AIManhunt

AIManhunt

By PROGAMER91 Published 26 Jun 2026 ยท Updated 26 Jun 2026
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Changelog

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” AI MANHUNT โ€” CHANGELOG Version 1.0.0 | Initial Release โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿš€ INITIAL RELEASE

This is the first public release of AI Manhunt for Minecraft Bedrock. Everything listed below was built and tested for this version.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿง  HUNTER AI SYSTEM โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Custom A* pathfinding engine built from scratch
  • MinHeap priority queue for optimal path computation
  • Block cache system for fast repeated block lookups
  • Hunter recomputes shortest path every 1.25 seconds
  • Supports 4 movement types: Walk, Jump, Fall, Bridge
  • Automatically chooses bridge vs go-around based on which path is actually shorter (cost comparison)
  • Partial path fallback โ€” if full path can't be found, hunter moves as far as it can and recalculates
  • Waypoint marker system โ€” hunter uses native Bedrock AI to chase an invisible marker entity, giving smooth and natural movement animations at all times

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ—บ๏ธ TRACKING & NAVIGATION โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Hunter tracks player across infinite world distance
  • Automatic dimension following โ€” Nether and End supported
  • Hunter teleports to player's dimension within 3 seconds of player entering any portal
  • Rescue teleport system activates if hunter falls more than 90 blocks behind โ€” announced in chat with flavor text
  • Stuck detection โ€” samples position every 2 seconds, triggers automatic recovery after 3 failed samples
  • follow_range set to 1000 blocks in entity behavior

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿงฑ TERRAIN HANDLING โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Jumps over 1-block walls automatically
  • Falls safely off 1 and 2 block drops
  • Bridges over deep gaps using cobblestone (only places blocks when path requires it)
  • Can open and break wooden doors
  • Tower counter โ€” if player pillars upward to escape, hunter builds its own pillar to follow using block displacement + direct teleport method

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš”๏ธ COMBAT & GEAR โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Hunter mirrors speedrunner's exact armor on every tick
  • Hunter always equips a Diamond Sword in main hand
  • Attack damage: 4 (iron sword equivalent)
  • Targets only the tagged speedrunner โ€” not other players (uses scoreboard tag system for precise targeting)
  • Hunter attacks player directly when within 8 blocks, switches to waypoint navigation beyond that range
  • Hunter respawns near player 2 seconds after dying at a random angle 18โ€“26 blocks away

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽฎ GAME SETUP & FLOW โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Setup menu opens by sneaking while holding a Stick
  • Slider to choose 1โ€“10 AI hunters at once
  • 10-second countdown with color-changing title screen (red โ†’ orange โ†’ yellow โ†’ green per second)
  • Click sound plays for speedrunner during countdown
  • Hunters spawn in a circle around the speedrunner
  • Win condition 1: Speedrunner killed โ†’ Hunters Win
  • Win condition 2: Ender Dragon killed โ†’ Speedrunner Wins
  • Game fully resets and cleans up all entities on end

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“บ ANNOUNCEMENTS & UI โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Full-screen colored countdown title shown to all players
  • Full-screen "โœฆ GO! โœฆ" title on game start
  • Full-screen "โš” HUNTERS WIN!" in red on speedrunner death
  • Full-screen "โ˜… SPEEDRUNNER WINS! โ˜…" in green on dragon kill
  • Action bar notification on game start
  • Chat messages for dimension changes, respawns, rescue teleports and hunter events
  • Wither death sound on hunter victory
  • Level up sound on speedrunner victory

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ”ง TECHNICAL โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

  • Built on @minecraft/server 2.8.0 (latest stable)
  • Built on @minecraft/server-ui 2.1.0 (latest stable)
  • min_engine_version: 1.21.114
  • All V2 API breaking changes handled: โ€” isValid() โ†’ isValid (read-only property) โ€” runCommandAsync() โ†’ runCommand() (synchronous) โ€” slider() updated to options object signature
  • Entity scan_interval set to minimum valid value (10)
  • Invalid schema components removed from entity files
  • Zero console errors or warnings on clean load

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ CONTENTS โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Manhunt_BP/ โ”œโ”€โ”€ manifest.json โ”œโ”€โ”€ scripts/main.js โ”œโ”€โ”€ entities/hunter_ai.json โ””โ”€โ”€ entities/manhunt_waypoint.json

Manhunt_RP/ โ”œโ”€โ”€ manifest.json โ”œโ”€โ”€ entity/hunter_ai.entity.json โ”œโ”€โ”€ animations/hunter_ai.animation.json โ””โ”€โ”€ textures/entity/hunter_ai.png

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Released by: PROGAMER91 Platform: Minecraft Bedrock Edition Version: 1.0.0 โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Downloads

  • AIManhunt.mcaddon (203.99 KB)

Supported Minecraft versions

Installation Guides

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Good Minecraft mod for Manhunt