Extensive Mob Heads

Extensive Mob Heads

By swaglp03 Published 26 Jan 2026 · Updated 24 Apr 2026
24.6k
4

Select version for changelog:

Changelog

Update version 2.0:


Additions:


 

• Added 60+ April Fools mob heads.

 


Gameplay:


 

• Extensive Mob Heads is now achievement friendly and will no longer disable them.

 

• Removed cooldown for wearable heads making it easier to wear them.

 

• Fixed a bug where waterlogging any head with a water bucket would change the head's rotation.

 

• Fixed Copper Golem lightning detection.

 

• Glow Squid heads will now correctly give the wearer water breathing when in water.

 

• Only one Guardian or Elder Guardian head can target a player at a time now.

 

• Cows have a 1 in 10 chance of dropping a Horse head.

 

• Pigs have a 1 in 10 chance of dropping a Pony head.

 

• Ghasts have a 1 in 8 chance of dropping an Angry Ghast head.

 

• Removed Herobrine head.

 


Visual:


 

• Zombie Villager, Witch, Evoker, Pillager and Vindicator heads were previously 1 pixel too high up when placed against a wall.

 

• Spikes from the Elder Guardian head now extend further out when worn.

 

• Fixed a bug that caused any head to play the creeper head's swelling animation when sneaking and previously having worn any exploding creeper head.

 

• Fixed a bug that caused any head to play the slime head's bouncing animation when jumping and previously having worn any slime head.

 

• Fixed the slime head bouncing animation clipping through the underside of the player's head when jumping.

 


Technical:


 

• Updated @minecraft/server to 2.6.0.

Downloads

  • Extensive Mob Heads 2.0.mcaddon (7.8 MB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides

1
How do you use the heads cuz mine aren’t doing stuff when I place and wear them they got not interaction
1
Can mobs wear these heads?
1
Yes they can by taking one head out of the stack and throwing it on the floor mobs are able to pick them up and wear them.
Or alternatively you can place that single item into a dispenser and dispense the head onto a mob.
1
Textures didn't work
1
how do you wear the heads
1
If you have a stack of heads take one head off the stack and put it on your head or if you already have a single head put it into a new inventory slot to update it before putting it on. Only heads that actually fit the player's head are wearable (need to be at least 8x8x8 pixels big).
1
does this work for redstones?
1
Yes it does, you can power noteblocks with the heads on top of them to play their sound, copper golem heads can be powered and give off a redstone signal when attracting lightning and warden heads give off a redstone signal when they detect movement.
1
Please just tell me if it's compatible with texture packs that change the entity's color, thank you.
1
Yes most of them are compatible with a few exceptions including: The tamed wolf heads, glow squid head, magmacube heads and a few more but the majority of heads are completely compatible with other texture packs.
1
I feel that I can add another way to play,For example, if you wear the Head of a zombie, you will be judged as the same kind of zombie, so he will not attack you.
1
I like the idea of that, I might add that to the next update. ;D
1
1
Scheint durchaus verwendbar.