Destory Wand  [Achievement Friendly]

Destory Wand [Achievement Friendly]

By Unknown Mcpe Published 16 Feb 2025 · Updated 6 Apr 2026
70.1k
3.3

Select version for changelog:

Changelog

Destroy Wand Addon – V3.5.3

  • Added wand data saving system (data no longer resets after game restart)
  • Minor performance improvements

Downloads

  • Destroy Wand V3.5.3.mcaddon (8.94 KB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides

1
minerandcrafter4321 August 02, 2025 at 9:51 pm
The add-on is nice but the way it destroys blocks depends on the center of the camera and not where you click/tap, at least on mobile it's a bit confusing and might make a mess.
And it doesn't always display the correct count of blocks to destroy.
1
Bro please add deepslate

The add-on is perfect
1
When I want to apply it to a world, it tells me that it has requirements not installed. What can i do to solve this problem?
1
Thanks for the last two updates, in 3.0 now gravel and sand breaks too, the new limit of 3.1 is too cool, waiting for fortune support, and upgrade for new limits of breaking.
1
Wow thanks for the update, now the durability slowly down with a enchanted one, when possible make a option to upgrade the wand, for example, level 1 destroy 1000, level 2 5000 blocks and a V3 destroy 10000 blocks. Is a good way to ppl control how use the item.
1
Dude, please make a version without needing a pickaxe.
1
Okay the mod is very cool, works on realms, but, plz reduce the cost of diamond pickaxe, I used a enchanted one, and for 650 blocks used a half of durability... This is very expansive, look, I had better mending mod and this pickaxe has meding, I used near 10 levels to repair it, if I need to use 10~20 levels each time what I use to break only 600 blocks I just break by myself.
1
Hey bro, in this system, the wand breaks the same number of blocks as a pickaxe. It only breaks as many blocks as a pickaxe can manually.
1
You can make a system that each broken block gives a chance to remove durability, the calculation is this: 100/(level + 1), the result is the chance of the item losing durability, then just use math.random() *100 < 100/(level + 1)
1
It works in realms?
1
I'll test and report here later
1
Yes works on realms