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Changelog

1.10.1

  1. Added Various Cooked meats to Farmer's Market
  2. Added Various Lighting Blocks/Items to Crafter's Markrt
  3. All Moneyz Menu Options are now enabled by default
  4. Quest now uses a seed that can be overried by the World Property dailyQuestSeed
  5. Updated Help NPC setup function
  6. Better handle chanceWin in 21 Game?
  7. Fixed Duplicate Hotel messaging
  8. Fixed Correct Amount of Netherrack
  9. Fixed Pumpkin Buy
  10. Fixed Pumpkin Sell messaging
  11. Fixed Crimson Typos

Downloads

  • Moneyz Economy 1.10.1.mcpack (656.33 KB)

Show all downloads (2 older files)

Supported Minecraft versions

Installation Guides

Pinned comment
1
Looking for feedback:

See the discussion on github for the revamped items list. I'd like to request any feedback pertaining to this list
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Как поменять скин на свой
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The armory, buying doesn't seem to work for me. I tested and I can sell and I can buy from other NPCs
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can someone help me with the npc setup i don't really understand it
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Bug Report: All cooking items to sell have an extra space when it comes to clear items.

Change from 'cooked_beef 5' to 'cooked_beef 0 5' these are for clear commands to remove cooked items.

Be sure to remove those extra spaces. Question: Have you updated this yet? No pressure, though.
1
My focus has recently shifted back to the Money Economy pack from my Bedrock Server Manager project. I'm working on a complete revamp for quantities and prices currently. Trying to find a balance
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You forgot to explain how to setup townhall hotel etc jobs
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In the help dialogue under admin>setup>recommendations there's a bit of docs in what buildings should be constructed, what/how should be set up etc etc. It's the same as the shops tho. Either pick the 'jobs' dialogue (list found above in description) or function command to set up the npc
1
hey there tried to message you on discord but heres what ive got so im running a smp and like the setup however trying to change prices and items is a bit confusing as well as setting up custom npc shops. I could not place the armory due to the op gear and i believe the workshop since it sells end crystals and nether stars. I would like to get with you and discuss these issues. Also credit will be posted on my smp
1
Looking for feedback:

See the discussion on github for the revamped items list. I'd like to request any feedback pertaining to this list
1
Bug Report: For custom shops, when you sell your items then you only get 1 moneyz per item back. Had you miss one of the scripts based on custom shop? I only messed with the wheat function of the script before.
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Can you go in the admin menu and tell me what your property value is for that item in the custom shop?

Edit: nvm I see the issue, it doesn't affect the actual price it's still whatever you set it as. It's just the button that needs to be fixed. Thanks for bringing that to my attention

Edit #2: All your recent bug reports have been fixed. Let me know if you find anything else
1
Bug Report: I clicked on the farmer's market to buy some Sugar Canes, when I clicked pg.3 it used a wheat function command.

"on_open_commands": ["/function farmer/wheat"]

I fix it for myself by move the code to the wheat button. I even removed the on_open part.

EDIT: This bug also occurs when selling items.
1
Thank you I'll add this to the list for the next update
1
Bug Report: 16 Ender Pearls costs 100 moneyz to buy, but it spent 500. Replace 100 with 500 as its balanced. Same goes for selling Ender Pearls.
1
the price in default shop is so unbalance, you can sell 1 stone sword and buy 1 full enchant bow with those money. sell 10 stone sword and now you can buy 1 full enchant elytra
plz, i need you to add custom price as soon as possible
i really really like this addon, but couldnt use in world until the price is fixed
1
Thanks for the feedback can look back at prices for the next update but looking at the code selling 1 stone sword only gets you 200 Money and to buy an Elyctra is 2,000.

To buy an enchanted stone sword it cost 2,000 so that's where you might be getting the sell price from?
1
just craft 10 stone sword, only cost you some stone and stick to do that, You don't even need to enchant it before selling it, you can sell a normal stone sword with only one durability and still get 200 money. And that is only the first issue I take as an example, not the only problem, there are many other prices imbalance, especially the price when selling. What I hope is that you add the price change feature so I can balance it myself, if the code is too difficult, then let me turn off the default shop, I only use my custom shop
1
You can already choose what transactions you want to include by manually setting up NPCs with the function commands you want (not using dialogue commands). You can also only set up custom shop NPCs instead of the other shops.

Due to the way functions are programmed in the game I can't add a feature that lets you dynamicly set prices for functions as that's hardcoded in the function file, the custom shop works by using dynamic properties and the JavaScript api. You can also always edit the function files yourself if you want to rebalance every file, and also reflect these changes in the dialogue files if you wish, but there are some prices that I agree can be adjusted in a upcoming update.
1
Hey I am just wondering how you find the daily quests and if we are able to make a custom kit npc shop
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You can find quest in the Moneyz Menu if a moneyzAdmin has enabled it or if you use the Summon command to spawn an npc with the name 'Quest Giver'

You can't make custom kits for the custom shop yet but I can try to add that
1
Should add an ability to buy/sell a stack of an item. This would make trading much faster and more efficient.
1
This can already be done with the custom shop
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It's very hard to learn the system as is. Also the "help" button does nothing it just closes the menu. The custom shop idea seems great, it's just not intuitive. I've been trying for a while. If you don't want to revamp the system maybe consider making an in depth guide. I think that would help a lot.
1
Thanks for the feedback and info about the help dialogue. I have version 1.10 1 installed right now but the help menu is opening fine for me . If you're using an NPC make sure to update it as I changed a lot of the help menu in 1.10.0 (even if you're using the help npc from the setup function as I forgot to update that but it's already fixed for the next update 😅), and to access the admin help you need the moneyzAdmin tag

For the custom shop if you go to the Admin Menu > Manage Properties > Manage Shop Properties you'll be able to select an existing shop property if any existing or add a new one. The property name must follow this naming scheme: shopItem_unique-identifier (for example shopItem_moneyzMenu)

For item name enter the name of the item. You can find this from the /give command. (I don't think vanilla Minecraft items need the minecraft: name in front of it, but for custom items it'll need to be for example zvortex:moneyz_menu)

For buy amount enter any number you want the item quantity of (5 for 5 sticks for example)
For Buy cost this is the cost of them purchase
For buy data this is usually 0 unless the item has variants like dyes/whools

The same applies for the sell fields

Let me know what you've tried/don't understand, and I'll be sure to add it in the help menu
1
hay alguna forma de modificar los dialogos en español?
1
Hola, actualmente no hay porque no sé español, pero estoy abierto a que me envíen traducciones para incorporarlas al paquete.
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Bug Report 1: You could buy 16 blocks of Netherrack instead of 15.

Suggestion: I was thinking if you could sell three times the number of items like bamboo just to save time compared to sell 1x of items like pumpkins at a time.

Bug Report 2: A hotel night function command says like [tag=hotel] under [tag=hoteldeluxe]. For those with hotel tag, it says like don't forget twice.
1
Thanks for the reports. I'll have these implemented in the upcoming update
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The function to buy crimson logs/stems has a typo. The cmnd uses the non existing word "cimson" instead of "crimson". Also I'd make potion items and some mob drops like spider eyes have Moneyz values as well as cooked foods. Wanted to make a NPC that sold cooked meats, was surprised to see no cooked meats in the Moneyz spreadsheet.

Also bug report on blackjack in 1.09 I had 19 and lost to a dealer's 18. Not sure how that happened?
1
Thanks for the reports I'll look into them