During your camping trip, a horrifying ancient demon have awoken and trapped you within its territory. Survive and escape, or die as it devours you with its screaming gnashing mouth.
Be the Haunter that haunts their preys, or be one of the Haunted, as you try find or fight your way out.
A multiplayer horror game awaits you and your friends.
Select version for changelog:
Changelog
Fixes:
- Fixed the attic layout.
- Fixed the bug where if there are multiple haunted players, only one will be transported in the game.
- Fixed the talisman count which appeared zero at the start of the game, in shall now shows how much talismans should be gathered.
Changes:
- Changed the chest key and color key functionality, from dropping it, to just holding it in your hand to use.
- Changed the medical kit functionality, from dropping it, to just holding it in your hand to use.
- Changed the devour side effect from being stunned to being slowed down while holding it.
Added Features:
- Settings to adjust haunter cooldowns and chase length.
Please notify me if anyone finds a bug, I really need and appreciates it!! Thanks in advance!
For the Haunter:
•Memorizing the layout of the map is a great key to know where you are and where to go. To prey on the sheep better, a wolf must know how to be one.
•When you are inside the main building, and you are sensing a nearby player, always keep in mind that you may be detecting someone from above.
•Putting traps on tight and mostly walked on paths may look unfair, but it is actually a strategy.
•Remember that they can do two different routes, so "camping" on the blue fire may not be the best idea.
For the Haunted:
•You can hide inside closets and comfort room stalls to not be detected by the Haunter's sense.
•There are only 5 campfires, and one of them are randomly chosen to have the blue fire. Be sure to know where all of them are.
•You can get lamp fuel from the side of the gasoline station, where there is a small wall structure with a faucet and drainage.
•If you haven't noticed yet, there is a door at the back of the gas station building that is in need of a colored key.
For the Haunter:
•Memorizing the layout of the map is a great key to know where you are and where to go. To prey on the sheep better, a wolf must know how to be one.
•When you are inside the main building, and you are sensing a nearby player, always keep in mind that you may be detecting someone from above.
•Putting traps on tight and mostly walked on paths may look unfair, but it is actually a strategy.
•Remember that they can do two different routes, so "camping" on the blue fire may not be the best idea.
For the Haunted:
•You can hide inside closets and comfort room stalls to not be detected by the Haunter's sense.
•There are only 5 campfires, and one of them are randomly chosen to have the blue fire. Be sure to know where all of them are.
•You can get lamp fuel from the side of the gasoline station, where there is a small wall structure with a faucet and drainage.
•If you haven't noticed yet, there is a door at the back of the gas station building that is in need of a colored key.