Published on
CurseForge
April 15, 2025
(Updated on May 15, 2025)
TerraNova
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Changelog
TerraNova v0.0.3 Changelog
Added:
- Added Bottle of Dracon Acid, it stings! Drink it and you'll regret it, it's also disgusting so please don't.
- Added Dracon Bone, Dracon Bone Shard, and Dracon Leather.
- Added Dracon Bundle, it is the same to normal bundles but made of Dracon Leather.
- Added Dracon Osteoderms & Scutes. Currently not useable for recipes of any kind.
- Added Lang for all languages. (Note: These are translated through a site, it may not be 100% accurate to your language.)
- Added Wild Yarrow, Wild Yarrow Flower, Yarrow Flower, and Yarrow Seeds (all these are blocks). Wild Yarrow can be sheared to obtain itself.
Updated:
- Alchemy table recipe has been changed, it now only requires any hardened leathers, any planks, and any logs.
- Alchemy wands can now shoot projectiles correctly again.
- Alchemy wands (Default; No class) and empty alchemy wands can now be crafted again at the alchemy table.
- All features and feature rules have been updated.
- All marble types (normal, golden, and rose) now generate naturally in the world. You can find them at peak biomes (frozen, jagged, and stony) peaks at y 64 to 192. You can also find them underground of the world at y 16 to -64.
- Axes from the add-on now make sounds when stripping logs, wood, hyphae, stems, and bamboo blocks!
- Crops and their wild variants (such as flax and yarrow) now have increased seeds when broken with fortune.
- Crops such as flax and yarrow, now have 8 growth stages instead of 4. This doesn't change anything other than their growth time now matching vanilla crop growth time. Visually they'll be the same as potatoes and other crops with only 4 texture stages.
- Cryothermalia can now be bone mealed and rarity has been changed from uncommon to common.
- Cryothermalia can now be placed in snow.
- Cryothermalia can now naturally generate in ice spikes biome.
- Deer Skull can now orient towards the player via cardinal direction. You can interact with the block (without antlers in mainhand) to rotate it a little from 22.5 to 45 degrees. Interacting with antlers in mainhand however, must be interacted at the block face of which side the head is at.
- Doedicurus spawn rate has been decreased significantly from 20-50-100 to 1-2-3.
- Feature rules now have "_rules" in both their name and identifier.
- Fixed Frostball with missing textures when thrown.
- Flax crop and Yarrow crop now gives you more fibre or stalk, increased from 1-3 to 3-6.
- Flower blocks (except Cryothermalia) will now break when it is waterlogged.
- Frosted and glaciered grass paths now have the same collision and selection boxes of vanilla grass paths.
- Grizzly bear adults' anger time has been decreased from 600 seconds (10 minutes) to 180 seconds (3 minutes).
- Grizzly bear adults' damage has been decreased from 8 to 4.
- Grizzly bear adults now require 8 sweet berry bushes in a 5 block radius instead of water when breeding.
- Grizzly bear adults will now switch to melee mode ONLY when their target is farther than 16 blocks instead of 8 blocks.
- Grizzly bear cubs' anger range have been decreased from 41 to 21.
- Grizzly bear cubs will now only get angered by players, undead, villagers, and wandering traders, when they're in range of 8 blocks instead of 24 blocks.
- Grizzly bears' follow range has been decreased from 48 blocks to 32 blocks.
- Grizzly bears can no longer walk over fences.
- Hoes (Tools) from the add-on now make sounds when tilling!
- Horn colours of Dracon Spawn Egg updated to match the newly updated Dracon Bone.
- Kindling Piles now dims when darken.
- Moved spider lily script into block flower script.
- Saddles can now be crafted using hardened leather. This is to keep up to date to vanilla Minecraft content.
- Sconce block/item is now 3D, however this is dependent on the feedback. Let me know if you prefer the 3D block or 2D item sconce!
- Sconce Fire is no longer ambient occlusive and dims at face value.
- Sconces can now be extinguished and lit. Interacting with a sconce without any items will extinguish it, while interacting with any torch or sconce will light it up again. (Note: You can personally edit the Block Arrays relating to the Sconce lighting types being [TypeId.includes, Tags, and TypeIds] in the script. Though this is planned to be moved to a different js file for "default" arrays' list.)
- Sconces now randomly makes smoke particles. (Note: these are dictated by RandomTick, so it might smoke a lot when the RandomTickSpeed is high.)
- Shovels from the add-on can now create grass paths from blocks (aside from grass blocks) such as: coarse dirt, dirt, dirt with roots, mycelium, and podzol.
- Shovels from the add-on can now also extinguish campfires.
- Shovels from the add-on now make sounds when it creates grass paths (and not shoveling lies.)
- Smooth fieldstone and smooth mossy fieldstone can now generate alongside their normal counterparts.
- Swords and Axes (used by players) now make sounds when attacking another entity.
- Tall Rock Ferns can once again be bone mealed to grow short rock ferns.
- Tools such as axes, hoes, and shovels, now take damage durability when used on interacting with blocks. Interacting like stripping wood, tilling farmland, and creating grass paths.
- Torches can now be crafted with coals again! Sulfur powder can still be used to make torches as an alternative or single torch.
- Updated fibre item texture to match fibre block.
- Updated script for some blocks.
- Updated en_US (American English) just like en_GB (British English) texts.
- Wild yarrow now generates similar to bush.
- Yarrow block has been split into the following: Wild Yarrow, Yarrow Seeds (crop), and Yarrow Flower. Existing yarrows will become it's own block, it'll have similar drops to wild yarrow.
Removed:
- Removed unused entity projectiles (6th Century North & West Magic Spheres.)
Downloads
- TerraNovaV0.0.3.mcaddon (37.41 MB)
- TerraNovaV0.0.2.mcaddon (36.92 MB)
I take pride of NEVER USING PLAYER.JSON ever again! :)
By any chance, hoping you'll share my add-on to your friends!
Okay I'm back, there are 231 blocks!
I have many servers but only one server is up to date, and even that one isn't really lively. Just a couple of 6th Century veterans and loyal add-on users.
I do not want that, especially since TerraNova, and my other add-ons, aren't just for entertainment nor it is for money. My add-ons are personalised projects for fun and telling stories. Stories that no one else could understand nor align with, and in turn risk the chance of others warping and changing the original.
I allow fan stories like side stories, but one should never sacrifice themselves and their people, for other people who will take advantage of them 10 folds like tamahagane.
There are two key problems I've been seeing and getting. Paths not generating on top of terrain as terrain matching, and entities cannot be randomised.
If you're trying to make straw for a crafting recipe such as Daub for example, you can use other plant materials such as fibre, stalk, and wheat.