
Select version for changelog:
Version 10.1.7
Custom Origin Creator
- Added action type : setstats : Change player stats like hp, speed
- Added action type : Hybrid : Trigger multiple other actions at once
- Added Json Export and Import, You can share the custom origin as text accross diffrent worlds or players. Go to edit origin > export JSON , Copy the text, Go to Admin Settings > Import JSON , paste the text
- Fixed origin description editor
- Added are your sure option befoe deleting actions or origins
Admin Controller
- /give @s zzk:admin
- Easy access to admin settings without going through customize window
- Use while shifting to go back to recently opened menus
Genral
- Voided can now summon multiple voided mobs At once using Void summon
- Added sounds for scythe attack and soul mend
- Fixed issue: scyth attack damaging nearby drops and voided mobs
- Fixed issue: Voided mobs werent using copper gear
- Added Sounds for werewolf, Slimetwin, and voided mobs
- Fixed blaze quest ability : FireWall
- Blazes take less damage and slowness in cold biomes based on the number of leather armour, Fully immune while having all leather armor
- Made ghasts passive towars blaze users
Downloads
- Z-ORIGINS MAIN V10.1.7.mcaddon (672.76 KB)
- Z-ORIGINS MODULE SYMBIOTE V0.4.mcaddon (32.23 KB)
- Z-ORIGINS MODULE FELINE V0.3.mcaddon (10.17 KB)
- Z-ORIGINS MODULE VAMPIRE V0.3.mcaddon (11.29 KB)
Show all downloads (1 older files)




Is this fixable somehow?
"/event entity @s scale_4"
altho it may not set size for origins that can change sizes more often like slime, void
Só uma coisa a acrescentar, quando o player se transforma, o braço dele poderia ficar evidente da transformação, seria muito dahora.
Eu tenho uma ideia de outra classe/origem, poderiam adicionar a graça do sol, que a cada momento do dia ele ficaria mais forte e a cada momento da noite iria enfraquecendo, como se ele fosse o próprio sol e teria poderes de fogo e do sol onde também de acordo com o dia ele aumentaria um pouco do tamanho e assim o contrário na noite, seria bem interessante haha
u gotta use the ability "soul mend" , it'll instantly heal your health to full if you have enough mana
is the symbiote description just empty or does it show anything like , zzk.origin_symbiote? if so check if youre on the symbiote pack version 10.0.3. cuz it shouldn't be empty
That's it, thanks for reading all that
So: (Enderman class) if you drink a fire resistance potion, no water damage is done, but your vision is still hazy. Maybe it's logical, but in any case, it's very annoying. Oh, and also when I wrote that they were chasing endermen instead of them coming by themselves, looking into their eyes, I needed a banal way to complete the game. Personally, I find it more interesting to extract the pearls of the Region from endermen than using piglins. We're an Enderman, should we have a more simplified way to get to the edge? Or it's trite to be able to turn on and off the Endermen trigger (which is not logical and I don't like it). Oh and Enderman level 2, how do I get it? Do I really need to craft 4 crystals? It seems to me that it is too difficult just to create a portal back.
Water Creatures: In the balance change, you noted that the guardian can breathe in loose snow. But what about acylotl? And the guardian (probably acylotl too) extracts blocks underwater just as slowly. It doesn't seem right to me.
thats cause u weren't supposed to kill ur own kind , most origins have similar effects , zombies wont lifesteal from other zombies pillagers killing pillagers will reduce their kill counter etc, besides u can teleport without a pearl , and other use for pearls are eyes of ender which arent used much to need a farm?
u need to place 4 end crystals around u , its kinda useful for multiplayer if u want other players to teleport with u
guardian can survive in land for 10 seconds , but axlot can survive up to 5 minutes, white variant allows breathing air even longer , ig thats huge difference
I'll do something abt generating ender pearls passively and the fog effect
kind regards kai