Pigman Addon [Withering Nether!]

Pigman Addon [Withering Nether!]

By ProfGamingMC Published 4 May 2025 · Updated 23 Mar 2026
1.8k
3.7

Select version for changelog:

Changelog

Withering Nether Update (V3):

Here's a list of every change since V2.5 (Cold & Warm Update):

-Added the Pigman Brute King

-Added the Withered Zombie Pigman

-Added the Pigman Archer

+ Added everything from the Updated Resource pack, including the new spawn eggs!

This will probably be the last update to the Pigman Addon.

Downloads

  • Pigman Addon V3.mcaddon (260.7 KB)

Show all downloads (2 older files)

Supported Minecraft versions

Installation Guides

1
Greetings dude, I like this addon but I have suggestion related to this addon.

Can you add other pig variants from minecraft earth and also make a pigman variants of them. (SORRY FOR MY ENGLISH).
1
Java edication no bedrock yes
1
Something tells me this was partially inspired by Old Pigman Plus..

Some tips to give, the zombie Pigman texture should be the original bloody texture (or make the normal Pigman texture Jappa-like) and normal Pigmen should have loincloths since the zombie Pigmen do. Zombie Pigmen shouldn’t drop netherrack. Pigmen shouldn’t transform into piglins when struck by lightning (or at least make it Vice versa) and Zombie Pigmen shouldn’t turn into regular zombies
1
Hello Haydencraft!

Yes, this addon is partially inspired by Old Pigman Plus, but I added my own stuff to still make it unique.

I really like some of your suggestions, but for example I can't remove the drowning feature because it is hard-coded into the zombie behavior, which I used for the Zombie Pigman.

I was already planning to add clothes to the now naked Pigmen, so they match the Zombie Pigmen like you said.

Zombie Pigmen drop netherrack because they are native to the nether.

Pigmen transform into Piglins when struck by lightning, because it is hard-coded into the villager behavior which I used, and I don't want to remove something I kinda like, but if you could explain what you mean by doing it vice versa then I can definetely help you.

Thanks for you comment, I hope this brightens up the reasons why I made some of these features.
1
I meant vice versa as in pigmen when struck by lightning turn into piglins and piglins that are struck by lightning turn into pigmen, I understand the netherrack but zombified piglins nor the original zombie pigmen drop netherrack (and neither do piglins)

and for one last suggestion perhaps you could add a pigman brute? this suggestion isn't really a priority to me so it's fine if you don't do this
1
I just like the idea of zombie pigmen dropping netherrack, I don't really know why but I'm keeping it, I could make it a lower chance of it dropping netherrack if that sounds good to you.

But I actually really like your idea of a Pigman Brute, although it will take some time to code.
Do you have any ideas where the Pigman Brute could spawn?

Once again thanks for your comment, you're helping me improve this addon!
1
for the brute I think every 5% of pigmen that spawn are brutes. do you plan to add a zombie pigman brute? and if so then will you do a zombie piglin brute for consistency?
1
5% of Pigmen being brutes? The Flower Forests will become a living nightmare if I do that XD. What I had in mind is them spawning in Bastions and Basalt Deltas, does that sound good?

I do plan on adding a Zombie Pigman Brute, but not a Zombified Piglin Brute for the following reasons:
1. How are you even going to get a Piglin Brute in the Overworld without being killed?
2. Piglin Brutes that Zombify turn into Zombified Piglins with golden axes, so they keep a part of their strength and kinda stay Brutes, so a Zombified Piglin Brute would be useless.

To give a bit more reasoning why I won't do the 5% idea: Imagine peacefully spawning in a Flower Forest, ready for adventure just to be demolished by an oinking beast with an axe.

Thanks again for your comment Haydencraft!