
Select version for changelog:
Changelog
- Change Log for V0.06
- All physical entity bullet have all been removed.
- Bullets now run through script on a Raycast feature.
- All shooting aspects have been improved, with no longer relying of actual entities as bullets you can actually never miss a shot when aiming at a target.
- Entity immunity has been removed, meaning that rapid fire weapons actually do what they are meant to do.
- Arm animations have been added for 1st person and 3rd person views.
- All gun animation controllers have been updated.
- Shooting Rates have been updated to actually feel like guns fire at different rates.
- The Winchester SXP how fire 12 pellets in cone shape style to hit as many targets within the player radius, this will be a feature that will continue as more Shotguns get added.
- Shooting distances have been added as a feature so now the Shotguns actually acts as a short range weapon.
- A new Default Crosshair has been added to all guns so all devices can see exactly where they are shooting.
Downloads
- Syntax's Weaponry (V0.06).mcaddon (223.44 KB)
Supported Minecraft versions
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Installation Guides
Elmosabe
June 16, 2026 at 8:49 pm
I really like your mod, it doesn't affect the performance of my potato of a tablet too much. Could you add more weapons, like the Thompson submachine gun? (The one from WWII, if possible)
1
Prem Rai
May 12, 2026 at 5:18 am
2/10 stars
Ajaiaiiiqiqkqnab1919
April 10, 2026 at 1:22 pm
Do you aim (Look down the guns sights) when crouching?



