
Weapon Evolution - Adaptive Combat
Select version for changelog:
Changelog Version 1.0.0
Here is what is included in the first release
Added an evolution system for swords axes tridents and maces.
Created an adaptive affinity system that gives enchants based on mob types killed.
Added 4 weapon tiers Normal Awakened Bloodthirsty and Legendary.
Implemented a sentient weapon system that talks to you on high kill streaks.
Added the Evolution Compass item that opens a custom UI menu when sneaking.
Added visual particles that float around high level weapons.
Built a lucky bonus chance that gives extra souls randomly on kills.
Implemented world announcements when players forge legendary weapons.
Added a lightning strike effect when maxing out a weapon.
Added dynamic item lore to track weapon stats and kills.
Downloads
- Weapon Evolution.mcpack (19.83 KB)



