the void totem

the void totem

By juan3178316 Published 8 Mar 2026 · Updated 14 Jun 2026
17k
2.3

Select version for changelog:

Changelog

V1.6.1 - release

  • Now the void totem format_version item it's updated from 1.21.100 to 1.26.0.
  • Bug fixes and improve in Javascript code:
    • Now player; itemHand; itemLore; variables in TotemPlayerEffect() class are removed because are not necessary write it.
    • Now callback name is call.
    • The pop of the void totem particle now generate less. (Comming soon the particle effect change).
    • Fix a bug where the totem pop sound not reproduce when the lodestone block effect is in an unloaded chunk of player.
    • Now the unstacking totem script detect correctly that player will have the effect. reason: before, the script detect the first player that have the same name to the player effect, now works by the player ID: Before:
  this.player = world.getPlayers({name:namePlayer})[0];

After:

  this.player = world.getPlayers().find(p => p.id == id);
  • A function was removed for execute a class directly.
    • Now this addon support multilanguage:
  • en_GB.
  • pt_PT.
  • zh_TW.
  • ja_JP.
  • ru_RU.
    • Added file contents.json in resources and behaviors pack for index all files in this addon.

You can see all changelogs here: https://juan3178316.github.io/mc-wiki/the-void-totem/changelogs.html

Downloads

  • the-void-totem v1.6.1.mcaddon (24.45 KB)

Show all downloads (9 older files)

Supported Minecraft versions

Installation Guides

1
maybe can you make a mod where you can stack normal totems
1
i'm working on those, but i'm not so secure if will work right.
1
Hi, I create a new addon that allow stack totem in one slot without spending more slots of your inventory, the name of these addon is: "Stackable totem".
1
update 26.11 please I love this addon!
1
Updated, now you can play with this addon without lose yours achievements in the world, (so it's compatible with Vibrant visuals).
1
how exactly do you get out of the void once you fall in? it doesn't teleport you back up or fling you into the air to get you out of the void.
1
Hi, the reason the "void totem" doesn't teleport you to safety is because it's too complicated to program. Also, I'm not sure if it's a good idea to launch the player into the air. Anyway, I'll keep your comment in mind for the next update.

:)