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Changelog
Add
- moved to version 2.0.0
- The saved module settings would reset due to the new way of saving settings, so you need to reconfigure your settings after updating.
- Settings
- Added a way to disable giving the menu item on join for new players
Change
- Fake Blocks
- When the Module is disabled the fake blocks behave like a regular blocks
- Gravestone Module Overhaul
- Completely redone the Gravestone module to improve reliability and performance.
- Items are now snapshotted and safely stored into structure files exactly when you die, preventing despawning or data loss from unloaded chunks.
- Added the new
/es:gravescommand, allowing players to view their active gravestones and remotely recover their items in emergencies. - Fixed 'LocationInUnloadedChunkError' bugs that would cause the gravestone creation to fail.
- Added a 'Place on Highest Block' setting to allow players to choose whether gravestones spawn at the surface or at their exact death elevation.
Fix
- Bug Fixes
- Fixed a bug where breaking a waystone without Silk Touch while AutoPickup is enabled would yield no item.
- Fixed a bug where waystones could be lost if mined while the player's inventory is full.
- Fixed a bug where you could dupe waystones with the Silk Touch enchantment.
- Fixed a module conflict where AIOTs would overwrite Area Hoe functionality globally.
- AIOTs now correctly create grass paths in a radius only when sneaking, and normal right-clicks correctly trigger Area Hoe to till farmland.



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