
ITEM REMOVER [ Achievement Friendly ]
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Changelog
Item Remover v4 – Changelog
1. New Presets
- Added 3 presets: Light, Normal, and Aggressive.
- Each preset changes how long items stay on the ground and how aggressively the plugin removes them.
- Players can switch presets anytime via the in-game menu.
2. Countdown Display
- Items now show a countdown timer above them before they disappear.
- The countdown changes color to indicate urgency:
- Green/Yellow: Safe phase
- Orange: Warning phase
- Red & Blinking: Final seconds
- Players can choose to hide the countdown if they prefer.
3. Smarter Item Merging
- Identical items on the ground now merge automatically to reduce clutter.
- Merge only happens for items that are truly the same (same type, name, durability, enchantments).
- Merging is optimized for performance and happens near players to avoid lag.
4. Whitelist
- You can now protect certain items from being removed or merged.
- Whitelisted items will also not show a countdown.
- Includes an in-game menu to add, remove, or view whitelisted items.
5. Server Health Check
- Shows the total number of items in each dimension (Overworld, Nether, End).
- Provides a status report: Healthy, Moderate, High, Critical.
- Includes options to quick clear items if the server gets too crowded.
6. Improved Performance
- Optimized item scanning and merging to reduce lag.
- Uses safer methods to handle item properties like names, lore, and enchantments.
- Items are removed more efficiently without causing errors.
7. Admin Tools
- Added a special wrench item for admins to open the plugin menu.
- Menus now include:
- Presets
- Settings
- Whitelist Manager
- Server Health
- Personal Preferences
Summary:
This version makes item management faster, smarter, and easier to understand, with visual countdowns, better merging, and server-friendly performance.
This add-on has been renamed to Smart Item Manager.




Unfortunately, in Minecraft Bedrock Edition, it's not currently possible to extend the time before dropped items are removed beyond 5 minutes. This is a built-in mechanic of the game, and we can't change it directly using addons or behavior packs.
However, in the future, we might be able to create a workaround or find a new method — especially as Minecraft continues to update and expand its scripting capabilities. So stay tuned! 😊
That's an interesting idea to clear items based on count (e.g., over 1000 items) instead of a timer.
Currently, the add-on uses a time-based system (30 seconds) for simplicity and optimal performance within Minecraft Bedrock's add-on limitations. Implementing a reliable, count-based system is challenging due to API restrictions and potential performance overhead from constantly checking item counts.
I'll keep your suggestion in mind for future updates if development tools allow for it more efficiently!
Thanks for your feedback
Remove all mobs (hostile, passive, or both)?
Remove only specific types of mobs?
In Minecraft, there is a built-in despawn system that automatically removes mobs that are far away from players. This helps reduce the game’s resource usage and keep the world running smoothly.
/tag add player
/kill @e[tag=!player]
I'll keep this in mind for future improvements.
A toggle feature is a great idea for more control, and I'll definitely keep that in mind for future updates, though it has some technical challenges. Thanks again!