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Changelog
[1.1.0] - 2026-03-30
Added
- Live preview toggle per chest — You can now enable a continuous preview that outlines the scan radius. A one-time preview option is still available. This can be accessed from both chest interaction menus, and the setting saves per chest.
- Overflow chest — Assign a fallback chest for each network. Items with no valid destination will now be sent there instead of staying stuck in the input chest.
- Output chest cache — Performance improvements when sorting items. In stable areas, the system no longer repeatedly scans blocks every tick.
Fixed
- Multiple item frames on one output chest — All item frames on a chest are now properly detected and used for sorting.
Changed
- Sorting performance improvements — Reduced lag and improved efficiency when handling multiple chests and networks.
- Network handling improvements — Faster and more efficient grouping of chests within the same network.
- Routing optimizations — Sorting logic is now more efficient when multiple chests share the same network.
- Sort statistics — Tracking is now more efficient and reduces unnecessary updates.
- Scan modes improved — Different scan modes (cube, flat, and line) are now significantly more efficient.
[1.0.1] - 2026-03-30
Fixed
- Placing chests while sneaking — You can now place chests and item frames normally while sneaking without opening the sorter menu.
Changed
- Updated for latest Minecraft compatibility — No experimental features required.
Credits
Thanks to contributor jaayytee (MrArent) for these improvements! All of these fixes were by them. Github link here
Big update coming soon ** stay tuned!



