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Changelog

V1.6.0 - release

  • Fix a bug with action bar text that had some words with black color and not cyan color.
  • Bug fixes and improve in Javascript code:
    • Now the callback use { cancel, damage, hurtEntity } instead of totems. - Unstable property for now. :'/
    • Now the void totem have a behavior more realistic with the totem of undying. (Now detect the Offhand first instead of Mainhand)
  • Fix a bug with the behavior pack name and description not support pt-BR and zh-CNlanguage.
  • Now this addon support multilanguage:
    • es_ES.
    • fr_FR.
    • fr_CA. (In next updates will add more languages.)

For that you can see all changelogs, visit: https://juan3178316.github.io/mc-wiki/the-void-totem/changelogs.html

Downloads

  • the-void-totem v1.6.0.mcaddon (19.33 KB)

Show all downloads (8 older files)

Supported Minecraft versions

Installation Guides

1
maybe can you make a mod where you can stack normal totems
1
i'm working on those, but i'm not so secure if will work right.
1
Hi, I create a new addon that allow stack totem in one slot without spending more slots of your inventory, the name of these addon is: "Stackable totem".
1
update 26.11 please I love this addon!
1
Updated, now you can play with this addon without lose yours achievements in the world, (so it's compatible with Vibrant visuals).
1
how exactly do you get out of the void once you fall in? it doesn't teleport you back up or fling you into the air to get you out of the void.
1
Hi, the reason the "void totem" doesn't teleport you to safety is because it's too complicated to program. Also, I'm not sure if it's a good idea to launch the player into the air. Anyway, I'll keep your comment in mind for the next update.

:)