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Changelog
Official Version of 1.0.5 (The Invasion Update) has been Released!
Sorry if this version is very short, but it's the best i can do!
Changelog :
- Minor Improvements
- Minor Bug Fixes
- Updated UUID
Downloads
- Revamp Inv Up (1.0.5).mcaddon (28.19 MB)
- Revamp (Snapshot 02JL26).mcaddon (28.18 MB)
Show all downloads (20 older files)



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1. The tank engine sound is annoying and loud, can you make it less obnoxious? They also have a bug in which the tank engine sound doesn't disappear when a tank dies
2. Armouren is apparently classified as an ally, by that i mean is that they attack illagers despite being one themselves (i don't know if this is intentional, feel free to clarify)
3. The soldiers (with the guns) kinda tends to go very close to their target, it hinders their capabilities of actually killing them, instead they should advance a lot less and prioritize distance between the enemy (like an actual RANGED infantry) this goes with every soldier with a gun.
Other than those, l like the addon, it's very fun to mess around in creative
Including firearms
Also i have some idea for games
1. Make pillager and piglin attack zombie, skeletons, creeper and enderman (witch still be pillager allies but getting attacked by piglin)
2. Make some unique units for every faction
Edit: i just found you already have some unique units for every faction and i love it