![Mob Revive [Achievement Friendly]](https://media.forgecdn.net/attachments/1518/64/mob-revive-mcpedl-png.png)
Select version for changelog:
Changelog
Updated 1.0.1:
New Command System:
- Implemented native slash commands with the /mobrevive: prefix, replacing the old system for a more integrated and user-friendly experience
- Commands available to all players without needing to enable cheats in the world
- New /mobrevive:help command showing all available commands with mob examples by category
- New /mobrevive:config command to view all current configuration in real time
- New /mobrevive:enable and /mobrevive:disable commands to turn the system on or off without reloading the addon
- New /mobrevive:reset command to restore all settings to factory defaults
New Full Probability Control:
- /mobrevive:chance <1-100> command to adjust base revive probability from 1% to 100%
- /mobrevive:double <0-50> command to adjust double revive probability from 0% to 50%
- /mobrevive:triple <0-50> command to adjust triple revive probability from 0% to 50%
- /mobrevive:quad <0-50> command to adjust quadruple revive probability from 0% to 50%
New Mob Categories:
- /mobrevive:monster enable/disable - Independent control for hostile monsters
- /mobrevive:animal enable/disable - New category including cows, pigs, sheep, chickens, rabbits and all animals in the game
- /mobrevive:boss enable/disable - New exclusive category for bosses like Wither and Ender Dragon
- /mobrevive:creature enable/disable - New category for passive creatures like villagers, iron golems, snow golems, allays and wandering traders
New Revive Condition Control:
- /mobrevive:playeronly <true/false> command to determine if mobs can only revive when killed directly by a player
Global Exclusions for Optimization:
- Slimes and magma cubes are completely excluded from the revive system to prevent lag and excessive entity saturation in the world
New Language System:
- Full support for English (default language) and Spanish
- /mobrevive:language es/en command to change language according to each player's preference
- Currently supports only English and Spanish languages
- Each player can have their own preferred language, which is saved persistently
Compatibility with Other Addons:
- All monsters from the "monster" family, including those from other addons, will be able to revive when killed by a player
- Animals, bosses and creatures from Alpha & Beta Legacy, Warden Secrets, Old Villagers Plus, Nether Biomes Expansion, Fusioned Mobs and Old Pigman Plus are fully compatible with the revive system
Downloads
- Mob Revive 1.0.1 (221.23 KB)
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Installation Guides
1
SP0L3T4
May 02, 2026 at 4:28 pm
I love your add-ons, especially those that add more difficulty to the game. I'm still waiting for an update to the "Insane Difficulty" add-on that removes the explosives from the creatures; I can't make contraptions with creatures without them exploding because of the TNT. I just wanted a setting that could disable/enable this in the add-on.
1
Hakari Atsuko
February 06, 2026 at 11:12 am
RIP difficulty: insane addon ๐ฅ๐ท๐
1
IsraOrbit
February 06, 2026 at 11:58 am
No, I'll probably upload it in a few days!



