Syntax's Weaponry

Syntax's Weaponry

By Studio38 Published 27 Mar 2026 · Updated 18 Jun 2026
27.7k
3.5

Select version for changelog:

Changelog
  • Change Log for V0.06
  • All physical entity bullet have all been removed.
  • Bullets now run through script on a Raycast feature.
  • All shooting aspects have been improved, with no longer relying of actual entities as bullets you can actually never miss a shot when aiming at a target.
  • Entity immunity has been removed, meaning that rapid fire weapons actually do what they are meant to do.
  • Arm animations have been added for 1st person and 3rd person views.
  • All gun animation controllers have been updated.
  • Shooting Rates have been updated to actually feel like guns fire at different rates.
  • The Winchester SXP how fire 12 pellets in cone shape style to hit as many targets within the player radius, this will be a feature that will continue as more Shotguns get added.
  • Shooting distances have been added as a feature so now the Shotguns actually acts as a short range weapon.
  • A new Default Crosshair has been added to all guns so all devices can see exactly where they are shooting.

Downloads

  • Syntax's Weaponry (V0.06).mcaddon (223.44 KB)

Supported Minecraft versions

Installation Guides

1
I really like your mod, it doesn't affect the performance of my potato of a tablet too much. Could you add more weapons, like the Thompson submachine gun? (The one from WWII, if possible)
1
1
Ajaiaiiiqiqkqnab1919 April 10, 2026 at 1:22 pm
Do you aim (Look down the guns sights) when crouching?