Published on February 08, 2024 (Updated on March 31, 2024)

Dungeons Content Add-on

Have you even wanted to play Minecraft Dungeons from a new perspective? Feel the boss fights and the dungeon exploration through the eyes of your own avatar? Well, it's your lucky day, since I present you, the Dungeons Content Add-on. This Minecraft Dungeons Add-on for Minecraft Bedrock Edition aims to recreate all the content from Minecraft Dungeons in the most accurate way possible for you own personal enjoyment, adding enemies, bosses, weapons, blocks and more from the original game.

This addon took me 3 years to make, and im so proud of it!
After 3 years, im finnally ready to officially upload the addon

 

Select version for changelog:

Changelog

CHANGES
-updated whisperer's walk animation
-updated spider mcd animation
-heartstealer no longer has glowing pixel animation (i dont see it in the original game)
-changed the texture of the glowing pixels colors to match mcd
-ice flame particle now has a 2nd texture variant
-wind pillar spawner, jungle pillar spawner, end pillar spawner now have a new summon mobs sound effect
-updated Ice fortress lamp icon
-updated Sanctum lamp texture, now looks more glowing
-updated mcd leaves opaque texture, now uses official texture
-updated the hitbox of the mcd vines
-updated the addon's gametips, they now show up when loading the world
-updated loot tables of vanilla structure's chests
-updated loot tables of trial spawner
-updated fishing loot tables (treasure)
-updated All mcd skeleton's walk animation, now matched mcd
-updated all arcade skeletons walk animation, to match the new skeleton's animation, but mirrored
-updated the movement speed of the skeleton's walking animation, based on their walking speed
-zombified piglin hunters (armored too) no longer run, but walk instead
-zombie's item held rotation is now linear
-split up into 2 separate mobs armored drowned and trident armored drowned, pale/dark
-zombified fungus thrower no longer runs, but walks instead
-splitted into separate mobs all reinforced variants of armored mobs
-captive villager miners now use the correct pickaxe sound impact
-iron bell now plays the corrent sound when interact, instead of vanilla bell sound
-sunken skeleton's attack animation now matches mcd (legs no longer move)
-updated skeleton's horseman spawn sound, now uses official one
-deflect enchantment sound no longer has pitch variants
-void blocks now deal damage to players
-Redstone Monstrosity and Mooshroom Monstrosity short growl sound effect now has the correct pitch from the original game
-updated the pitch of tower wraith's step sounds
-updated poison cloud particles (purple)
-updated ice chunk particles
-updated soul healer aureole particle fade out
-updated restone monstrosity aureole particles fade out
-rainbow grass now plays a sound when used
-enchanted sheeps now use 1 sound for spawning instead of 5 variations
-wind pillar,jungle pillar, end pillar spawners now use the exact same spawn mobs sounds as in the original game
-updated the texture of cauldron's fire
-blastling's projectiles no longer sink underwater
-snareling's projectiles no longer sink underwater
-nameless one's projectiles no longer sink underwater
-frozen zombie's projectiles no longer sink underwater
-cauldron slime's projectiles no longer sink underwater
-updated captive villager's particles texture, now matches mcd
-updated redstone mine's particles
-updated redstone mine's appearence
-updated creeper mcd behavior, when has target, the creeper will start stalk the player, when the creeper is near the player, it will start ignite him self and RUN to him and explode
-giant royal guard's horns now match mcd arcade
-updated Obsidian's Monstrosity projectiles, now have mcd particles instead of vanilla explosion particles
-updated blaze/zombie mob spawners attack speed
-buffed Rampart captain, Damage 20 > 25, Health 250 > 500
-enchanted creepers and icy creeper now match the updated creeper mcd's behavior
-creeper mcd, icy creeper, charger creeper mcd, enchanted creeper, frozen zombie, armored frozen zombie, elite armored frozen zombie sounds are now audible underwater
-charger creepers now deal 40 damage explosion
-enchanted creepers now deal 30 damage explosion
-icy creepers now deal 15 damage explosion
-updated Enchanter's animations, now look more closer to the originals
-updated hedgehog roll animation
-updated the Lock item texture
-updated map texture (1st person view)
-reduced icy creeper frozen smoke particles life time
-updated golem kit's held position
-updated heart of ender behavior: Now has working music function No longer summons arch illagers tweaked a bit his behavior
-updated icy creeper's explosion particles
-updated soul lantern's held position
-soul lantern now glows
-witch mcd model now matches mcd
-updated Witch's mcd walk animation, now matches the original
-updated spider mcd's behavior
-Spider mcd now has attack (bite) animation
-mason now trades Diamond dust Sack instead of diamond dust
-Villager merchante now have decent prices (no longet sell gear for 1 emerald)
-wonderful wheat now plays its missing sound
-old dusty bookshelfs now have an unique top texture that matches the wood color of the corner
-doom crossbow now has Orange enchantment glint when enchanted
-reorganized the en_US.lang file to let translators understand better (NOT FINISHED)
-raid banner's curses now have Good/Bad icons
-updated Ice lamp rune arena event
-readded pa:royal_sword
-renamed Royal Sword to Debug Stick
-the name color of the Debug royal sword is now cyan instead of yellow
-royal sword (Debug Stick) now has an enchanted stick texture
-royal sword (Debug Stick) now Instant kills the target, and kills xp orbs, arrows, dropped items when used as an artifact
-renamed Slimy Cage to Slimy Sewer Grates
-updated Arch Illager's "whirlwind" animation
-updated Arch illager's walk animation
-updated skeleton's walk animation to avoid weird thinking with the legs..
-updated Arch illager's summon animation
-arch illager can now perform Spell Circle attacks
-Arch illager now plays the Spell Line animation when performing Spell Line attack
-updated Windcaller's animations
-updated Heart of ender's texture (black body parts) and pupils
-watcher of the end's eyes color has been updated
-Watcher of the End now deflects arrows
-updated the enchantment glint model of illagers
-updated the enchantment glint model of skeletons
-Candlebra and Chandelier now produce light
-updated Candelbra model
-towerkeeper that summons bosses, now have an explanation in the spawn egg name " Interact to activate!" (this is to explain what the mob does)
-ambush event spawn egg, now have an explanation in the spawn egg name " Interact to activate!"
-updated wither skeleton mcd's idle animation
-updated wither skeleton mcd's move animation
-arcade armored melee skeletons/strays/mossy skeletons/sunken skeletons now have a strong attack variation
-armored husks no longer have zombie walk animation, now use husk's one
-reorganized the entity textures, moved textures to correct categories and deleted duplicates
-updated zombified enchantsmith texture and model, to match the current enchantsmith model
-updated Giant royal guard's animations
-updated mage walk animation
-updated illusioner mcd shoot animations, now match mcd
-fixed tower guard's helmet texture
-updated illusioner's explosive arrow texture
-updated illusioner's explosive arrow model
-updated endersent's eye color
-updated endersent attack animations
-updated skeleton vanguard attack animation
-updated jungle abomination's animations
-updated endersent's teleport animation
-watcher of the End's minions no longer spawn with random enchantment, but only radiance shot enchantment
-blastling's deflect enchantment has been updated to match the new deflect behavior
-skeleton,wither skeleton, zombie, creeper head/skulls now have mcd texture instead of vanilla one
-updated drowned necromancer's texture (glowing parts)
-zombies that get enchanted by the Enchanter, will now lose their enchantments when the enchanted dies
-zombie's deflect enchantment has been updated to match the new deflect behavior
-frozen zombies now look at their target while moving
-updated enchanted wolf's eyes texture
-updated whisperer animations
-renamed Soul Healer (Prototype) to Spirit Healer
-updated enchanted tower guard's eyes texture
-chilling enchantment now only affects the player
-updated Skunk animations, now match mcd
-improved the Pause menu screen
-updated drowned necromancer's summon animation
-updated drowned necromancer's base pose
-updated drowned necromancer's hood texture, now uses the original one
-updated necromancer's idle animation
-updated quick growing kelp texture
-poisonous quill projectiles that are shooted by poison anemones now have unique texture
-updated poison anemone texture
-updated splash attack particles
-updated enchanted/ancient mobs particles

ADDITIONS
-vanilla parity, crossbows now play loading end sound when finish charging (vanilla crossbow only)
-Target Dummies now play grass hit sonds when taking damage
-added crafting recipe to Iron bar trapdoor, Netherite Trapdoor, Dusty iron trapdoor and deepslate trapdoor
-added new highland related blocks
-added fanmade Trapdoors and Doors to complete the new wood sets from minecraft dungeons
-whips can now be crafted by 1 stick and 4 strings
-vindicators, pillagers, mountaineers (all variants of these mobs) now have step sounds
-tower guards now have a "deflect" projectile sound effect
-tower guards now deflect projectile (component from the breeze)
-the player will now deflect projectiles if he is wearing Shulker Armor or Sturdy Shulker Armor, a sound effect will play too
-tower guard and the player (when shulker armors are worn) will now have a "deflect" particle effect
-purpur doors can now be obtained in survival by crafting
-highland planks can now be crafted into slab/stair/trapdoor and door
-End leaves bush now emits particles, just like the chorus leaves bush
-added mossy creeper tombs
-enchanters now have step sounds
-witches now have step sounds
-enchanters now have particles when enchanting
-big graves now play "moan" sound effects
-small graves now play "soul whisper" sound effects
-added diamond key gate
-added golden prismarine gate
-added golden highland gate
-key golems now play "happy" (wowow) sound when open gates
-illagers and undead Monsters spawned by the cauldron boss, will now heal the corrupted cauldron when they die
-giant royal guard now has death animation
-mobs spawned my mob spawners and pillar spawners now have a "fire" effect
-Mobs spawned by jungle/end/wind pillar spawners now have a "fire" effect
-updated Obsidian Monstrosity's behavior, no longer summons illagers, new attack added "Slam attack" smashes his both arms on the ground, fixed the other 2 attacks speed to match the animation
-added dusty iron door
-Jungle pillar spawner and End pillar spawner now have particles when doing knockback attack
-musics from Music Bundle will now play by default, instead of vanilla music tracks (ambiental music only)
-added more music tracks to Dungeons Music Bundle
-added sparkler
-vengeful heart of ender now plays music when spanwed with the "boss" command
-giant cave spider now plays music when summoned with the "boss" command
-the arch illager when spawned with the spawn animation, now plays music
-added a new ambiental structure found in the mountains "Sanctum Rune" (mystructure:sanctum_element)
-added Diamond Dust
-Added Diamond Dust Sack
-added Sanctuary Grail
-added McDungeons Boss Bars
-added unlit fire place
-added Invulnerability Bar
-Added Miniboss Bar
-added new pumpkin pastures blocks
-added swamp vines
-added new soggy swamp blocks
-added new flames of the nether blocks
-added new ambiental structures for Creeper Woods and Pumpkin Pastures
-snareling goop no longer tp the player, but gives slowness effect like the entagle vine
-snarelings and watchings (ancient variants too) now have teleportation particles
-added Wind Pillar Explosion particles when doing knockback
-added Arch Illager Arcade (not avaiable via spawn egg, commands only)
-mage and mage arcade now has novelty animation
-Giant Cave Spider now have a death animation when defeated
-jungle zombie can now be enchanted by the Enchanter
-frozen zombie can now be enchanted by the Enchanter
-stray (Dungeons) can now be enchanted by the Enchanter
-sunken skeletons (ranged) can now be enchanted by the enchanter
-added sounds to some slabs that missed sounds
-guardian vexes now have attack particles


BUGS FIXED
-fixed pillars and wooden logs rotation
-ambushes no longer play the summon sound twice
-fixed frosted oak log showing missing textures
-fixed fallen ice throne model's bottom
-fixed creeper head rock structure generation
-fixed clam's functionallity
-fixed Corrupted Cauldron not summoning fire
-cauldron slimes no longer shoot projectiles above their face
-fixed mcd slime's body scaling when walking
-fixed Unstoppable Tusk, The Unending's boss bar names
-fixed cluckshrooms not rendering
-Charged creepers now produce electric arcs particles again
-fixed enchanted creeper/charged creeper enchant armor model (the legs)
-fixed slayer crossbow being invisible
-fixed poison anemones not shooting projectiles
-fixed vengeful heart of ender not shooting his projectiles
-fixed rune pattern blocks (from lost settlement)
-fixed wretched wraith not attacking after row projectile attack
-the possibility of wretched wraith's row projectile attack after teleporting is now 70 instead of 50
-fixed ice buttons
-fixed snareling goop not trapping the player
-fixed charren dirt blocks sounds
-fixed First/Third person view of Amulets/Medallions and Vexing Chant held positions
-fixed wrong Blocks locations in the inventory
-fixed captive villager spawn eggs names
-fixed wave whisperer not summoning Entagle vine
-fixed Bounty chest being invisible
-fixed enchanted skeletons converting to armored skeletons instead of skeletons when unenchanted
-fixed Large Pot not appearing ingame
-royal guard's shield no longer repairs when gets enchanted by enchanters
-tower guard's shield no longer repairs when gets enchanted by enchanters
-poisonous quill projectile now rotates to the target direction
-fixed a bug when some enchanted mobs killed someone, the message wouldnt said that the target was slain my an enchanted mob
-fixed void blocks structure in the end having "missing tile" blocks on it
-tower guard's shield no longer repairs when gets enchanted by enchanters
-royal guard's shield no longer repairs when gets enchanted by enchanters

REMOVED
-removed Abyssal Eye spawn egg (added by mistake)
-removed a lot of unused and useless recipe files
-removed bows, crossbows, armors, weapons crafting recipes to avoid op stuff..
-removed many weird item textures from the files
-removed duplicate cauldron boss sounds (mb free)
-removed many useless item textures
-deprecated Structure Bundle Pack (now its Generation Bundle Pack) this pack now adds all world/biomes and structure generation codes into the game
-removed old unused textures "arch_vessel.png" and "heart_of_ender.png"
-removed Non McDungeons capes (you can still access them via commands, but the item is removed)

 

Downloads

Supported Minecraft versions

Installation Guides

Pinned comment
1
If you want to follow the development of this Add-on, and get Beta versions of future updates, you can join my discord server!
1
progress update. The map is going smoothy. i have almost finished the nether and the Tower has been completed. ill show some game play soon! today marks the one year mark of development!
1
some how i cant install it, when i click the download icon it made me crash from the app
1
Rafiq irsyad bin mat rafie April 28, 2024 at 7:40 pm
Your mod made my game crash >:(
1
mod crashes on lowed devices!
1
does this work in the newest Minecraft version?
1
and possibly on servers.
1
What experimental should i active???
1
I really love this Add-on it adds a reason to explore more of the world I’m excited to see more structures added and maybe other features from Minecraft dungeons and it would be cool if you can like modify raids to add this newer mobs the higher the raid Effect the more difficult enemies giving a challenge 😁 continue the updates and I hope you have fun making this add-on better in the future.
1
the raids have been already modified!
they are now harder to defeat, mc dungeons illagers and golems now spawn in raids!
the illagers depend on the raid biome! for example, in cold biomes you can find iceologers and mountaineers, in mountains you can find windcallers etc..
1
this is the coolest add on in the marketplace, PLEASE put the link on the app! you had it before
1
please use the site, the app sucks, it deletes the links randomly
1
.How can I delete the player skin that comes by default with your mod? It won't let me put a shield mod because of the player skin you put on it. can you tell me what is the document of the character skin you put on it so i can delete it!!! please.

by the way your mod is awesome 😁
1
thats not something you can delete, it will bug the entire addon
1
how do you get the bundles
1
why i cannot dowland the addon??
1
use the site mcpedl.com instead of the app
1
How can I get armor, weapons and tools in survival? I know that a merchant is born who sells chests containing random items, but it is very rare to be born... Are there other ways of getting the items?
1
loot chest from structures, mob's loot or tresure chests when ambushes end
1
i love this addon this is cool