Jujutsu Mechanic

Jujutsu Mechanic

By Kupachu Published 7 Mar 2026 · Updated 30 Mar 2026
27.7k
3.8

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Changelog

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Downloads

  • Jujutsu Mechanic v1.1.0.mcaddon (2.37 MB)

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Supported Minecraft versions

Installation Guides

1
a roda do mahoraga podia ficar com voce memso quando tu morre e voce ganha outra lamina do extermínio quando tu morre alem disso quando tu ativa sabe segura la no punho com energia ele deleta os itens que tão no inventário
1
Does anyone know how to obtain celestial restraint?
1
If you mean Heavenly Restriction, currently there’s no way to obtain it other than getting it on your first spawn. In the future, I’m planning to add another a way to obtain it, and that's through a Binding Vow.
1
bro plss update
1
Hey, I’m still working on the update
It ended up way bigger than I expected (new systems like Shrine, RCT, Sukuna AI, etc.), so it’s taking more time to polish properly.

Also got school, so progress isn’t as fast as before, but I’m not dropping it 👍
I’d rather release it finished and smooth than rush it and break everything.

Thanks for waiting, the update will be worth it
1
sorry man I didn't not saw this comment for before hands down you are the best creator that I have ever seen vo actually cares about what the people are asking for thank you so much just for being here
1
very good addon,pls dont drop out for this project your job is amazing
1
bro if you want to balance mahoraga you can do something like this for using the wheel you can only eat meat you can't eat vegetables and and you can't wear helmet and chest plate, and pls remove the 6 minute timer and buff it plsss
1
bro can you make so that the sword of extermination does not break just like you did with the wheel and please make it more powerful and remove the 6 minutes I beg you man
1
Well, the sword of extermination function like a normal sword would aswell, so you can just use mending and unbreaking, the wheel will be more powerfull in the future update, because im planning to add different adaptation modes and i could increase the time of expire but not completly remove it. because its there for balancing, so in multiplayer people has the chance to fight back and im sure it will feel satisfying fully adapting mid battle, then just straight up being immune from the start , but not in 1.2.0 prob in 1.3.0? 1.2.0 will be RCT and Sukuna progression
1
yeah you have a point ,ok I'm fine with it
1
bro this is the best mode I have ever found for Mahoraga wheel please but please buff it the six minute is very bad man you almost I and you only become completely due to 6 minute please change it. if possible can you make it more better please this is the best one I have found thank you
1
The patches and balances are really well done❤️
1
nothing worked for me but the adaption wheel looked good same with the blade
1
Thanks for reporting this
Can You describe what have you done? Like what. Were you, a sorcerer or a Heavenly restriction? If you were a sorcerer you need to use the activate item first and increase your output, if you don't increase your output you can't use the combat mechanics I said. Heavenly restriction are the exception tho because they can use the combat mechanics even in normal mode
1
please fix it's not working
1
Thanks for reporting
The issue was caused by the latest game update, but good news — it also means the addon no longer needs beta APIs.

I’ve already fixed it and the next update (end of this week / early next week) will include full support
1
please make something with the curse wombs or something I never see any love for them
1
man, that's just a fancy addon
he's understandable
comfortable
there's nothing superfluous
and the coolest part it fits the vanilla theme
I'll wait for the update
1
if you make an Big Upadate in future to this addon, try add a mechanic what the Players can make their Own CT (including Shikigamis, Domain Expansion, RCT, Maximum Technic, Simple Domain, Binding Vows and Curses entity) (if you make this, this addon gonna be Peak)
1
I feel like the Mahoraga Wheel, while being accurate, is a little too much. It goes from you dying in 3 hits to literally not needing armor at all if you have the wheel. Ideally I think it would be best if you could add it onto your helmet at the same time so you don’t take 4 to 5 hearts per hit with maxed armor from a golem but then limit the maxed adaption to something like resistance 3 regeneration 2, that way you’re adapted without just being immortal. I think adding the wheel to the helmet looks better and gives you that extra base game damage reduction. Also I think the sword of extermination is kinda useless, why would you need to 1 shot a warden or undead mobs when they can’t even hurt you anyways.
1
why i cant use wheel?
1
Have you turn on the Beta API's?
1
Thanks for the feedback

The reason the wheel currently gives full immunity is because I tried to keep it accurate to how Mahoraga works in Jujutsu Kaisen — once it fully adapts, the attack basically stops working. That said, I do understand the balance concerns. My current idea is that even if the wheel blocks damage, its durability still goes down. The wheel also can't be enchanted, so the only way to maintain it is repairing it manually with gold ingots. This way adaptation is still powerful, but it can't last forever.

For the Sword of Extermination, undead are currently standing in for cursed spirits until I add proper curse mobs, so the one-shot mechanic is mostly for PvE right now. However the sword actually has another mechanic: when used against enemies that aren’t undead or wardens, it applies a cursed energy damage bonus (around 25%) that scales with the target’s current HP. So it becomes more useful against high-HP enemies, bosses, players, or modded mobs rather than just normal mobs.

I’m still experimenting with balance though, so feedback like this definitely helps.
1
yes i turn on api properly
1
I checked the addon again and noticed the manifest was still set to 1.21.0 even though the scripts were tested on a much newer version of Minecraft.

Because the addon uses newer Script API features, it likely requires around 1.21.90 or newer to work correctly. Sorry about the confusion,
I’ll update the version requirement on the page so it's clearer.

Could you also tell me what Minecraft version you're using?
1
I see the idea but I just personally think that maybe the wheel should have no durability so it can’t break but it’s effects are limited. Maybe it’s just me but while I really like the execution of the adaption, I feel that the wheel does truly go from 0 to 100 when maybe a 30 to 80 could suit gameplay better. Thanks for taking feedback, I genuinely enjoy to see mod developers actually listening to the commenters.
1
Thanks for your feedback! I see your point — the wheel shouldn’t break, which is true to the anime.

I added durability as a balance so it there's a way to stop the fully adapted by breaking the wheel, keeping gameplay fair.

For the future, I’m planning:
- No more durability
- Full adaptation lasts 5–10 minutes (still wondering what's the good range for duration so it feels rewarding but still balance), still fully immune
- Scaling: 25% → resistance 2, 50% → resistance 3 + heal 90%, 100% → fully immune with no heal and resistance

This way it stays faithful but balanced, and I’ll also add curse techniques and other JJK abilities later. Really appreciate your thoughts!
1
I have high hopes for the future of this mod