HoleFiller

HoleFiller

By PROGAMER91 Published 12 Jul 2026 · Updated 12 Jul 2026
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Select version for changelog:

Changelog

Changelog

1.0.0 — Initial Release

Items

  • Hole Filler — always patches with plain dirt, no detection, cheap and predictable
  • Smart Hole Filler I / II / III — reads the surrounding terrain and reconstructs it to match, any block type, tiered radius (3 / 5 / 7)
  • Fluid Filler: Water and Fluid Filler: Lava — floods or fills a cavity with the matching fluid
  • Hole Maker I / II / III — excavates clean, harmless craters on demand, tiered radius (2 / 3 / 4)
  • Catalyst I / II / III — crafting components that unlock the bigger tiers

Core Systems

  • Smart terrain reconstruction that propagates inward from real walls, correctly filling large cavities layer-by-layer instead of defaulting to plain stone
  • Enclosure detection that distinguishes genuinely enclosed holes from open spaces, so a fill stays contained to the actual gap instead of ballooning into surrounding open air
  • Ground-level awareness — fills sit flush with the surrounding surface and are never blocked by being open to the sky, the way any normal crater is
  • Fire-tolerant flood-fill — leftover fire from an explosion no longer blocks or fragments a fill into unreachable pockets
  • Firecracker-style fill animation — blocks burst outward in expanding rings from the impact point, fully calculated before anything appears
  • Survival resource economy — real block costs, partial fills (closest-first) when materials run short, with a shortfall summary message
  • Linked container support — sneak + use a filler while looking at a chest/barrel/shulker box to link it as a backup resource supply

Technical

  • Built entirely on stable Minecraft Script API modules (@minecraft/server 2.8.0) — no Beta APIs toggle required
  • Targets Minecraft Bedrock 1.26.32+

Downloads

  • HoleFiller.mcaddon (52.07 KB)

Supported Minecraft versions

Installation Guides