Castle Crashers Addon

Castle Crashers Addon

By EmptyCoso Published 15 Mar 2026 · Updated 10 Jun 2026
3.6k
4.3

Select version for changelog:

Changelog

Changes

  • Changed some textures
  • Improved the Necromancer Boss Fight
  • Improved the Painter Boss Fight

Additions

  • Added Barracks intro (Testing Map)
  • Added the sandwich (Eating this Sandwich grants the player with the Beefy Mode for 10 seconds)
  • Added Beefy Mode
  • Added Beefy Hostile NPCs
  • Added new weapons

Fixes

  • Fixed a couple of bugs

Downloads

  • Castle Crashers Addon (64.93 MB)
  • Castle Crashers Testing Map (322.39 KB)

Installation Guides

1
Sugestão pois eu adoro Castle Crasher.

No sobrevivência os jogadores poderiam encontrar mobs, neutros, agressivos e etc de Castle Crasher. Poderiam domar os cavaleiros e afins para ajudar a lutar ou guardar um lugar. Teria inimigos, mobs e bosses para enfrentar.

Na minha opinião tem um potencial gigante para ser um dos melhores addons! E também acho que pode ser até melhor que o Knight Quest do Java
1
also the music in the map still plays once you're out of the game (back to the main screen on minecraft, on chromebook, bedrock edition.)
1
the bow also isn't an item the skin can hold. weird.
1
Okay, so the painter intro, or the painter boss egg, when used, doesn't make any sound. The painter boss does work, with spawn egg. somehow. The chest with stuff in it works, the boss is beatable. The enemies that are doodles also work. It's just that the boss aura farms, the original one is still in place, frozen. The second/third one is glitched in place, playing music, on its own platform. Need to fix that.
1
Okay, so when I try to play the intro of the painter boss, the sound effect of a weapon being swung plays, so maybe fix that. The painter intro genuinely doesn't play. The painter looks to be still, even tho the painter is just hovering on blocks that a player can fall through.
1
The painter boss' intro didn't start up, and if the necromancer was supposed to have one as well, his didn't play. Unless you haven't made it yet.
1
The health bar of the player is drained fast by the enemies summoned by the necromancer, aka, regen needs to be boosted potentially to be a proper match up against the many enemies faced by the castle crasher. It's not a bad test map, it looks good.
1
Okay, so necromancer summons 2 waves of enemies, who are not super strong, but still crowd-tactics can overwhelm two people. Weapon is in main hand and floats in the middle of the (for a regular player's body, but for the skin, it's above the head of the castle crasher).
1
Paintings are breakable. The hunger is still there even tho we're in adventure mode... another thing to fix is the painter boss, he's just standing there menacingly! Dunno if he's supposed to move or whatnot.
1
Found a bug. I'm stuck on the exit screen (for the exiting skin area, was playing multiplayer with a friendo), we both hit exit (or he did while I was in the exit menu of the little knight guy, and I couldn't get out of the screen, pressing e didn't work, pressing escape didn't work, and I'm the host, so maybe leaving would've worked, probably does).
1
Whoops, thats a weird issue, try using creative mode for now to exit that place, i didnt had that issue with my friends while playing it, so i dont know :/
1
An immediate problem I noticed when I was in the test site map was that I already had a skin on, not chosen, but already had on. I also had a weapon, ugly mace, golden apples (61), and other things in my inventory. Haven't tried the map yet, but the swings; when I swing the weapon as the green knight (assuming other skins also have this problem potentially) I see on the left side of my screen a double swing of my ugly mace, while it's swung on the right side of the screen (main hand area). Looks cool for now.
1
Thanks :D
also yeah the map isnt very organized (speaking of the player) as the stuff applied to the player is stuff i have while developping this addon, i'll make sure to clear these next time before releasing.
Thanks again for playing ✨