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Changelog
refactoring all subscription code
improve performance when the player open novelty container
Thanks to Primestrat for contributing to this update
Downloads
- Novelty Resource v1.4.1 (10.67 KB)
- Novelty Behavior v1.4.1 (14.18 KB)
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Also when novelty is above it glitches out rlcrafts leveling menu. I think it from script system_level.js. or a novelty file
I tried using ai to change code from both can't figure it out.
Novelty item is like spawning a entity but rlcraft probably intercepts the item use. I tried making exceptions with novelties accessory menu uuid....
My second question is:
You mentioned using this script as a scripting library… so does that mean you give permission to use the script within other addons (with credits)? I plan on testing everything with my own addon first but if everything works as intended… I’d really like to be able to change the slot names and images (if possible) but I really don’t want to break compatibility with other addons which might have novelty as a dependency (I’ve worked my butt off to make all my addons extremely compatible with virtually every addon; obviously can’t test them all lol). I’ve made a very expansive & ambitious cosmetic addon but one of the main intended audiences is [young] children. By using your api, I think it’d really help alleviate potential confusion with slot placement. Not to mention extra cosmetic accessories like glasses and many more detailed and specialized accessories like horns and wings and stuff (plus my daughter has been begging me to make a Sprunki oc maker for MC, which might just be possible with this).
You are absolutely amazing for making this api public. A legend!!!!! I can’t wait to play around with it and finally release my much anticipated addon.