Steve quest reforged

Steve quest reforged

By Indo bean Published 12 Feb 2026 · Updated 20 May 2026
2.1k
4.7

Select version for changelog:

Changelog

Fixes:

-Fixed light leaves

-Fixed Rainbow leaves

 

Removed:

-Corrupted Rainbow trees

-Corrupted shadow stone

-Super light stone

-Super Rainbow stone

 

Changes:

-Moved Redstone staff out of experimental tab

-Moved Redstone core out of experimental tab

-Moved Nightmare heart recipe into research table

-Moved Dark heart recipe into research table

-Twisteds no longer spawn lightning on elimination

-Twisteds no longer spawn in Rainbow fields

-Texture changes for rainbow stone block

-Name change of Rainbow stone block to "Condensed Rainbow stone"

-Adjusted the speed of how quickly plague blocks spread

-Steves now runs away from enemies that target them

-Darkness now runs away from Rainbow blocks

-Reverse steve now drains Rainbow blocks

-Colorless, Dark and Sun guards now target twisteds

-Adjusted biome and structure generation

-Darklands now no longer replace every sunflower fields biome

-Violet forests no longer replace every flower forest biome

-Changed textures of the crystals to be more accurate

-Changed texture of redstone staff to be more accurate

-Twisteds now drop rainbow stone or Twisted rainbow stone

-Demon steves now have a chance to drop their head

-Certain spawn eggs now have the correct texture

-Added Rainbow and light leaves to the creative inventory

 

Additions:

-Added Plague heart to creative menu

-Added Light heart

-Added Dark heart (For good Dark steve)

-Added Super condensed Rainbow stone (The old texture of rainbow block)

-Added virus enemy (Drops a random item on elimination)

-Added Drained leaves

-Added Drained Grass block 

-Added Drained dirt

-Added Drained short grass

-Added Drained Condensed Rainbow stone

-Added Drained super Condensed Rainbow stone

-Added Drained Rainbow stone

-Added Drained fields biome

-Added Twisted forest biome

-Added redstone armor

-Added demon steve head (Protects from lava damage)

-Added Twisted rainbow stone

-Added Twisted heart

-Added twisted blade

-Added Twisted Rainbow boss

-Added colorless guard cromatic steves (creative only for now)

-Added Proffesor red (creative only for now)

-Added Assistant steve (creative only for now)

-Added Shadow (creative only for now)

-Added Research table

-Added lightning offhand power

-Added fireball offhand power

-Added plague offhand power

-Added teleport offhand power

-Added dark minion offhand power

-Added twisted corrosion power (creative only)

__________

Added random events

Events allow certain things to occur in any biome if you stay in an area for long enough.

More events will be added as more updates go on. The current events are:

 

-Colorless guards spawning

-Quest maker spawning

-Darkness spawning

-Darkness beast spawning 

-Random Darkness infected steve spawning

-Random chromatic steve spawning

-Dark guards spawning

-Sun guards spawning

-Sol boss appearing

-Ruin beast boss appearing

-Lightning strike

Downloads

  • Steve quest 1.6 - Twisted Rainbow (21.97 MB)

Show all downloads (6 older files)

Supported Minecraft versions

Installation Guides

1
Yo! was wondering if you wanted/needed any help with skin/texture making? love and addon and would love to help! (I'm sorry if this comment appears multiple times the other didn't appear for me so I'm not sure if it sent or not lol)
1
Im back again with a question and some suggestions for future updates if you decide to use them,also im loving the updates keep up the good work also long comment,sorry

Question: Will we see the return of the offcolor chromatics like pink,purple and brown and rose and whatnot eventually or will they be part of a seperate addon?. And if they return cam we see ones like vermillion,aquamarine,navy,amber,lime and cyan as part of the offcolor chromatics? (They could have their own crystals or use artifacts like the steve saga ones did)

Suggestion: Also can you maybe add guard variants to each steve race so that the colorless guard arent the only friendly movs fighting the darkness and whatnot?,i'd also expect the chromatic guards to be capable of becoming infected by either twisted or darkness. The guards could all likely have armor or something to identify them as guards,maybe a iron sword or axe,i imagine armor varying from copper to iron to leather or a mix of them all as different variants

Minor Suggestions: demon steve variation (i know there is like 5 or 8 variants of demon steve in RQ and would like to see some demon steves spawning with 1 of these variations,also i think all 8 are on skindex if your looking for them,just look up demon steve and look around),twisted infection (idk if the twisted are meant to infect but when i use them they dont infect steves unless its rare i think),and again I would like the mobs to have normal running or walking speed and player animations when spotting enemies instead of putting their arms up like zombies and going mach 10 at people,alongside player hit animations instead of zombie hit animations,maybe also disable the colorless guard from seeing enemies through walls unless they first see the enemy walk behind a wall

Btw just so your aware when i spawn red leader the rainbow red boasbar appears,i dunno if thats a bug or not
1
Hey there! I really appreciate the comment! I'd like to address a few of your questions and bug reports

First off thank you for telling me about the red leader, I have never noticed that. It will be fixed in the next update. As for Colorless guards seeing enemies through walls, I'll look into that!

The whole animation thing is wonky, I have tried to adjust it but it kept breaking the mob so for now we're kind of stuck with them sadly until I find some sort of fix.

As for the off colored steves, I will not promise they will be added but I won't say they won't either, its defiantly something I'll do later on once I am done including all the base rainbow quest, steve legends and twisted rainbow content. Tho there will be new original steves appearing here and there!

Another thing you mentioned were steve guards, and that is actually on the table for the next update, along with Steve proffesions like villagers!
1
I forgot to mention but apparently all the mobs who can become hostile to other mobs can see enemies through walls,ive seen twisted just walk up to a wall where there was a colorless guard or steve on the other side,i have seen corrupted steves somehow be able to see diamond steves like 12 blocks above them through a ceiling and ive seen diamond steves spinning in circles at mach 10 becauae of a mob they consider a enemy being several floors under them, hallo steves have also been shown to see normal steves through walls aswell

On a different note i dunno if this is intentional but the colorless guard dont automatically attack twisted (i think) but twisted attaxk them and the colorless guard dont seem to attack hallo steves either but idk if thats a bug or not

Also the diamond steve ghosts fight eachother (dunmo if its a bug either)
1
I_don't_own_an_airfryer April 12, 2026 at 6:24 am
when will this addon be updated? this is so peak keep up the amazing work:D
1
Thank youu, I'm glad you love the addon! And we've recently had an update a few days ago!
1
WOW!!!
I can't believe how great this addon is despite being on the bedrock edition. Keep up the good work!
I think the main thing you're missing is Gerald.
1
Gerald shall be added soon then!

And thank you! Thats really nice to hear :D
1
I have a suggestion

I would love to see more SteveLegends in this mod (like the last inferno, Genesis steve or Dread steve) I think that will be a very good addition

It would be cool to also have a storyline in this too? The things in this mod point to this world having a story and I would like you to play into that more

My last suggestion is to add Steve villages for normal Steves and the Elemental steves from SteveLegends
1
Here to make some more Idea's
1:you could add a few Steve's, Items such as the scythe void has, Structures from other steve related series such as boss steve from Shark's series or that Lime Steve Saga the Infinity sword from his series or maybe some Nightmare Quest (my series which yeah seems like a self ad) like Crazy Steve or The LOV Structure.

2:I loved the abilities such as the fireball and lightning but is there a way to make the item holded invisible? but also what if you could do the sphere blocks like the sphere of coal from Steve Saga, The sphere of grass that elemental steve did.

3:New dimensions like The World Beyond (achieved by going to the piller) The World Below, The Void. If it can't be done then that is fine.

4:What if you can turn into a steve yourself if you find god steve?.. Think of the possibilities but I suggest a hard challenge for it
1
Potential Bug: Steve Quest Reforged mobs dont spawn naturally or are too rare for me to spot even while flying thousands of blocks from spawn, have only seen them when i spawn them directly in creative mode or use creative mod to put them in mob spawners (which they spawn out of when i use the egg on said spawner),i am also unaware of if they spawn in specific biomes or not (like if red steves only spawn in plains while yellows spawn in forests etc etc) hence why i said this is a potential bug
1
Its not exactly a bug! The colored steves do not spawn naturally as I have plans (Once I figure out how to make it work properly) to allow you to basically make your own steve villages/kingdoms for the main colored steves. The same applies to forest, desert, ocean, winter and obsidian steves (Since I believe by the time rainbow quest roles around, these ones are no longer around- and I wanted to have some sort of thing eventually where you go to certain biomes and dig up stuff to bring them back!)
The infected varients DO spawn naturally tho! Their spawn rates are low tho, I didn't know if having it be too common would get annoying or not, but I'll look into it! I'll try to adjust the spawn rates so things are not too rare to find!

Thanks for mentioning it tho! I like the feedback :D
1
No problem i was just under the assumption that in a mod based off a series steves are the main lifeforms in i assumed the steves would not be rare as all heck mb

Btw idea: maybe some steves could spawn in different already ingame villages depending on biome? Like if you go into a spruce village you might find blue steves and winter steves living with the villagers,in a plains biome you might find multiple chromatics etc etc
1
Honestly I am not sure if I can make them spawn in villages directly, but what I COULD do is make my own structures which they could spawn at (Like maybe a red steve village in a taiga, Yellow steve on in a birch forest, Colorless guard outposts scattered in every biome, etc etc)

That aside I'm currently working on the Chromatic leaders! The reason this in particular is taking a while is because I'd like this to be a progression system where they give you a bounty of sort, then you have to go fight a particular boss, and then afterwards the leaders reward you their respective crystals. This gives a pretty good way to get the crystals, and it also adds a repeatable way to fight a boss without them spawning naturally and potentially ruining the emersion-

I'll have to see if I can even get this to work properly tho, if not then I need to think of something else
1
Sorry for the long comment but I love this Addon and loved its original but i would like it if some of these could be added to the mod? Like darkness biome blocks and other biome blocks from a biome placer would spawn their themed mobs (example: Violet Biome blocks have a chance to spawn 1 or more violet steves similar to a spawner every so often because the biome of those blocks changed from whatever it was to the voilet biome) and i would like it if maybe you could try and make it so that there could be a "spawn infected steve" spawn egg that could generate one of the 7 infected steves at random upon being used? (Like you use the egg one time it spawns a red infected,use it again it has a chance to spawn another infected red or a orange etc etc) With the rainbow or light crystal being the only things capable of uninfecting the steve?,maybe even a slow transformation for a normal steve into a infected steve or darkness like what we see happen in twisted rainbow with a yellow steve? With every hit from a darkness or darkness weapon/crystal turning them into a darkness or infected steve faster?), also can you possibly make it so the colorless guard and other mobs (mostly the guards) from tbe mod dont sprint at mach 10 with their arms up like zombies upon noticing the opposite faction/enemies? Maybe give them the normal player walking animation for when they approach enemies? With them doing the normal hit animation the player can do?
1
Heya!
I really appreciate your suggestions and I'm glad you like the mod!
Most of your suggestions are already things I have planned on fixing/adding. I will say tho, the idea you have a random infected steve spawn egg is really cool!

As for biomes spawning naturally, I do plan on doing that eventually, but due to how bedrock works it would end up replacing a certain biome and it's why I have been hesistant about adding them. I do plan on replacing the biome placer with a different feature tho! (Something like directly letting you use the respective crystals and certain item instead of rainbow stone to create biomes)

The darkness infecting steves is something I want to do and I'll try and impliment that in the future! As for curing them, The light and Rainbow crystal would both be able to do that in my mind

Anywho! Thank you for your comment, and if you find any bugs or have any other suggestions in the furture, please do tell me!
1
Thanks! I have found no bugs yet but just fyi incase your unaware because idk if this is intentional or not but some of the "guards" arent fully accurate, like the colorless guard dont have white eyes (and neither do the dark guard have red eyes apart from supercharged elite), the corrected sun has 3 variants (normal members had the corrected sun helmet with colorless guard armor,elites have the normal fully gold/yellow corrected sun armor and sol has the fully gold/yellow one but with the symbol on the chest), and i think the demon steves have like 8 variants? (i believe you can find the skins on skindex by ReadyCrafter) but these are just minor things i notice and would like to see corrected maybe because i like to see stuff accurate (but i dont mind creative choices), and maybe if you figure out the randomized infected steve spawn egg idea maybe you could apply it to the demon steve spawn egg later if you add the other variants of demon steve! Or also add it to potentially the twisted at some point (if they get added), But im not trying to spam you with suggestions for later in these comments :D (btw i have all the RQ skins and whatnot but i dunno how to give them to you if you want them)
1
omg I'm so glad someone else knows Steve saga and rainbow quest from favermysabre. This addon is amazing
1
I'm glad you like it! I plan on keeping it updated and adding more content over time