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Changelog
v1.15.41 - Hotfix - What’s new?
Systems
- Bug fix: Properly fixed an issue that duplicated items when using attribute swap.
- Bug fix: Fixed an issue that broke the entire durability system.
- Bug fix: Fixed an issue that prevented some tools from mining anything.
Others
- Improved some textures.
Equipment
- Broad Tools: Now have a 0.5x mining speed multiplier (rounded down), mining at half the normal speed.
- Farm Tools and Multi-Tools: Now have a 0.75x mining speed multiplier (rounded down), mining at 3/4 the normal speed.
v1.15.4 - What’s new?
Systems
- Bug fix: Fixed an issue that duplicated items when using attribute swap.
- New template system: Templates are now divided by type and can be found in suspicious gravel within ruins.
- Minor improvements.
Others
- Added new textures.
Localization
- Added new translations: Portuguese (Portugal), Latin American Spanish, and British English.
World Generation
- Added new structures: Farm Trail Ruins, Forge Trail Ruins, and Bastion Trail Ruins.
Templates
- Removed individual Smithing Templates.
- Added 5 new templates: Farmer Template, Chains Template, Tinker Template, Binding Template, and Broad Template.
Combat
- Cooldown is now triggered by every arm swing.
- Minor improvements.
Equipment
- Spears: Fixed hit animation.
- Magnifying Glass: Block and entity information is now displayed near the crosshair.
- Forged Tools: Removed. They will be replaced by vanilla tools while preserving most data.
- Broad Tools: Fixed the use limit when enchanted with Unbreaking.
- Weapons:
- Removed durability bonus.
- Tool handles are no longer required for crafting.
- Armor: Added chainmail variants for metals with nuggets.
- Multi-Tools:
- Added Pickel (Pickaxe + Shovel).
- Added Hoxe (Hoe + Axe).
- Renamed “Pulaski” to “Paxe”.
- Battle Axes: Reduced damage by 1.
- Minor balance adjustments.
Downloads
- T&W - v1.15.41 Hotfix (673.22 KB)



(example: sword against broadsword. and the broadsword itself against the battleaxe.)
(not the daggers and scythes since those have their own ''niche'' uses)
also a toggle for the tiered maces would be cool since it doesnt really make the normal mace more desirable.
The weakness and mining fatigue is a feature from the combat system.