
Select version for changelog:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ AI MANHUNT โ CHANGELOG Version 1.0.0 | Initial Release โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ INITIAL RELEASE
This is the first public release of AI Manhunt for Minecraft Bedrock. Everything listed below was built and tested for this version.
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๐ง HUNTER AI SYSTEM โโโโโโโโโโโโโโโโโโโโโ
- Custom A* pathfinding engine built from scratch
- MinHeap priority queue for optimal path computation
- Block cache system for fast repeated block lookups
- Hunter recomputes shortest path every 1.25 seconds
- Supports 4 movement types: Walk, Jump, Fall, Bridge
- Automatically chooses bridge vs go-around based on which path is actually shorter (cost comparison)
- Partial path fallback โ if full path can't be found, hunter moves as far as it can and recalculates
- Waypoint marker system โ hunter uses native Bedrock AI to chase an invisible marker entity, giving smooth and natural movement animations at all times
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๐บ๏ธ TRACKING & NAVIGATION โโโโโโโโโโโโโโโโโโโโโโโโโโ
- Hunter tracks player across infinite world distance
- Automatic dimension following โ Nether and End supported
- Hunter teleports to player's dimension within 3 seconds of player entering any portal
- Rescue teleport system activates if hunter falls more than 90 blocks behind โ announced in chat with flavor text
- Stuck detection โ samples position every 2 seconds, triggers automatic recovery after 3 failed samples
- follow_range set to 1000 blocks in entity behavior
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๐งฑ TERRAIN HANDLING โโโโโโโโโโโโโโโโโโโโโ
- Jumps over 1-block walls automatically
- Falls safely off 1 and 2 block drops
- Bridges over deep gaps using cobblestone (only places blocks when path requires it)
- Can open and break wooden doors
- Tower counter โ if player pillars upward to escape, hunter builds its own pillar to follow using block displacement + direct teleport method
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โ๏ธ COMBAT & GEAR โโโโโโโโโโโโโโโโโโ
- Hunter mirrors speedrunner's exact armor on every tick
- Hunter always equips a Diamond Sword in main hand
- Attack damage: 4 (iron sword equivalent)
- Targets only the tagged speedrunner โ not other players (uses scoreboard tag system for precise targeting)
- Hunter attacks player directly when within 8 blocks, switches to waypoint navigation beyond that range
- Hunter respawns near player 2 seconds after dying at a random angle 18โ26 blocks away
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๐ฎ GAME SETUP & FLOW โโโโโโโโโโโโโโโโโโโโโโ
- Setup menu opens by sneaking while holding a Stick
- Slider to choose 1โ10 AI hunters at once
- 10-second countdown with color-changing title screen (red โ orange โ yellow โ green per second)
- Click sound plays for speedrunner during countdown
- Hunters spawn in a circle around the speedrunner
- Win condition 1: Speedrunner killed โ Hunters Win
- Win condition 2: Ender Dragon killed โ Speedrunner Wins
- Game fully resets and cleans up all entities on end
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๐บ ANNOUNCEMENTS & UI โโโโโโโโโโโโโโโโโโโโโโ
- Full-screen colored countdown title shown to all players
- Full-screen "โฆ GO! โฆ" title on game start
- Full-screen "โ HUNTERS WIN!" in red on speedrunner death
- Full-screen "โ SPEEDRUNNER WINS! โ " in green on dragon kill
- Action bar notification on game start
- Chat messages for dimension changes, respawns, rescue teleports and hunter events
- Wither death sound on hunter victory
- Level up sound on speedrunner victory
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๐ง TECHNICAL โโโโโโโโโโโโโ
- Built on @minecraft/server 2.8.0 (latest stable)
- Built on @minecraft/server-ui 2.1.0 (latest stable)
- min_engine_version: 1.21.114
- All V2 API breaking changes handled: โ isValid() โ isValid (read-only property) โ runCommandAsync() โ runCommand() (synchronous) โ slider() updated to options object signature
- Entity scan_interval set to minimum valid value (10)
- Invalid schema components removed from entity files
- Zero console errors or warnings on clean load
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๐ฆ CONTENTS โโโโโโโโโโโโ Manhunt_BP/ โโโ manifest.json โโโ scripts/main.js โโโ entities/hunter_ai.json โโโ entities/manhunt_waypoint.json
Manhunt_RP/ โโโ manifest.json โโโ entity/hunter_ai.entity.json โโโ animations/hunter_ai.animation.json โโโ textures/entity/hunter_ai.png
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Released by: PROGAMER91 Platform: Minecraft Bedrock Edition Version: 1.0.0 โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Downloads
- AIManhunt.mcaddon (203.99 KB)



