You and your team of archeologists have finally found the ruins of Aenima. In search for the artifact rumored to lie within its depths, you and your trusted partner are unexpectedly tasked to venture the uncharted rooms of this ancient structure. Would you be able to solve the puzzles within, and unveil the mysteries the ruins hold?
Select version for changelog:
Changelog
Fixes:
- Fixed the stairs puzzle.
Changes
- Added more dramatic effects at the start of the game.
Added Features
- More puzzles to solve!
- Added a timer that starts after solving the first puzzle, and ends at the last puzzle.
(PS. I am very sorry, I accidentally deleted the first and original link of this map, huhuhu... For those two people that commented on my map, I am sorry that it is now lost... I hope this update should at least serve as an apology to both of you...)
•Putting an item for both sides on the "Item Switcher". This will let you switch items with the other player.
•Use the keys corresponding to the frames around it by holding it in your hand while near a locked iron door.
•Try looking for clues that the other person might need on the other side. Examples are:
A. Sea lanterns for the cauldron (The other player must have the glass bottle for this)
B. Number of a specific potter plant on one player's side, and the numbers shown on the current shown pages in the books for the other person.
C. The heads have a certain angles they're looking at corresponds to the arrow where it should point to.
D. The 5×5 grids of different blocks correspond to coordinates available to the other player, which points which levers must be activated.
I hope these help!
•If it is about the stairs, try to look at each and every candles and compare them with your friend's. Then try to connect it with the riddle guide from the ruin's voice. Once you are sure it is the right candles on both your side, stand in front of it at the same time then wait until it confirms your answer.
•If it is on the part with boxes, those white particles are pushable, and will move the box on the other's perspective.
•If it is on the "parkour"-ish part with a long hallway, then just trust each other that they see a pathway that you might be able to step on too.