During your camping trip, a horrifying ancient demon have awoken and trapped you within its territory. Survive and escape, or die as it devours you with its screaming gnashing mouth.
Be the Haunter that haunts their preys, or be one of the Haunted, as you try find or fight your way out.
A multiplayer horror game awaits you and your friends.
Select version for changelog:
Changelog
Fixes
Added Features
- Upon opening up the blocked main entrance to the campsite, the Haunter's post-devour effect will set to stun for 5 seconds regardless of what was in the settings, for a fairer and more balanced gameplay for the haunter.
Changes
- Changed the Haunter's darkness effect back to blindness effect.
Extra
- Linkvertise Monetization is set to "Best User Experience".
For the Haunter:
•Memorizing the layout of the map is a great key to know where you are and where to go. To prey on the sheep better, a wolf must know how to be one.
•When you are inside the main building, and you are sensing a nearby player, always keep in mind that you may be detecting someone from above.
•Putting traps on tight and mostly walked on paths may look unfair, but it is actually a strategy.
•Remember that they can do two different routes, so "camping" on the blue fire may not be the best idea.
For the Haunted:
•You can hide inside closets and comfort room stalls to not be detected by the Haunter's sense.
•There are only 5 campfires, and one of them are randomly chosen to have the blue fire. Be sure to know where all of them are.
•You can get lamp fuel from the side of the gasoline station, where there is a small wall structure with a faucet and drainage.
•If you haven't noticed yet, there is a door at the back of the gas station building that is in need of a colored key.
•You can do a ritual where you put candles per each player on all four crying obsidian spots, and blood. As for what happens afterwards, you can probably guess what to do.
For the Haunter:
•Memorizing the layout of the map is a great key to know where you are and where to go. To prey on the sheep better, a wolf must know how to be one.
•When you are inside the main building, and you are sensing a nearby player, always keep in mind that you may be detecting someone from above.
•Putting traps on tight and mostly walked on paths may look unfair, but it is actually a strategy.
•Remember that they can do two different routes, so "camping" on the blue fire may not be the best idea.
For the Haunted:
•You can hide inside closets and comfort room stalls to not be detected by the Haunter's sense.
•There are only 5 campfires, and one of them are randomly chosen to have the blue fire. Be sure to know where all of them are.
•You can get lamp fuel from the side of the gasoline station, where there is a small wall structure with a faucet and drainage.
•If you haven't noticed yet, there is a door at the back of the gas station building that is in need of a colored key.
•You can do a ritual where you put candles per each player on all four crying obsidian spots, and blood. As for what happens afterwards, you can probably guess what to do.