
Select version for changelog:
Changelog
Changelog
1.0.0 — Initial Release
Items
- Hole Filler — always patches with plain dirt, no detection, cheap and predictable
- Smart Hole Filler I / II / III — reads the surrounding terrain and reconstructs it to match, any block type, tiered radius (3 / 5 / 7)
- Fluid Filler: Water and Fluid Filler: Lava — floods or fills a cavity with the matching fluid
- Hole Maker I / II / III — excavates clean, harmless craters on demand, tiered radius (2 / 3 / 4)
- Catalyst I / II / III — crafting components that unlock the bigger tiers
Core Systems
- Smart terrain reconstruction that propagates inward from real walls, correctly filling large cavities layer-by-layer instead of defaulting to plain stone
- Enclosure detection that distinguishes genuinely enclosed holes from open spaces, so a fill stays contained to the actual gap instead of ballooning into surrounding open air
- Ground-level awareness — fills sit flush with the surrounding surface and are never blocked by being open to the sky, the way any normal crater is
- Fire-tolerant flood-fill — leftover fire from an explosion no longer blocks or fragments a fill into unreachable pockets
- Firecracker-style fill animation — blocks burst outward in expanding rings from the impact point, fully calculated before anything appears
- Survival resource economy — real block costs, partial fills (closest-first) when materials run short, with a shortfall summary message
- Linked container support — sneak + use a filler while looking at a chest/barrel/shulker box to link it as a backup resource supply
Technical
- Built entirely on stable Minecraft Script API modules (
@minecraft/server2.8.0) — no Beta APIs toggle required - Targets Minecraft Bedrock 1.26.32+
Downloads
- HoleFiller.mcaddon (52.07 KB)



