate these defenders to continue the siege. Players are encouraged to use siege weapons from afar to clear a path to the castle keep.
After chunks are captured, the siege enters Last Stand mode. Defenders are teleported to their castle flag and given exactly 1 life to defend it. Ensure your flag is in a good defensive position to maneuver around your castle. Eliminating all defenders, capturing the flag without contest, or a defender surrender will end the siege and grant victory to the invaders. If an invader wishes to end the siege, they can simply leave the area.
Diplomacy, Assassinations, and Kingdom Systems
Players who declare war on another player have a new option if the defender decides to decline the war declaration. The offender can choose to begin an illegal war. Doing so will activate the war anyway, but at the cost of kingdom morale and the leakage of the offender coordinates.
If a player kills another player without declaring war, it is deemed an assassination. 3 villager witnesses will spawn near the murder. If the offender does not kill the witnesses, the player location will be leaked along with who they killed and who did it. If they do kill the witnesses, the defender location will instead be approximated within 1000 blocks of the murder.
The Jouster is a new villager unit that acts as the upgraded Chevalier. This unit introduces an ability in the banner guard menu called Retinue, which allows a Jouster to support up to 5 Chevaliers in a charge. Players are given two options for this. The Follow Me option makes the Jouster and Chevaliers follow the player, and when the player uses a Goat Horn they will charge in formation in the direction the player is looking, obliterating front lines. Using a Commanding Horn will make the charge last longer based on how upgraded it is. The second option is Commander Charge, which gives the player an overhead view of the charge to ride along with them. Once the charge concludes, the player returns to their original position and receives their inventory back. Do not leave the world during this or you will lose your items.
PVP AI Targeting War targeting between two players and their units has been tuned to be more optimized when units attack each other while their owners are at war. For this to work you have to claim your units to your castle flag barracks! Barracks are unlocked at village tier instead of city tier to accomidate this. (This is still in testing)
Jousting! Equipped with the Jousting Lance, crouch and press the interact button. A prompt will pop up showing nearby players; select a player to challenge them to a joust. Each player then chooses an amount to wager, and the system will automatically match the lowest bid. Next, you’ll select between Parry, Defend, and Attack; much like Rock, Paper, Scissors. Once the joust begins, players will spawn on horses and charge at each other. The first player to connect their attack while having chosen the winning menu option wins the battle and claims the spoils.
Special Items
Added the Discharge Order Scroll. This item will downgrade any unit 1 level below them, such as converting a Templar to a Warder, or a Warder to a Villager.
Log Gate has been added, providing a basic gate that does not require research and is weaker than the traditional wooden gate.
General Tweaks and Bug Fixes
Players will now get the crown of royalty when claiming a castle flag, this is a decorative crown and doesnt have any gameplay significance
Tweaked Chevalier mechanics to make them slightly stronger overall.
Gave SummonIng bell animations
Gave Fleet Drums animations
Changed crown of domination item texture
Changed crown of dominion item texture
Replaced iron block to Tempered steel block when creating the brazier
Added a music toggle in sieged settings to disable all custom tracks
Brazier now emits light
Updated wagoner - now shows castle name on selection as well as a setting to reset wagoner menu
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