Thermologic - Advanced Body Temperature Simulation

Thermologic - Advanced Body Temperature Simulation

By Am-Perion Published 17 May 2026 · Updated 6 Jul 2026
6.4k
2.6

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Changelog

Thermologic — Update Log (English)

v1.2.0 (2026-07-06)

New Features

Temperature persistence: Core body temperature, wetness, fever, and digestion timers are saved across logout and rejoin (Dynamic Properties)

thermo:temperature / thermo:wet_timer / thermo:fever_timer / thermo:digestion_timer

Combined status tags: When Hydration Logic is also installed, compound dehydration × temperature states appear on the Action Bar

[Heatstroke Risk] — below 15% hydration and 38.5°C or higher

[Dehydrated+Overheating] — below 35% hydration and 37.8°C or higher

[Hypothermia+Dehydration] — below 15% hydration and 35.0°C or lower

Also: [Dehydrated+Cold], [Thirsty+Overheating], [Dehydrated], etc.

Bug Fixes

Creative / Spectator: Game mode detection cache aligned with Hydration Logic

HUD hidden, body temperature fixed at 36.5°C, simulation paused

When used with Hydration Logic, trusts the hl:show scoreboard flag for display sync

Temperature on death: Respawn resets body temperature to 36.5°C (same idea as Hydration Logic’s full thirst reset on death)

Freeze and heatstroke deaths also normalize to 36.5°C immediately before kill()

Creative / Spectator: Fixed an empty Action Bar lingering on screen when the HUD was hidden

Clears with setActionBar("") when there is nothing to display

Also clears immediately on game mode change

Downloads

  • ThermologicV1.2.mcpack (3 MB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides