Enchanted Mobs

Enchanted Mobs

By Jotista Published 15 Jun 2026 · Updated 21 Jul 2026
4.2k
4.4

Select version for changelog:

Changelog

This update expands Enchanted Mobs beyond hostile creatures, introducing enchanted passive mobs alongside new defensive enchantments and additional customization options.

New Mobs

Passive mobs can now spawn enchanted too!

  • Sheep
  • Cow
  • Pig
  • Chicken

These mobs make use of defensive enchantments to keep encounters interesting without drastically changing their role.

Besides... a Sharpness V chicken pecking someone to death would be a little too terrifying.

New Enchantments

Unbreaking

Added as a new defensive enchantment, increasing combat variety while laying the groundwork for future mechanics.

Thorns

Attacking certain mobs now comes with a little extra risk, making some encounters more dynamic.

Quality of Life

Optional Enchanted Book Drops

Added a setting to choose whether enchanted mobs always drop enchanted books or never drop them. This helps reduce inventory clutter while giving players full control over how rewarding enchanted mobs should be.

Enchantment Glint Options

Added new glint customization options:

  • Default
  • Middle Ground
  • Subtle

Also added an optional purple glint inspired by Minecraft Java Edition aiming at parity.

Technical Changes

Passive Mob Despawn

The custom despawn script has been updated so enchanted passive mobs are no longer automatically removed.

This ensures player farms and animal pens remain intact while also supporting future non-hostile enchanted mobs.

Fixes

Rider/Jockey Spawning

Fixed an issue where rider/jockey combinations could occasionally be replaced incorrectly during spawning.

Downloads

  • Enchanted Mobs – 1.2.0.mcaddon (1.4 MB)

Show all downloads (3 older files)

Supported Minecraft versions

Installation Guides

1
I hate to be that guy but is this compatible with actions and stuff? and if not would you be able to introduce that in the near future? I know those packs you're talking about that add more than you want to the game and they usually don't animate the mobs with actions and stuff and if you were able to achieve that it would really set your addon apart.
1
Tbh, I have no idea in what's making it incompatible with A&S
1
Hello, your add-on is super helpful and adds more challenge, but I have a bit of a problem. I've gotten used to playing with actions and stuff and currently, the zombie or some other mobs are invisible, which is a problem, could you make it compatible with the A&S add-on? Please?
1
That's weird, but I'll try to figure out what to do about it
1
Justsomeguywanttoplay July 06, 2026 at 3:01 am
if we kill them, do we get any reward? Like some XP or maybe extra item drop.
1
Yeah, I thought specifically about it!

They drop more of their base loot items alongside an enchanted book with the proper enchantment and more XP.
1
1
nice update
1
Thanks! For now, I'll be focusing on adding new enchantments to the current mobs rather than adding new ones