Only mob’s in 1.16 all the way to the beginning but the end mobs have been changed to be harder, hint the name of the Addon. So that means Village and Pillage and Nether Update have been the only ones changed so far and more will be changed in the future. Now onto the mob’s (also try the mob’s with different armour). There is another requirement that you must have hard difficulty one.
Select version for changelog:
Changelog
Version 1.0.6
1. Added almost all of the mobs
2. Balanced some of the mobs
3. New logo
4. Changed some mob textures
5. Added Effects to the mobs
Harder - basically yours, i mean that it would just increase mobs stats, hunger and health stuff and maybe some changes too
Expert - increased mob stats, and e.t.c but now it would be more advanced:
Skeletons - Have double bows, aimbot, shoot arrows with negative effects (Rechanged mob texture)
Zombies - poison and hunger when you get hit (Rechanged mob texture)
Phantoms - spawn in end, wont burn in sunlight cause of their anti-sunlight fur thingy (Rechanged mob texture)
Idk what more im just thinking rn
More stuff: higher rarity of enchanted weapons for mobs
Nether On Earth (tottaly not doom reference)
Basically - hell on earth, all mobs except ender mobs will have a bit hellish texture, nether mobs wont change (maybe)
Skeletons - the same as Expert but fire bows, and higher change of enchanted arrows
idk once again but the main thing i want to add to this mode is
Nether raids - u just chill and then suddenly nether portals apear in the sky, sky turns red, and you see nether mobs come from the portals
there would be types of nether raids: like piglin raids, wither skeleton raids, mixed (btw now nether creatures like zoglin, wither skeleton, piglin now are all teamed up and not hostile to each other)
there would be "cheif" mobs something like that that control the raid (wither skeleton chiefs, killing them would end the raid quicker, but make it harder
The raids work like that:
1. it chooses a type of raid (withe skeleton raid, piglin, mixed, more types maybe idk)
2. The raid members search for players, pillagers, villagers, and must kill them
3. After they killed them, or if theres none they make some ritual thingy and they slowly turn the closest overworld into the nether, building defenses
so that means if you wont protect your self they would slowly turn the overworld into the nether, buffing every hostile mob and making them fully hellish, e.t.c
lol i turned this comment into a submission lol
And you forgot the withe make him the OP of all pls
Note: I could install it on IOS by just running the .mcaddon file.
:)