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Changelog
The Battle of Pillagers Revamp 1.0.4 now released! With an official version, every previous snapshots proves that the official version is ready to be launched!
Thanks for @everyone that always following and waiting for the updates. I really appreciate it!
Like usual, official release won't share changelog, you must find the new things and changes by yourself!
Downloads
- Revamp (1-0-4).mcaddon (37.64 MB)
- Revamp (Snapshot 03JU26).mcaddon (37.61 MB)
- Revamp (Snapshot 28MA26).mcaddon (36.44 MB)
Show all downloads (14 older files)




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1. The tank engine sound is annoying and loud, can you make it less obnoxious? They also have a bug in which the tank engine sound doesn't disappear when a tank dies
2. Armouren is apparently classified as an ally, by that i mean is that they attack illagers despite being one themselves (i don't know if this is intentional, feel free to clarify)
3. The soldiers (with the guns) kinda tends to go very close to their target, it hinders their capabilities of actually killing them, instead they should advance a lot less and prioritize distance between the enemy (like an actual RANGED infantry) this goes with every soldier with a gun.
Other than those, l like the addon, it's very fun to mess around in creative
Including firearms
Also i have some idea for games
1. Make pillager and piglin attack zombie, skeletons, creeper and enderman (witch still be pillager allies but getting attacked by piglin)
2. Make some unique units for every faction
Edit: i just found you already have some unique units for every faction and i love it
I do wish we could get some more stuff like tanks, shotgun and stationary mg units along with some aircraft like in the previous iterations. Maybe some grenades and Bayonet units. Plus some gas artillery, flamethrowers, officer units, and transport trucks/boats/planes would be cool too. I also hope we get stationary mortars, and the current ones could be like anti-tank rpg or something and some anti-air. That’d be sick
Anyways, amazing addon, nice job!