By
Taowlek
Published on
CurseForge
May 18, 2025
(Updated on June 08, 2025)
ITEM REMOVER ADD-ON
Select version for changelog:
Changelog
🛠️ Item Remover v3.1.0
✨ New Features
- Added Item Whitelist System: Players can now prevent specific items from being auto-removed.
- Introduced Whitelist Management Menu:
- Add items to the whitelist
- Remove items from the whitelist
- View all whitelisted items
- Access the new menu by sneaking while using the timer wrench.
🔁 Changes
- Item timers now only appear on non-whitelisted items.
- Timer display is hidden for items in the whitelist.
- Whitelist data is saved and persists across game sessions.
⚙️ Improvements
- Improved performance when checking and updating item timers.
- More reliable item type detection for entity spawns.
- Refined UI logic for smoother player interaction.
Downloads
- Item Remover V3.1.mcaddon (3.54 MB)
Unfortunately, in Minecraft Bedrock Edition, it's not currently possible to extend the time before dropped items are removed beyond 5 minutes. This is a built-in mechanic of the game, and we can't change it directly using addons or behavior packs.
However, in the future, we might be able to create a workaround or find a new method — especially as Minecraft continues to update and expand its scripting capabilities. So stay tuned! 😊
That's an interesting idea to clear items based on count (e.g., over 1000 items) instead of a timer.
Currently, the add-on uses a time-based system (30 seconds) for simplicity and optimal performance within Minecraft Bedrock's add-on limitations. Implementing a reliable, count-based system is challenging due to API restrictions and potential performance overhead from constantly checking item counts.
I'll keep your suggestion in mind for future updates if development tools allow for it more efficiently!
Thanks for your feedback
Remove all mobs (hostile, passive, or both)?
Remove only specific types of mobs?
In Minecraft, there is a built-in despawn system that automatically removes mobs that are far away from players. This helps reduce the game’s resource usage and keep the world running smoothly.
/tag add player
/kill @e[tag=!player]
I'll keep this in mind for future improvements.
A toggle feature is a great idea for more control, and I'll definitely keep that in mind for future updates, though it has some technical challenges. Thanks again!