
Select version for changelog:
Fixes:
-Fixed light leaves
-Fixed Rainbow leaves
Removed:
-Corrupted Rainbow trees
-Corrupted shadow stone
-Super light stone
-Super Rainbow stone
Changes:
-Moved Redstone staff out of experimental tab
-Moved Redstone core out of experimental tab
-Moved Nightmare heart recipe into research table
-Moved Dark heart recipe into research table
-Twisteds no longer spawn lightning on elimination
-Twisteds no longer spawn in Rainbow fields
-Texture changes for rainbow stone block
-Name change of Rainbow stone block to "Condensed Rainbow stone"
-Adjusted the speed of how quickly plague blocks spread
-Steves now runs away from enemies that target them
-Darkness now runs away from Rainbow blocks
-Reverse steve now drains Rainbow blocks
-Colorless, Dark and Sun guards now target twisteds
-Adjusted biome and structure generation
-Darklands now no longer replace every sunflower fields biome
-Violet forests no longer replace every flower forest biome
-Changed textures of the crystals to be more accurate
-Changed texture of redstone staff to be more accurate
-Twisteds now drop rainbow stone or Twisted rainbow stone
-Demon steves now have a chance to drop their head
-Certain spawn eggs now have the correct texture
-Added Rainbow and light leaves to the creative inventory
Additions:
-Added Plague heart to creative menu
-Added Light heart
-Added Dark heart (For good Dark steve)
-Added Super condensed Rainbow stone (The old texture of rainbow block)
-Added virus enemy (Drops a random item on elimination)
-Added Drained leaves
-Added Drained Grass block
-Added Drained dirt
-Added Drained short grass
-Added Drained Condensed Rainbow stone
-Added Drained super Condensed Rainbow stone
-Added Drained Rainbow stone
-Added Drained fields biome
-Added Twisted forest biome
-Added redstone armor
-Added demon steve head (Protects from lava damage)
-Added Twisted rainbow stone
-Added Twisted heart
-Added twisted blade
-Added Twisted Rainbow boss
-Added colorless guard cromatic steves (creative only for now)
-Added Proffesor red (creative only for now)
-Added Assistant steve (creative only for now)
-Added Shadow (creative only for now)
-Added Research table
-Added lightning offhand power
-Added fireball offhand power
-Added plague offhand power
-Added teleport offhand power
-Added dark minion offhand power
-Added twisted corrosion power (creative only)
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Added random events
Events allow certain things to occur in any biome if you stay in an area for long enough.
More events will be added as more updates go on. The current events are:
-Colorless guards spawning
-Quest maker spawning
-Darkness spawning
-Darkness beast spawning
-Random Darkness infected steve spawning
-Random chromatic steve spawning
-Dark guards spawning
-Sun guards spawning
-Sol boss appearing
-Ruin beast boss appearing
-Lightning strike




Question: Will we see the return of the offcolor chromatics like pink,purple and brown and rose and whatnot eventually or will they be part of a seperate addon?. And if they return cam we see ones like vermillion,aquamarine,navy,amber,lime and cyan as part of the offcolor chromatics? (They could have their own crystals or use artifacts like the steve saga ones did)
Suggestion: Also can you maybe add guard variants to each steve race so that the colorless guard arent the only friendly movs fighting the darkness and whatnot?,i'd also expect the chromatic guards to be capable of becoming infected by either twisted or darkness. The guards could all likely have armor or something to identify them as guards,maybe a iron sword or axe,i imagine armor varying from copper to iron to leather or a mix of them all as different variants
Minor Suggestions: demon steve variation (i know there is like 5 or 8 variants of demon steve in RQ and would like to see some demon steves spawning with 1 of these variations,also i think all 8 are on skindex if your looking for them,just look up demon steve and look around),twisted infection (idk if the twisted are meant to infect but when i use them they dont infect steves unless its rare i think),and again I would like the mobs to have normal running or walking speed and player animations when spotting enemies instead of putting their arms up like zombies and going mach 10 at people,alongside player hit animations instead of zombie hit animations,maybe also disable the colorless guard from seeing enemies through walls unless they first see the enemy walk behind a wall
Btw just so your aware when i spawn red leader the rainbow red boasbar appears,i dunno if thats a bug or not
First off thank you for telling me about the red leader, I have never noticed that. It will be fixed in the next update. As for Colorless guards seeing enemies through walls, I'll look into that!
The whole animation thing is wonky, I have tried to adjust it but it kept breaking the mob so for now we're kind of stuck with them sadly until I find some sort of fix.
As for the off colored steves, I will not promise they will be added but I won't say they won't either, its defiantly something I'll do later on once I am done including all the base rainbow quest, steve legends and twisted rainbow content. Tho there will be new original steves appearing here and there!
Another thing you mentioned were steve guards, and that is actually on the table for the next update, along with Steve proffesions like villagers!
On a different note i dunno if this is intentional but the colorless guard dont automatically attack twisted (i think) but twisted attaxk them and the colorless guard dont seem to attack hallo steves either but idk if thats a bug or not
Also the diamond steve ghosts fight eachother (dunmo if its a bug either)
I can't believe how great this addon is despite being on the bedrock edition. Keep up the good work!
I think the main thing you're missing is Gerald.
And thank you! Thats really nice to hear :D
I would love to see more SteveLegends in this mod (like the last inferno, Genesis steve or Dread steve) I think that will be a very good addition
It would be cool to also have a storyline in this too? The things in this mod point to this world having a story and I would like you to play into that more
My last suggestion is to add Steve villages for normal Steves and the Elemental steves from SteveLegends
1:you could add a few Steve's, Items such as the scythe void has, Structures from other steve related series such as boss steve from Shark's series or that Lime Steve Saga the Infinity sword from his series or maybe some Nightmare Quest (my series which yeah seems like a self ad) like Crazy Steve or The LOV Structure.
2:I loved the abilities such as the fireball and lightning but is there a way to make the item holded invisible? but also what if you could do the sphere blocks like the sphere of coal from Steve Saga, The sphere of grass that elemental steve did.
3:New dimensions like The World Beyond (achieved by going to the piller) The World Below, The Void. If it can't be done then that is fine.
4:What if you can turn into a steve yourself if you find god steve?.. Think of the possibilities but I suggest a hard challenge for it
The infected varients DO spawn naturally tho! Their spawn rates are low tho, I didn't know if having it be too common would get annoying or not, but I'll look into it! I'll try to adjust the spawn rates so things are not too rare to find!
Thanks for mentioning it tho! I like the feedback :D
Btw idea: maybe some steves could spawn in different already ingame villages depending on biome? Like if you go into a spruce village you might find blue steves and winter steves living with the villagers,in a plains biome you might find multiple chromatics etc etc
That aside I'm currently working on the Chromatic leaders! The reason this in particular is taking a while is because I'd like this to be a progression system where they give you a bounty of sort, then you have to go fight a particular boss, and then afterwards the leaders reward you their respective crystals. This gives a pretty good way to get the crystals, and it also adds a repeatable way to fight a boss without them spawning naturally and potentially ruining the emersion-
I'll have to see if I can even get this to work properly tho, if not then I need to think of something else
I really appreciate your suggestions and I'm glad you like the mod!
Most of your suggestions are already things I have planned on fixing/adding. I will say tho, the idea you have a random infected steve spawn egg is really cool!
As for biomes spawning naturally, I do plan on doing that eventually, but due to how bedrock works it would end up replacing a certain biome and it's why I have been hesistant about adding them. I do plan on replacing the biome placer with a different feature tho! (Something like directly letting you use the respective crystals and certain item instead of rainbow stone to create biomes)
The darkness infecting steves is something I want to do and I'll try and impliment that in the future! As for curing them, The light and Rainbow crystal would both be able to do that in my mind
Anywho! Thank you for your comment, and if you find any bugs or have any other suggestions in the furture, please do tell me!