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Changelog
Fixes
- fixed all villager merchants animations
- fixed the held position of mcd bows when using them
- adjusted the whips held position
- fixed the cauldron armor's bubble particles spawning when no cauldron armor is equipped
- Fixed the Haunted Caller AI
- Fixed the Haunter Caller's laughter sound pitch
- Fixed the Tiny Scourge
- Fixed the ????? not playing any animation
- Fixed Enchanted Mooshrooms not playing any animation
- fixed baby zombies not spawning in swamp biomes
- fixed blocks with missing textures (Some of these have been removed, renamed or updated completly,ID too)
- fixed all walls
- fixed the creeper pillar
- fixed the acacia lamp fence and wall models
- Fixed the ancient guardian music not fading away when the boss is defeated
- The guardians laser no longer has a red damage tilt when the mob gets damaged
- Fixed blaze spark particles not spawning
- Fixed the wraith casting duration to match the animation's duration
- Fixed the raccoon's name (Racoon > Raccoon)
- Fixed the Stone Ministrosity not having a spawn sound effect
Additions
- added gauntlets specific animations when attacking with them
- added 10 more captain modifiers for the raid banner
- Added Night Mode (Triggered by the raid captain as one of its many modifiers)
- Added Cowardice enchantment particles to the Scuttling Torment
- Added the Overgrown Temple (<small>A structure which replaces the previously removed "jungle_temple" cooler and bigger than before! </small><small>This structure still features the jungle abomination boss)</small>
- Enchanted Skeleton Horseman now have an enchantment glint applied on
- The long bow and the helmet Skeleton Horsemen have, are now enchanted
- added leaves on the Leapleaf model
- Added invulnerable state to the Ancient Guardian
- Added Witch Villages (This Village is found in the swamp biome, features witches)
- Updated the Corrupted Cauldron Arena
- Added the Obsidian Pinnacle (This structure features some spiders, cave spiders, mob spawners, web spiders, redstone golems and the Obsidian Monstrosity Boss.)
- Updated the ambush triggers visually
- Updated the Skeleton Horseman model and animations
- Added the fire scroll, scroll of heroism, enchantment scroll (not complete)
- Added missing fire on the gourdian armor's knees
Changes
- Scatter Mines now summons 3 mines around you
- Updated the Blast Fungus item description
- Added item descriptions to all artifacts
- Added more emojis
- Added the gilded tag to the items dropped by the Ancient Bosses
- Boot of swiftness is now 3D when held
- the achievement book now plays a sound when used
- the buzzy nest artifact has been renamed from Bee Nest to Buzzy Nest
- the buzzy nest artifact now plays an activation sound when used
- updated the villager mechants models to be more closer to the original ones
- updated the Wandering Trader model and animations
- The blast fungus artifact can now shoot 3 blast fungus projectiles instead of 1
- updated the Wind Caller model and animations
- updated the Mystic illager name from Mystic Illager to Mystic
- updated the Mystic model and animations
- Updated the Mystic ID from
mcd:end_illagertomcd:mystic - updated the Mage model and animations
- updated the Redstone Golem model and animations
- updated the Wooly Cow model and animations
- fixed the missing fire from the vengeful heart of ender death sequence
- updated the Cave Spider model and animations
- Updated the curious armor's model
- updated the player's animation controller to be better performant
- reduced the corrupted cauldron regeneration health points
- updated the gourdian armor's model
- updated the cauldron armor's animation
- updated the ruby and sapphire model + animation
- renamed the Blackstone sword to Nether Sword
- Updated the ID of the blackstone sword from
mcdp_v:blackstone_swordtomcd:nether_sword - Updated the Skeleton (Arcade) to be consistent with the other skeletons
- Updated the Stray (Arcade) to be consistent with the other skeletons
- Updated the Mossy Skeleton (Arcade) to be consistent with the other skeletons
- Updated the Armored skeletons to be consistent with the other skeletons
- the vengeful heart of ender's body is now luminous in the dark
- Updated the Enchanted Redstone Golem
- Slowed down the movement speed of the skeleton's walk animation
- updated the order of the totem of casting's counting sounds
- updated the Fungus Thrower model and animations
- updated the Zombified Piglins model and animations
- updated the Piglins model and animations
- updated the Silverfish model and animations
- Updated the Scuttling Torment to be consistent with the Silverfish
- The Scuttling Torment is now enchanted with Huge
- Updated the Solemn Giant Texture to match MCD
- changed the spawn rate of mobs
- reorganized some blocks in the creative inventory
- updated the jungle's fog
- updated the Arch Illager model and animations
- updated the Squall Golem model and animations
- Updated the Heart of Ender ID from
mcd:arch_visagetomcd:heart_of_ender - Leapleaves should now leap more often
- Updated the Thundering Growth model and animations
- Updated the Heart of Ender model and animations
- Updated the Arch Visage model and animations
- Updated the Heart of Ender's Behavior
- Updated The Arch Illager death sequence
- Updated the enchanted sheeps look
- Pets when summoned now produce smoke particles
- Enchanted Seravex's wings now have the enchantment glint
- Updated the enchanted Bee's appearence
- Updated the Ancient Guardian Awakening sequence
- Updated the Ancient Guardian behavior
- Updated the Wretched Wraith model and animations
- Updated the way the Wretched Wraith's death sequence works
- Updated the way Endersents summon Watchlings
- Fixed the blaze's eyes when having low health
- Blazes no longer stay glued on the floor, but now stay 4 pixels floating up
- All mobs spawned by bosses and minibosses now have spawn particles
- Updated the Geomancer pillar explosions
- Updated the Ancient Mine explosions
- Updated the Redstone/Stone/Glowing Ministrosities model and animations
- Updated the Skunk model and animations
- Changed the ID of the raccoon from
mcd:racoontomcd:raccoon - Updated the Raccoon model and animations
- Updated the Hedgehog model and animations
- Updated the Jungle Abominion model and animations
- Updated the Glowing Abominion model and animations
- Baby cow, dairy cow, moobloom now have an unique set of animations
- Updated the Mole model and animations
Removal
- Removed Armored Strays (Ranged and Melee) (This mob doesnt actually exists in the arcade version)
- Removed the Stray (Dungeons) (The Vanilla Stray has been updated to match the dungeons version of the stray, making this mob a duplicate with no purpose)
- Removed the Skeleton (Dungeons) (The Vanilla Skeleton has been updated to match the dungeons version of the stray, making this mob a duplicate with no purpose)
- mountaineers, iceologers and mystics no longer spawn in the End dimension
- Removed the "jungle_temple" (This was the structure that was spawning in the jungle biome sometimes with the jungle abomination, but had many wrong things, so it got removed)


Check the changelog🔥
Es positivo que las armaduras tengan habilidades, pero sería mejor que cada pieza tuviera alguna distinta. Por ejemplo, que las botas dieran la habilidad de caída de pluma sin necesitar el set completo.