Foreboding Project

Foreboding Project

By Kolveman Published 2 Nov 2025 · Updated 21 Jul 2026
51.2k
4.2

Select version for changelog:

Changelog

Added

  • Added the Starless event
  • Added the MyPet? event
  • Added the Websocket event

Bug Fixes

  • Fixed Foreshadows erroneously crossing into the Nether, despite not being allowed to
  • Fixed the random tick snow melt simulation not working
  • Fixed multiple players being able to hold the cursed scoreboard simultaneously, causing it to persist after the foreboding ends, added a safeguard at Chapter 0 to clear player scoreboards
  • Corrected a spelling error in the feedback email address
  • Fixed Explosion Hell not properly detecting when players were underground
  • Fixed Sunken Boat not being dimension consistent
  • Fixed Mossy Pyramid's player building safety check using the wrong entity family identifiers
  • Fixed Random Sheep Shear not stopping after a recursion
  • Fixed No Pause also moving sitting pets around
  • Fixed Mob Killer improperly spawning mobs nearby instead of far from the player
  • Fixed an erroneous variable in the custom cave noise playback event that was preventing it from running

Changes

  • Added waypoints to Forebearers
  • Reduced short burst thunderstorm event chances
  • Expanded the Camera event
  • Improved Not My Cat and Not My Dog to better match the player's language
  • Curse distance is now tied to the Foregone
  • Improved the guide menu, buttons now appear before the developer letter, and settings/back buttons were added to submenus
  • Updated the altar menu to use ForeUI
  • Tied the rune numbers to the Foregone for lore reasons (previously tied to the Alpha Monoliths)
  • Improved the villager vanishing event, all villagers (old and new) now disappear after Chapter 3, and are restored to their original locations once the foreboding ends

Creator Notes

I was planning for a bigger update and I have many things in store, but I guess it's okay to settle for a mid term update covering all the changes and bug fixes I addressed so far.

Any bug report or suggestion are welcome: [email protected]

 

Downloads

  • ForebodingProject_v1.1.8_v26.30.mcaddon (9.61 MB)

Supported Minecraft versions

Installation Guides

1
The add-on isn't working for some reason; even though I installed it correctly, it simply doesn't work when I load it into the world. It acts as if it isn't even there, despite everything being set up right.
1
does this mod work with “the shattered command” addon?
1
Hey man, did u make a lore for this addon or will you make someday??
1
There is indeed lore, but I'm intentionally vague with it. I never intended the addon as a lore dump.

This said I made the effort to leave a lot of crumbs for the very observant players to connect the dots.
1
Sick! bouta make a video on this addon
and i needed to know if its worth hard editing.
tysm!
1
As a mod enthusiast and a lover of your incredible mod, I ask that you be careful with the "added entities." A good number of people request this, and I'm afraid it might end up ruining the mod, turning it into a "generic" mod, or at least that's the impression it might give with so many entities. The entities in your own mod are already amazing, but I'm not against adding anything new. It's just a warning and a concern of mine, because I was quite shaken when the original Cave Dweller mod was dragged down with several other copies that came out because they had VERY similar entities, some even a copy-paste. Have a good day Kolveman and take care of that work of art that you painted with so much love and care.
1
Appreciated the concern, I totally agree with you, so you mentioning this is reassuring on my original take.

I'm indeed planning to add a couple entities, however nothing like a dweller or main entitiy. Always inconspicuous and mysterious. Inspiration comes to me from time to time and when I got this idea it got me really excited because it ticked all the constraint marks I have for the foreboding. Anyway, they are still in the oven and I will see how they behave in the playtest. I'm handling this with a lot of thought.
1
I'm glad to see that. I'll be here eagerly awaiting the next updates, It's good to see you're concerned about this; it's a very delicate matter indeed. Good work again.
1
MAKE IT SUPPORT VERSION 1.21.132 PLEASEEE
1
Played this on a realm with two of my friends and it was an ABSOLUTE blast. The build up is done so well, and even though we played together which usually takes away creep factor it still genuinely had us paranoid and looking over our shoulders.
This is actually such a one of a kind horror mod too, I love the unconventional approach taken, it was much creepier and much more memorable than most things on the bedrock market right now.
It's really hard to pick a specific event that was my favorite, they were all super well done, but if I had to it's gotta be the one I have lovingly nicknamed "The Slaughter"
genuinely gave me chills.
Only thing I didn't like about the mod were the near constant thunderstorms. They were rather annoying to deal with and I found them more corny than scary. But beyond that perfection. love it. thank you for making such a wonderful horror mod ^^
1
I haven't played this yet, but i kinda like what im seeing in the description lol would try it out soon
1
is this based on anything to me it looks like the broken script by the pictures
1
It's a bedrock original, my main inspiration was the time I first played Minecraft back in 2011. I had mostly forgotten about it but watching "The Last Beta Player" movie from Mongster brought back all the memories, and is what moved me to make this addon.

So if anything, its based in the atmosphere from the early versions. I think the broken script is similarly based on that (I have never played it so I really don't know).
1
Mr Kolveman,
I haven't played the original, but I've played Bedrock versions and it's really good. You might have Java, and therefore the opportunity to play it; it has a great lore...In fact, you might be inspired by Broken Script... I'll just say that if you play it, add a reference to Integrity.
Thanks
1
LegendOfTheDoors May 17, 2026 at 1:46 am
Hello Mr Kolveman,
Hey, I have a few quick questions about the new update (I read the changelog), first: WHAT DO YOU MEAN RITUAL!???? HOW DO YOU DO THAT!????
Okay, calming down, I have another one,
HOW COOLDOWN TO THE FOREGONE!???????? OVEREXPOSURE!??????? 💀💀💀💀💀💀 Finally, one last question: will you be adding more entities? That would be great.
Ohhh, and I have a question about something that I don't know if it's a bug, but... When I go to the Nether I see the Foreshadows without needing crystal.
Is that a bug?
Thanks (I hope he replies soon)
1
Yeah, end ritual, has been in the addon since version 1.1.0. I wont disclose how to reach it though, I like hiding stuff.

The foregone is not meant as the main entity and also not what the whole project is about, so the more it's around the more and inconvenience it becomes. I added an extra timer after any close encounter where the foregone will go to rest/recover energies, before coming back.

Yeah, the foreshadows at the nether are a bug, I really don't know how they got there in the first place, they weren't allow to cross portals. I will get it attended in the next update.

For if I'm planning more entities?. Yes, I have one already conceptualized that I really want to add, I'm working on it.

By the way, you can send me mails to [email protected] I can answer your questions more openly there.
1
Thanks you.
1
make it support 26.3
1
Done.

But in any case this is a non-experimental addon, it will work with new versions out of the box. The versioning system is more for what is the minimum version you need.
1
iloveminecraftsooomuch-123 May 16, 2026 at 1:49 am
Do I need to turn on experiments for this to work?
1
You do not need experiments for it.
1
LegendOfTheDoors May 11, 2026 at 4:12 pm
Hello Mr Kolveman,
Today I want to ask you a couple of things. First, can kill the Foregone?
Another thing, what are the strange numbers that appear above the players' nametags?
By the way, I wanted to mention that once they sent me to the Village of the Void, when I returned I was still in adventure mode. Only when I returned to the Void Village and from there to the Overworld was adventure mode removed, but seriously, they should fix that bug, please.
Last thing, When will a new update be added to Foreboding? Thanks
1
The foregone is not to be kill. However, I'm still working on it for the next update and I'm planning in additional ways to confront it. So far, there is only one way to avoid it besides the menu toggle (I'm not disclosing it).

The numbers have a meaning indeed (but not always), I'm not telling what though. There is a kind of joy for those who figure it out.

I will add additional failsafes for the adventure mode.

I was planning on releasing a bug and captions compatibility update last week, though time fell short so, maybe next weekend.
1
Hello Mr Kolveman,
I don't want to spoil anything for anyone, but could it be referring to... When you go to the End and return, you appear in the temple and then the Foregone spawns there , is that right?
Well, that's what happens to me, but also, I don't know if it's some kind of bug, but when I go to the Nether I see the Foreshadows without needing crystal. Is that a bug?
In fact, I wanted to suggest something to you: that you continue adding more entities; that would be very good.
By the way, one last thing, where do you live? I ask because I'm sure you and I are in a different time zone.
Thanks
1
Mr. Kolveman,
Today I was playing Foreboding when... I FOUND HIM!!!! I found the FOREGONE, I haven't touched him yet but I have a couple of questions, if I disconnect and he's more or less nearby, When I log on, will he be in the same block as me? I hope not, haha. One more thing, I would like to suggest that in the settings menu, the option to enable or disable the disappearance of hostile mobs could be enabled or disabled. Last thing, I'd also like to suggest a chat feature with an entity, like Foregone, where you have to say "Tilín" to speak.
Thanks.
1
It may be there when you log back or it may not: it all depends in the real time inbetween as it may note you wont be logging back. By the way I don't know if you already figured this out, but I wouldn't trust the pause menu.

As for your suggestions: sure I can add a toggle option for the hostile mob vanishing event. Though having a chat feature is something still not possible in bedrock, however, if it gets added I already have some ideas on how to use it.
1
This comment has been removed
1
Hello Mr. Kolveman,
I was playing Foreboding again today, but I went to sleep in my bed and was teleported to the End, to a village that was literally in the void. I suppose it's the Void Village, right? But I want to know how to get out without losing my stuff. Thanks.
1
Logging off your world and entering again should place you back at your bed.
1
THANK YOU SO MUCH, YOU JUST SAVED MY WORLD!
By the way, I discovered your YouTube channel and left a comment on one of the shorts...
Oh, and you have a new subscriber! :)
1
Mr Kolveman,
You told me that if I logged out and logged back into my world, I would return to my bed; I did that, however it not works... Now I've lost my things and have to go back again, well, apart from that, a friend of mine found the Foregone and That makes me wonder a couple of thingsFor example, what happens if Foregone touches you? Also, what's his favorite food? hahaha
Thanks you.
1
Mmm... Thats a major bug, extremely sorry about that I do my testings and I run the events enough times before marking it as working as intended.

Its just that as the addon grow in complexity some sections may break and It takes some time before I discover the bug (there are a lot of events to playtest). I appreciate the feedback as I can fix it once I'm aware of it.

As an apology I will let you know of a little easter egg, try throwing carrots to the ground when the fog is thick, something may happen but not always.

For the foregone I will keep those answers to me for now. I'm actually still working on it and was planning to expand its behavior and qualities next update.
1
Hello Mr. Kolveman, I'm just stopping by to tell you that I recently played your addon again, and once again it's proven to be vanilla, as a friend of mine who plays a lot of addons actually thought something strange was going on. Also, even though I'd played it before, this experience scared me again, and I want to congratulate you on this GREAT ADDON, but I'm left with a few questions. First, why cows? What do cows have to do with Foreboding? Also, I have a more important question: how can I find Foregone? And if you can, could you describe what he looks like? So I don't confuse him with something else, haha... Thank you very much.
1
Good to hear the foreboding kept its touch even in a second playthrough.

The cow is the harbinger. It reacts to your arrival, for reasons I will not write.

As for the Foregone, it exists and moves in your world even when it’s closed. You don’t need to look for it, it’s already looking for you. The more you play, the closer it gets.

You will know when it finds you.