Two adventurers decide to take a vacation by portal hopping into a unexplored universe, instead they find themselves in the middle of a world being ravaged by Nether mobs.
Now their only chance to survive is to fight the mobs in their way and locate the portal home, hidden somewhere in the world, along with a unknown voice who helps them stay out of danger.
Select version for changelog:
Changelog:
General
- Removed random strange recipes, why can I make diamond swords out of blaze rods? Why could I make Netherite leggings with planks and a banner? I have ZERO idea where these recipes came from OR WHY they are in my pack but they have been removed.
- Added 3 different dialogue around the map that players only get if they have the armed wolf throughout their playthrough. (Cause why does no one mention the SWORD WIELDING dog you have?)
- Coordinates are now off, they shouldn’t have been visible.
Lobby
- Added a sign that tells players that this map is inspired by Minecraft Story Mode.
Portal Network
- Fixed the air elevator in the Portal Network office failing to let players leave up sometimes due to commands giving the wrong player the Levitation effect.
Sky Town
- Added blocks to hide Command Blocks being visible from the bottom left of the burning forest.
- Added Armor Stand statue on top of the armory to make it easier to notice for first time players.
- Blocked a bed that was accessible from a window on a locked home, resulting in players getting into the locked home and getting stuck.
- Fixed the Sewer Lever re-activating commands if the Lever was reflicked.
Vosp Path
- The end of the tunnel is no longer black, it now has a broken ladder going up that continues the environment path.
Desert Town
- Added more slabs to the bottom water hole in the hidden bunker, to make it look less like a hidden spot because players keep trying to swim in when in fact, it is just a detail of how the water cycles.
- Players can now no longer get stuck if they turn off the water flow in the Water Store and then jump in the 2 block water end hole.
World Library
- Fixed Super Blaze not working properly, the range of the invisible bat that the blazes rode on was too small causing them to stop grouping up as intended. Also fixed the invisible bat dying so quickly.
- A sign was added to the end of the hallway besides the cafeteria entrance to let players know the Museum exists as from a glance it looks like a dead end.
- Added a missing sign to library room entrance.
- Made the hidden Lever slightly more obvious so it takes less longer to find. (I noticed some people, even with the hint, can’t find it for awhile and I wanted it to be difficult to find but not annoying to find)
- Adjusted Lever hint dialogue to fix the confusion some players got from the original hint. (I labeled the bottom area and top area as Floor A and Floor B in the Library room and then told players it's in Floor B, that way people know it is somewhere at the top area of the bookshelves)
Cave
- Outside the cave entrance, filled a missing dirt block that exposed command blocks
- Added Throwable TNT item in one of the Barrels in this section.
- Fixed one of the rooms in the Zombie Dungeon having the wrong block on the floor.
Large Town
- Removed a random command block next to the town entrance, accidentally left it there.
Temple
- Removed stair block over the statues in the lava parkour so that the skeleton heads aren’t clipping into the stair blocks.
- Temple Guardians will no longer drop zombie flesh upon death.
- Made the Piston Parkour end jump less annoying.
- Added a Spawnpoint for last temple puzzle, so that if you die to a Temple Guardian you don’t have to redo the piston puzzle.
Nether Fortress
- Blocked players from being able to run/walk down the railway tracks (I am surprised I didn’t catch this a long time ago, nothing was stopping the player from ignoring minecarts and simply running down the tracks)
Core Arena
- Removed Molten being in the Arena before the battle starts, there is a chance they can trigger the story if they walk over the pressure plates at the door before the player even gets to the room.
- Adjusted dialogue of World.
- Danny will now summon two Iron Golems instead of one.
- Better hid command blocks so that they aren’t visible behind a destroyed core.
Please comment any issues you find below or contact me directly!
Also I plan to add custom music to the map in the future so it can reach it's full potential!
Out of curiosity, which missions did you find boring and what do you think could be done to improve it?
I just dont have all my custom music tracks, im itching to just get it done and see people react to it.
But also SO MUCH DAMN WORK -_-
Im going to change the Lever position in the remaster update so i'll tell you where it is in the current old version. (Although the dialouge does hint to where its at after not being able to find it for awhile. Pay attention to text)
Last row of books on the far left, once in the row, go to the end and go up the ladder top left
Also tune in a few months when I release a major update to this map with remasters, hopefully music and other things.
Also are you serious? 111mb is small...
I don't know how 111mb is alot of space.. unless your on a phone then yeah I guess.
Please comment any issues you find below or contact me directly!
Also I plan to add custom music to the map in the future so it can reach it's full potential!
Yes minecraft update recently changed command blocks and I actually have been working on fixing the map for the last 4 days XD.
Either wait for when I update the website map next week or try playing the map on a slightly older version of minecraft. I apologize for the map breaking and not updating it sooner.
I hope when the minecraft update drops, my map don't break again cause I got burnt out after doing that. XD
I'll upload it to the website when I have time, keep a eye out for it ;)