Can you make skeletons and their variants, along with ranged pillagers strafe like in the java version (with higher difficulties making the strafe smarter as they try to distance themselves from the player), and also giving zombies the ability to break windows on demon+ difficulties?
I really like this add-on, I've been playing with it for a while now. I was wondering if you could add a new difficulty level or some configuration option that prevents creatures from spawning with explosives. This breaks the farms and is a bit frustrating. I really like the difficulty that the options give to the game, but I also wanted to be able to farm normally. Maybe a sub-pack in the "highest difficulty" and "Insane difficulty" or in all options.
On the insane difficulty, I missed creatures using spears, just like in the most recent Minecraft update where creatures appear with spears to attack the player. I don't know if this happens on other difficulties, as I haven't tested the others yet. Congratulations on the pack, it adds what's missing in the game, which is difficulty, and all this while maintaining the origin of Minecraft, without adding super weapons or equipment that make the player immortal, something that only affects the difficulty. That's incredible, I hope you continue updating this add-on.
Hello! I really love your work and hope to obtain reposting permission to submit it to the Chinese Version Resource Center. If it's convenient for you, could you please leave a message and send the authorization information to my email: [email protected]? Thank you very much for your support!
you should make all mobs on insane difficulty have strenght three sharp five netherite swords and resistance 4 prot four netherite gear to make it more difficult for skeletons power five bow and speed and resistance and prot four netherite
Creo que lo que buscas es algo parecido a más forzado, en vez de algo simple y clásico, sinceramente me gusta más cómo está ahora, lo que usted opina, yo opino que es muy Permadeath, o forzado como lo dije antes, largo comentario :3
Would be funny if the slime had an effect potion aura of oozing. This will give mobs and animals oozing effect if they are very close to them, 1 or 2 block radius. Basically a buff for slimes if you don’t neutralize them in time. You can code it to not have the slime affect themselves with oozing.
Can you add a setting to disable zombies from placing tnt and passive mobs from attacking hostile? it makes creepers explode and creates a bunch of holes near my house
Aside theses, the experience its pretty okay for the difficulty, very good addon.
Ghast keep spawning in my house, it ignore light, if theres space it will spawn, my house has 30x30x20. It sucks, i cant build something big in that difficulty because this mob will explode everything. Other thing is the tnt zombie, even if it is outside or like 15 blocks away, and theres some blocks between us (like i cant see him, or does him) it will place the tnt right by my side (wtf?), that explode one of my base cavern full of items. Either do something about the reach for them, raio x vision, ghast spawn in overworld, because these situation are BS
Ghast keep spawning in my house, it ignore light, if theres space it will spawn, my house has 30x30x20. It sucks, i cant build something big in that difficulty because this mob will explode everything. Other thing is the tnt zombie, even if it is outside or like 15 blocks away, and theres some blocks between us (like i cant see him, or does him) it will place the tnt right by my side (wtf?), that explode one of my base cavern full of items. Either do something about the reach for them, raio x vision, ghast spawn in overworld, because these situation are BS
Because there are only swamp skeletons and no corresponding undead horses
@IsraOrbit