Novelty API

Novelty API

By qduoubp Published 5 Jan 2025 · Updated 19 Mar 2026
372.2k
3.7

Select version for changelog:

Changelog

refactoring all subscription code

improve performance when the player open novelty container

Thanks to Primestrat for contributing to this update

Downloads

  • Novelty Resource v1.4.1 (10.67 KB)
  • Novelty Behavior v1.4.1 (14.18 KB)

Show all downloads (8 older files)

Supported Minecraft versions

Installation Guides

1
No sirve se comió una shulker llena de netherita
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Will there be an update to make items visible to the player? currently, items equipped via novelty are not visible and only use the "buffs"
1
I do like this addon. can you please add and the ability to remove the novelty menu item from the inventory and add a command that open the novelty menu? as there is in windows version there is a new feature called macro which allow you to run a command using alt key along with a key bind of our choice?
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I believe there is an issue with the addon that makes you drop your items in your main inventory even if keep inventory is on cause it only happens when I have this addon active
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Please update it, the textures no longer work.
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For example, how do I make backpacks visible? I used a tag for the item, but the backpack from the other addon isn't showing up.
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Can you make compatible with rlcraft please? It opens regular inventory instead of accessory one. Except this code appears on the corrupt inventory menu top right. 63dce9af-bb97-4ade-92b7-5b964d20f16c

Also when novelty is above it glitches out rlcrafts leveling menu. I think it from script system_level.js. or a novelty file

I tried using ai to change code from both can't figure it out.

Novelty item is like spawning a entity but rlcraft probably intercepts the item use. I tried making exceptions with novelties accessory menu uuid....
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Probably a silly question but is this capable of displaying the items’ geometry? I just don’t see any examples where this is done. Going to test it when I make it home.

My second question is:

You mentioned using this script as a scripting library… so does that mean you give permission to use the script within other addons (with credits)? I plan on testing everything with my own addon first but if everything works as intended… I’d really like to be able to change the slot names and images (if possible) but I really don’t want to break compatibility with other addons which might have novelty as a dependency (I’ve worked my butt off to make all my addons extremely compatible with virtually every addon; obviously can’t test them all lol). I’ve made a very expansive & ambitious cosmetic addon but one of the main intended audiences is [young] children. By using your api, I think it’d really help alleviate potential confusion with slot placement. Not to mention extra cosmetic accessories like glasses and many more detailed and specialized accessories like horns and wings and stuff (plus my daughter has been begging me to make a Sprunki oc maker for MC, which might just be possible with this).

You are absolutely amazing for making this api public. A legend!!!!! I can’t wait to play around with it and finally release my much anticipated addon.
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there is an issue it say no dependency
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Can you make a video tutorial on adding custom items in accessories slot? I don't understand how to do it.
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I don't understand how to make it so that items from other mods can be put on there?
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I want to add a backpack from a mod"Camping backpack" there
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Bro where's the 1.31 resource pack
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v1.31 BP still uses v1.3 RP
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behavior is ui queue not novelty
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pls update this addon, i realy need it