Z-ORIGINS

Z-ORIGINS

By zazacK6260 Published 21 May 2025 · Updated 20 Jun 2026
65k
4.1

Select version for changelog:

Changelog

Version 10.1.7

Custom Origin Creator

- Added action type : setstats : Change player stats like hp, speed
- Added action type : Hybrid : Trigger multiple other actions at once
- Added Json Export and Import, You can share the custom origin as text accross diffrent worlds or players. Go to edit origin > export JSON , Copy the text, Go to Admin Settings > Import JSON , paste the text
- Fixed origin description editor
- Added are your sure option befoe deleting actions or origins

Admin Controller

- /give @s zzk:admin
- Easy access to admin settings without going through customize window
- Use while shifting to go back to recently opened menus

Genral

- Voided can now summon multiple voided mobs At once using Void summon
- Added sounds for scythe attack and soul mend
- Fixed issue: scyth attack damaging nearby drops and voided mobs
- Fixed issue: Voided mobs werent using copper gear
- Added Sounds for werewolf, Slimetwin, and voided mobs
- Fixed blaze quest ability : FireWall
- Blazes take less damage and slowness in cold biomes based on the number of leather armour, Fully immune while having all leather armor
- Made ghasts passive towars blaze users

Downloads

  • Z-ORIGINS MAIN V10.1.7.mcaddon (672.76 KB)
  • Z-ORIGINS MODULE SYMBIOTE V0.4.mcaddon (32.23 KB)
  • Z-ORIGINS MODULE FELINE V0.3.mcaddon (10.17 KB)
  • Z-ORIGINS MODULE VAMPIRE V0.3.mcaddon (11.29 KB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides

1
hiya, when using Actions & Stuff with this mod, any origin that makes your height either taller, or shorter messes up the animations in first person. This results in a short origin not being able to see basically anything they hold in first person, and a tall origin has any item they hold raised up.

Is this fixable somehow?
1
ill try to fix it by making a sub pack resource packs later, or if u wanna remove the height difference u can use command
"/event entity @s scale_4"
altho it may not set size for origins that can change sizes more often like slime, void
1
Cara, que addon sensacional e maravilhosa.
Só uma coisa a acrescentar, quando o player se transforma, o braço dele poderia ficar evidente da transformação, seria muito dahora.
Eu tenho uma ideia de outra classe/origem, poderiam adicionar a graça do sol, que a cada momento do dia ele ficaria mais forte e a cada momento da noite iria enfraquecendo, como se ele fosse o próprio sol e teria poderes de fogo e do sol onde também de acordo com o dia ele aumentaria um pouco do tamanho e assim o contrário na noite, seria bem interessante haha
WolfClaws&Fangs30 June 17, 2026 at 11:18 am
This comment has been removed
1
idk how is that possible, i did double check and it correctly installed for me? may be check again if u clicked wrong option
1
the voided doesn't get hearts from killing mobs like it says, it's very hard to play voided when you can't heal at all
1
killing mobs gives souls which will show as ui item in bottom left corner, souls will automatically turn into mana ,

u gotta use the ability "soul mend" , it'll instantly heal your health to full if you have enough mana
1
could the amount of mana that soul mend uses be adjusted? for me it takes atleast 20 mana to heal 1 heart
1
hi! I was wondering if you'd add a admin panel for the unlockables for when updates occur? my friend got all unlockables for voided before update so I don't know what to do about that. also would like to note that I think the symbiote description is missing lol?
1
u mean admin panel for unlocking or locking the abilities? u can do that using "/tag add zzk:qs0" qs0 for quest 1 , qs1 for quest2 anf qs2 for 3rd, or to lock again swap "add" with "remove".

is the symbiote description just empty or does it show anything like , zzk.origin_symbiote? if so check if youre on the symbiote pack version 10.0.3. cuz it shouldn't be empty
1
Damn, wasn't expecting those new origins you mentioned in the yt community post. You really improved the addon, you also added the teleport to you friends ability to the enderman origin with a bunch of more usefull powers like the "blink". And also dodging projectiles once per 5 sec is really cool. And also the symbiote origin, it's really good origin also has a lot of potential (i will tell you if I have any suggestions). Like controlling mobs, consuming them etc. although there's a small glitch i thinks, when I select the symbiote origin and walk on a snow, like those snows are half piled when it just snow like that thin layer of snow, or any kind of tall grass, the screen just goes black as if I'm under that block, i mean idk if it's a bug or what but yes it's there... . Also how can I increase the venom, i understood the concept like this origin is scared of loud sound and light, but I couldn't understand the venom part. Overall i think its really good addon considering any other origins addon for mcpe currently is REALLY glitched

That's it, thanks for reading all that
1
the new origins are still work in progress, im almost done with dragon and copper golem origin, symbiote haven't completed yet i have more plans to stuff like climbing walls using tentacles, planting parasite on other players that helps both etc, to get venom u have to consume a mob while its low health , if it didn't die you dont get venom, or if the mob you're controlling kills the same type or mob (eg : control a zombie and hit another zombie using the tentacle main ability and they will start fighting each other, if your zombie wins you get venom), thebug with snow layers happens cause your hitbox is very small so you'll be inside a block, ill increase it a bit to be able to see,
1
This is the best origins mod alongside origins BE. Glad that you updated it :)
1
Hey, how much is the addon update progress. I know it's complicated to update and you need time, so just asking how much is the progress out of curiosity
1
pretty much done for the next update , ill do some testing and upload by the end of this month, probably may 30 or 31st
4
very excited! planning on having this on my medieval fantasy server since this current update is buggy for some sad reason.
1
Hello! I haven't written for a long time, because I play minecraft just sometimes. Hehe.
So: (Enderman class) if you drink a fire resistance potion, no water damage is done, but your vision is still hazy. Maybe it's logical, but in any case, it's very annoying. Oh, and also when I wrote that they were chasing endermen instead of them coming by themselves, looking into their eyes, I needed a banal way to complete the game. Personally, I find it more interesting to extract the pearls of the Region from endermen than using piglins. We're an Enderman, should we have a more simplified way to get to the edge? Or it's trite to be able to turn on and off the Endermen trigger (which is not logical and I don't like it). Oh and Enderman level 2, how do I get it? Do I really need to craft 4 crystals? It seems to me that it is too difficult just to create a portal back.
Water Creatures: In the balance change, you noted that the guardian can breathe in loose snow. But what about acylotl? And the guardian (probably acylotl too) extracts blocks underwater just as slowly. It doesn't seem right to me.
1
the enderman lava vision : the only time player will be able to see it is when they have fire res, other times they just die and i was gonna make it like water is lava for them so it kinda , also u can remove it using /fog @s clear

thats cause u weren't supposed to kill ur own kind , most origins have similar effects , zombies wont lifesteal from other zombies pillagers killing pillagers will reduce their kill counter etc, besides u can teleport without a pearl , and other use for pearls are eyes of ender which arent used much to need a farm?

u need to place 4 end crystals around u , its kinda useful for multiplayer if u want other players to teleport with u

guardian can survive in land for 10 seconds , but axlot can survive up to 5 minutes, white variant allows breathing air even longer , ig thats huge difference

I'll do something abt generating ender pearls passively and the fog effect
1
yoo it wound work any more on my real it says "problem with uploading z origins v10.0.4rp" i dont know if its a error from minecraft or from the addon, i really love the addon and love your work it would be really cool if you could help me

kind regards kai
1
where does it show this uploading error ? or if u meant the import error click the error message and it will show the error reason , usually duplicate packs, or missing libraries if you're on wrong version
1
it says it when i want to add it to the world again
1
and i have the newest version on minecraft and the addon
1
When possible, could you add the Sulfur Cube class?
1
yeah sure , ill put in the todo list, i gotta finish few others in queue first
1
When is The next Piglin Module update coming ?
1
i didnt get many suggestions for piglin so i havent done much with piglin yet, ill update the rest of the addon by this month
1
What I would suggest is fixing the Purity and Gild HUD. I don't know if the player starting with 1000 Purity was intentional, but when I eat any gold food (e.g., Golden or Notch Apple), the Purity number doesn't disappear. Also, there's a bug with the golden carrot that prevents the player to eat it
1
Another suggestion would be that now, with the addition of spears, you could balance the crossbow to only deal extra damage and set the target on fire, while the spear could have a higher knockback.
1
PEAK! Absolutely amazing 5 stars you derserve it, Though you should add another tag for example "customraceaccess" this tag would allow people to access unlocked custom races by a z-operator this would make the ability for like the creation of fantasy races like dwarfs, elves etc be available for everyone but a race for example dragon would be locked or not show unless you have the z-operator tag
1
Hello! How to switch between teleport arrows (like that's what it's called)? Anddue to the fact that looking at the endermen with the Enderman class, they do not react, the pearls of the Edge will get stronger. That's why we have to catch them, and I don't really like it. Can you fix this problem somehow? I remembered that when you break, for example, a cactus or bamboo, only 1 part that you broke is automatically attracted. That is, by breaking the bottom of the 3-block cactus, only 1 block is served. Oh, and here's something else: the Enderman class takes too much damage in the water. The original Enderman gets half a heart per second, if I'm not mistaken. But then it would definitely make the class too strong. I'm just asking you to do some damagenormal, otherwise I die too fast in the beginning.
1
teleport arrows can be toggled in customize settings, and why do u need enderman being hostile for ?(you can do "/tag @s remove ender_passive" to disable this) well u can still hit them normally and they will target u, and while breaking cactus or bamboo, you only break the bottom bit, the game wont detect the rest as broken by the player , it wont be very efficient to detect every single nearby bamboo or cactus and teleport them. the water from rain or bottle only does 1 damage , and 4 from the water blocks, its higher than regular enderman cause regular enderman cannot wear armour but players can, and if i set it to 1 players with enchanted armour wont take damage at all
1
Killing endermen is a lot for me to make the Eye of the edge for the passage of the game. And catching them is not as effective and convenient as just looking at it and it teleports itself. But at the same time, I don't want to disable this feature, as I like not to use commands, or something like that. Maybe you can come up with something to make it to the edge wasn't it that hard?