Zelda ReDead

Zelda ReDead

By Rexcraft88 Published 8 May 2026 · Updated 12 May 2026
2.1k
5

Select version for changelog:

Changelog

-Updated textures to be darker and a little scarier

-Fixed bug where redead wouldnt be able to latch after killing a player in another dimension

-ReDeads now drop XP

Downloads

  • REDEAD_3.0 (548.28 KB)

Supported Minecraft versions

Installation Guides

1
Another great add on, I'm sure remaking oot with limited to no teleporting and your mods are making the game so much better. only wish is they came as a single mod because I have so many already it confuses the game 😅.
1
is it possible to adjust how much damage it takes to kill them?
1
You should give them a reskin as gibdos for the desert, this addon is peak btw
1
Gibdos have been added, you can find them in warm climate biomes (savannah, Mesa, and desert)
1
as good as the pthers before it, however I find the reDead to be much less deadly than expected but I'd say it can fixed easily by making the effect last slightly longer and have a bigger range, since it currently seems to be only 3 blocks or less which makes it too easy to run away from
1
Yeah i might tweak it but Redeads work well in Ocarina of Time because they are placed in tight rooms with limited movement, minecraft has lots of flat and open space so it makes them much easier to avoid and deal with. I might look into adding a difficulty slider to make them faster and have a wider range. And adjust their drops to be more enticing for close combat.
1
eh, idk, I think the speed is actually perfect, I just think they have a bigger scream radius in OoT (or maybe I'm missremembering, been a minute since I dusted off my N64 lmao)
1
Yeah i played around with it a lot while i was making the mod, the problem is if the radius is too large without the redead being faster than the redead doesnt have enough time to get to you so it will never latch on and do damage which would actually nerf it. I have a couple ideas to make it better. When i get some time there will be an update.
1
I've increased their difficulty a bit, their range by 1, they induce slowness on nearby players, 1 second longer you are frozen. I made it so they only spawn in tight spaces (usually), and made them resistant to projectile damage.