
Moneyz Economy
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Changelog
1.10.1
- Added Various Cooked meats to Farmer's Market
- Added Various Lighting Blocks/Items to Crafter's Markrt
- All Moneyz Menu Options are now enabled by default
- Quest now uses a seed that can be overried by the World Property dailyQuestSeed
- Updated Help NPC setup function
- Better handle chanceWin in 21 Game?
- Fixed Duplicate Hotel messaging
- Fixed Correct Amount of Netherrack
- Fixed Pumpkin Buy
- Fixed Pumpkin Sell messaging
- Fixed Crimson Typos

See the discussion on github for the revamped items list. I'd like to request any feedback pertaining to this list
Change from 'cooked_beef 5' to 'cooked_beef 0 5' these are for clear commands to remove cooked items.
Be sure to remove those extra spaces. Question: Have you updated this yet? No pressure, though.
See the discussion on github for the revamped items list. I'd like to request any feedback pertaining to this list
Edit: nvm I see the issue, it doesn't affect the actual price it's still whatever you set it as. It's just the button that needs to be fixed. Thanks for bringing that to my attention
Edit #2: All your recent bug reports have been fixed. Let me know if you find anything else
"on_open_commands": ["/function farmer/wheat"]
I fix it for myself by move the code to the wheat button. I even removed the on_open part.
EDIT: This bug also occurs when selling items.
plz, i need you to add custom price as soon as possible
i really really like this addon, but couldnt use in world until the price is fixed
To buy an enchanted stone sword it cost 2,000 so that's where you might be getting the sell price from?
Due to the way functions are programmed in the game I can't add a feature that lets you dynamicly set prices for functions as that's hardcoded in the function file, the custom shop works by using dynamic properties and the JavaScript api. You can also always edit the function files yourself if you want to rebalance every file, and also reflect these changes in the dialogue files if you wish, but there are some prices that I agree can be adjusted in a upcoming update.
You can't make custom kits for the custom shop yet but I can try to add that
For the custom shop if you go to the Admin Menu > Manage Properties > Manage Shop Properties you'll be able to select an existing shop property if any existing or add a new one. The property name must follow this naming scheme: shopItem_unique-identifier (for example shopItem_moneyzMenu)
For item name enter the name of the item. You can find this from the /give command. (I don't think vanilla Minecraft items need the minecraft: name in front of it, but for custom items it'll need to be for example zvortex:moneyz_menu)
For buy amount enter any number you want the item quantity of (5 for 5 sticks for example)
For Buy cost this is the cost of them purchase
For buy data this is usually 0 unless the item has variants like dyes/whools
The same applies for the sell fields
Let me know what you've tried/don't understand, and I'll be sure to add it in the help menu
Suggestion: I was thinking if you could sell three times the number of items like bamboo just to save time compared to sell 1x of items like pumpkins at a time.
Bug Report 2: A hotel night function command says like [tag=hotel] under [tag=hoteldeluxe]. For those with hotel tag, it says like don't forget twice.
Also bug report on blackjack in 1.09 I had 19 and lost to a dealer's 18. Not sure how that happened?