
Sprint Logic
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🏃 Sprint Logic v1.2 Update Log
Welcome to the v1.2 update! This update introduces a major new mechanic that completely changes how you balance your defense and mobility in the game.
✨ What's New
🛡️ Armor Weight System
We have introduced the brand-new Armor Weight System! The armor you wear now directly impacts your kinetic energy. Heavier armor slows down your energy charge rate and increases your discharge rate when standing still. Will you choose high mobility or heavy defense?
FEATHER (Weight ≤ 1): Unarmored or minimal gear. 3.0x Charge / 0.3x Decay. Extremely agile!
LIGHT (Weight ≤ 4): Leather to Gold armor. 2.0x Charge / 0.6x Decay. Swift and light.
MEDIUM (Weight ≤ 8): Iron armor. 1.0x Charge / 1.0x Decay. The standard, balanced experience.
HEAVY (Weight ≤ 12): Diamond armor. 0.5x Charge / 1.5x Decay. Great defense, but requires constant movement to survive.
EXTREME (Weight > 12): Netherite armor. 0.25x Charge / 2.0x Decay. Ultimate defense, but stopping is a guaranteed death sentence!
Note: Your current weight class (e.g., [ MEDIUM ]) is now displayed dynamically on your HUD alongside your energy levels.
⌨️ New Commands
!weight : Instantly toggle the new Armor Weight System ON or OFF for the world. When disabled, all players will default to the standard "MEDIUM" (1.0x) rates regardless of their equipment. The system is enabled by default.
