Published on CurseForge June 26, 2024 (Updated on July 16, 2024)

MagiCraft: Spells & Magical Items

Select version for changelog:

Changelog

Changes & Additions

  • Being shot in the head now gives blindess. This only affects you if you're not blocking or don't have a helmet on.
  • Greatly increased number of blocks custom pickaxes can break.
  • Added basic totems & waypoint totems. To use a waypoint totem, sneak and use the item. You'll be prompted to name the totem. Then, charge the totem for two seconds and release to teleport to your destination.
  • Greatly increased the number of mobs that Life Essence drops from.
  • Spells now have no downsides and static potency.
  • A LOT of code cleanup has been done in the background.

Downloads

  • MagiCraft[v1.3.0].mcaddon (1.34 MB)
  • MagiCraft[v1.2.0].mcaddon (1.33 MB)
  • Magicraft[v1.1.0].mcaddon (1.31 MB)
  • MagiCraft [v1.0.1].mcaddon (1.29 MB)

Supported Minecraft versions

Installation Guides

Pinned comment
1
For anyone playing on the latest version, I have a few questions!

1. With the addition of a dedicated energy system, what changes would you like to see with spells? Since the update, I feel like scaling & potency with player level seems kind of redundant now that I have a source of energy to go off of. With that being said, I plan on making these changes, but want to know if you guys agree with it:
1a. Either:
- Spell potency is based on mana left, or
- Spell potency is no longer a thing, or
- Leave as is

1b. Either:
- Scale downsides of spells based on mana left; i.e using a spell with 6 mana left gives you slowness, or
- Spell downsides are no longer a thing, or
- Leave as is

2. What other inclusions would you like to see with the energy system? As of now, the only interactions it has outside of spells is mending with mythril tools and a potion to restore mana. Would any of the following energy-related mechanics interest you guys?
- No energy deals damage over time, or
- No energy causes hunger, or
- Leave as is

3. What kind of spells would you guys like to see in the next version? Would structures that have a rare chance to contain spellbooks and other magic items interest you guys?
1
Está bueno pero no es compatible con multijugador, te dice se cerró por una vigilancia de scripts no controlada.
1
Multi-player isnt supported currently, at this moment I'm not working on it but I'm hoping to get it multiplayer compatible in a future release.

I'll update the description to reflect this to avoid confusion
1
For anyone playing on the latest version, I have a few questions!

1. With the addition of a dedicated energy system, what changes would you like to see with spells? Since the update, I feel like scaling & potency with player level seems kind of redundant now that I have a source of energy to go off of. With that being said, I plan on making these changes, but want to know if you guys agree with it:
1a. Either:
- Spell potency is based on mana left, or
- Spell potency is no longer a thing, or
- Leave as is

1b. Either:
- Scale downsides of spells based on mana left; i.e using a spell with 6 mana left gives you slowness, or
- Spell downsides are no longer a thing, or
- Leave as is

2. What other inclusions would you like to see with the energy system? As of now, the only interactions it has outside of spells is mending with mythril tools and a potion to restore mana. Would any of the following energy-related mechanics interest you guys?
- No energy deals damage over time, or
- No energy causes hunger, or
- Leave as is

3. What kind of spells would you guys like to see in the next version? Would structures that have a rare chance to contain spellbooks and other magic items interest you guys?
1
No es compatible con multijugador pero lo demas esta muy bien 😁👍
1
It works on 1.20.80. And it is compatible with other addons
1
Thank you, I'll update the page to reflect that.

It doesn't modify player.json so i'm not surprised it's cross-compatible with other addons
1
me addons is here:
https: //shrinkme .vip/mcpedl
remove space after past the link