A map that incorperates the core mechanics of a Minecraft puzzle map into a short experience, consisting with 5 base levels to get you familiar with the map and one mega level that incorperates everything into one place.
Select version for changelog:
So the "Stuck?" button I implemented didn't work due to a misplaced Redstone Block, so this has been fixed. Other changes include:
- "Stuck?" button added to Chamber Six.
- Timing changes that allow commands to work better. (They worked fine when I was making the map and then they just didn't.)
- Other bug fixes.
Happy to see you liked it! Shame about the piston puzzle, I'll get to sorting a system out where you can skip the puzzle or reset it if it gets stuck. Version 1.0.1 has this feature in the solo chamber, but it is broken (because I misplaced one block lmao) and will be fixed when the next update is approved.
Thanks for letting me know about this, really appriciated.
Thanks for playing. Glad you enjoyed it!
Thanks for playing! Seriously glad that you enjoyed it. Depending on the general feedback on the map I will be updating this to fix any errors or bugs that players come across. As for a sequel, I will eventually get to planning a second map that is a lot more fleshed out and might include some sort of story.