Better Cameras
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Changelog
Better Cameras - Changelog
[2.0.0] - 2025-01-XX
๐ Major Release - Version 2.0.0
A complete overhaul of the Better Cameras addon with improved stability, bug fixes, and refined camera mechanics.
โจ New Features
New Camera Modes Added:
- Spiral Ascend Camera - Camera spirals upward around the player with dynamic height and radius changes
- Starts at 5 blocks radius, expands to 8 blocks
- Rises from 2 blocks to 17 blocks high
- Automatically completes after full spiral motion
- Perfect for dramatic reveal shots and player introductions
๐ง Improvements
Side-Scroll View Enhanced:
- Auto-rotation feature - Player now automatically faces South when activated
- Ensures consistent 2D platformer view every time
- Eliminates camera direction inconsistencies
- Works 100% reliably regardless of initial player rotation
- Fixed camera angle - Locked at 270ยฐ (facing West) for perfect side view
- Improved positioning - Camera now at proper eye level (1.5 blocks)
Camera Distance Optimizations:
- Increased default distances for better framing
- Reduced camera flipping issues with optimized positioning
- Smoother tracking across all camera modes
UI/UX Improvements:
- Updated welcome message to show version 2.0.0
- Better formatted success messages with icons (โ, โ)
- More descriptive camera activation messages
- Improved menu descriptions for clarity
Performance Optimizations:
- Cleaner code structure with removed unused functions
- Better memory management with proper cleanup
- Optimized update loop for smoother camera transitions
- Reduced redundant calculations in tracking logic
๐ Bug Fixes
Critical Fixes:
- Fixed syntax error - Removed duplicate function definitions causing module load failures
- Fixed camera flipping - Eliminated 180ยฐ rotation discontinuity issues
- Fixed side-scroll inconsistency - Camera now always positioned correctly regardless of player rotation
Camera-Specific Fixes:
Shoulder Cam - Improved positioning to actual right shoulder location
- Better offset calculations (0.5 blocks right, 0.5 blocks forward)
- Proper height at 1.55 blocks (true shoulder level)
- Smoother low-sensitivity tracking (15% camera movement)
Top-Down View - Better vertical angle for clearer overhead view
- Perfect 90ยฐ downward angle
- Follows player position smoothly
Freeze Camera - More reliable position locking
- Better initial placement
- Improved "Return Camera to Me" functionality
Spiral Ascend - Enhanced tracking focus
- Always keeps player centered in frame
- Proper pitch calculation for vertical camera movement
- Smooth progression from start to finish
โ Removed Features
- Removed: Cinematic Orbit Camera
- Replaced with improved Spiral Ascend camera
- Spiral Ascend provides better cinematic effect with rising motion
- Original orbit stayed at fixed height, new spiral adds vertical movement
๐ฎ Current Camera Modes (9 Total)
- First Person - Standard Minecraft view
- Third Person (Back) - Behind player perspective
- Third Person (Front) - Facing player perspective
- Top-Down View - Bird's eye view (5-80 blocks customizable)
- Side-Scroll View - 2D platformer style (5-40 blocks customizable)
- Shoulder Cam - Over-the-shoulder view with low camera sensitivity
- Freeze Camera - Lock camera at current position
- Spiral Ascend - Rising spiral cinematic motion (NEW!)
- Clear Camera - Return to normal view
๐ Technical Changes
API Updates:
- Using
@minecraft/serverversion 2.3.0-beta - Using
@minecraft/server-uiversion 2.1.0-beta - Minimum engine version: 1.21.30
- Requires "Beta APIs" experiment enabled
Code Quality:
- Removed all duplicate function definitions
- Cleaned up unused camera handler code
- Better error handling with try-catch blocks
- Improved variable naming for clarity
- More consistent code formatting
Manifest Updates:
- Version updated to 2.0.0 in all locations
- Updated description with version number
- Added metadata section with author attribution
- Preserved all UUIDs for compatibility
๐ฎ Known Issues
- Side-Scroll View: Player is automatically rotated to face South when activated (intentional behavior)
- Spiral Ascend: Camera completes after one full spiral (auto-deactivates)
- All Cameras: Require "Beta APIs" experiment to be enabled in world settings
๐ก Tips for Users
- Rename stick exactly - Must be "Camera Control" with capital C's, no extra spaces
- Enable Beta APIs - Required in world settings under Experiments
- OneDrive compatible - Place in
development_behavior_packsfolder - Try Spiral Ascend - Great for showcasing builds and dramatic player reveals
- Use Side-Scroll - Perfect for parkour courses and platformer-style gameplay
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1
catrix
February 02, 2026 at 7:45 am
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