
Select version for changelog:
Changelog
🚀 Initial Release (v1.0.0) Official launch of the Odyssey NPCs Framework!
All core systems are fully functional (Quests, Shops, Companions, Patrols, Factions, Armies, and Advanced AI).
Fully menu-driven ecosystem with ZERO Beta APIs and ZERO commands required.
Added full localization support for English and Turkish languages.
Optimized and tested for maximum performance across all Minecraft Bedrock platforms.
Downloads
- OdysseyNPCs.mcaddon (404.38 KB)



For this first version, I strictly focused on vanilla equipment. Since I built this entire framework with a strict 'Zero Beta APIs' policy to ensure 100% stability and prevent world corruption, cross-mod compatibility was left out of V1.
However, making the equipment system fully compatible with custom items from epic add-ons like Epic Knights is definitely on my radar for future updates. Stay tuned!
1. Remove Odyssey NPCs from Minecraft if already installed.
2. Extract the OdysseyNPCs.mcaddon file using ZArchiver or a similar app.
3. Extract rp.mcpack.
4. Go to:
textures/entity/custom_npc
5. Replace one of the existing skins (skin_0.png → skin_9.png) with your own skin.
IMPORTANT:
* Skin must be 64x64
* PNG format only
* Use the exact same file name (example: skin_0.png)
6. Compress the extracted rp.mcpack files back into a ZIP archive and rename it to rp.mcpack.
7. Compress both rp.mcpack and bp.mcpack together and rename the final file to OdysseyNPCs.mcaddon
8. Import the new .mcaddon file into Minecraft.
⚠️ Recommended: Test in a NEW world first. Old worlds may still show cached skins from the original addon.